Creature — Human Rogue
1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Undercity Informer Discussion
5 days ago
thewyzman: A few reasons actually, but you basically have it right, although I avoid saccing unearthed creatures if I can help it (unless I have Void Maw out). In any good reanimator, self mill can be as effective a card draw, and sometimes more so. Undercity Informer is just one of those cards I had lying around that fit a role I wanted, and haven't really thought too much about since then. It works. I haven't updated my deck in a long time, so I need to figure out if there are any cards released in the past year or so that would work well here. UPDATE INCOMING!
A note about unearth: I've only ever played one game where I unearthed a bunch of creatures without a way to make them stick around, either through Deadeye Navigator, Conjurer's Closet, or Void Maw. This is because my primary win-con is combo. But when I am forced to, I can quite often win through combat and non-infinite direct damage. This is one of the benefits of having so many creatures.
5 days ago
Why Undercity Informer? Self-mill off sacking your unearthed?
1 week ago
There's a small life gain theme going on, so I'd definitely slot in Death Grasp and Debt to the Deathless as ways of triggering lots of life gain/loss shenanigans (to that end, Defiant Bloodlord as well).
Another possible suggestion, if you want to cut back on the mass graveyard removal theme, is to run a small mill package. That creature I hit you with today Undercity Informer works well, and you have enough of a token package to make it work (or, do what I do and hit it on a board wipe and watch all those creatures get exiled before Anafenza dies). Altar of the Brood would do wonders as well.
Sorin, Lord of Innistrad over Sorin, Solemn Visitor any day, both for token making (and to supplement your mill package) and for a permanent power boost (even without the lifelink I'd still go -2 emblem). The ultimate is better on the latter, but never expect to go ultimate with planeswalkers in multiplayer games.
As to what I would cut? Anafenza, Kin-Tree Spirit, because you don't have enough creatures (and it won't hit the creatures that matters). Dragonlord Dromoka, maybe, though it has its advantages (I'd try to slot in Grand Abolisher for a similar effect (and probably the only card from my deck I'd suggest). Necromancer's Covenant, which is also on the next round of replacements in mine (along with Identity Crisis). I mention this because I'm not sure how often you'll end up getting graveyards with very many creatures to make that effective. Plus, you only have one zombie in your entire deck. Tormod's Crypt, honestly, because you have Relic of Progenitus and don't need both.
1 week ago
Alternatively, I'm a big fan of Allies as a Cube archetype. You'll likely end up spending a bit more than a quarter a piece though.
2 weeks ago
Man, I don't even need to do anything with chosenone124 here. Everything he said was explained perfectly.
Adding to a few more things though:
Undercity Informer is an infinite mana win condition that loses to Eldrazi Titans. CaTastrophy427: In the combo you explained, Ashnod's Altar + Spincrusher + Mikaeus is an infinite mana combo. Undercity Informer is just there to use your mana to finish. He isn't feasible at all without having infinite mana, as you'd have to activate him roughly 100 times to finish a multiplayer game (and again, hozed by Eldrazi Titans). It could be replaced by a card like Exsanguinate at no loss. Or just an additional tutor, which you could use to grab Blasting Station or Triskelion.
I was super excited when they fist spoiled Kheru Bloodsucker, not because of the sac ability obviously, but the lifedrain. Unfortunately, after going through the creatures I play, I realized that it pretty much never triggered.
Lightning Coils is a good suggestion, but it has one major problem: You can't remove the counters until your next upkeep. So you will essentially combo off, then give every single opponent a turn to deal with you at all costs. It's just not feasible.
Puppeteer Clique is simply freaking great. It's not in this list due to its price. Check out the other Mikaeus list and you will see him there. Instant speed hasted reanimation of every single creature your opponents control!
2 weeks ago
I agree with much of your assessment, with some exceptions: Bloodsucker does not need the sacced thing to be a vampire. Lightning Coils are in there to make a good combo more potent. Ashnod's Altar is (monetarily) kinda on the expensive side, but makes many combos possible sooner, as it is an infinite sac enabler for 3 mana that also produces mana.
Does being a human matter for Undercity Informer? Also, while it isn't an Infinite Sac outlet, it can work to mill out a third of an opponent's deck or more in one turn, if you aren't unlucky enough to hit 6 lands in the top 10 cards or something like that. And even if you do hit a lot of lands, that still may be a good thing as it may make them get mana screwed early game.
2 weeks ago
Dictate is too expensive. Butcher of Malakir requires an infinite sac outlet, Mikaeus, an infinite sacrifice guy, and his own prodigious mana cost, for a boardwipe (or you can wing it and just force everyone to sac 2 or 4 creatures). Kheru Bloodsucker requires you to pay mana per sacrifice, and few of the sac outlets are high toughness vampires.
Lightning Coils is a good idea, but requires 3 other cards.
Zulaport Cutthroat has been mentioned and discarded. It is a human and requires 3 other cards.
Consecrated by Blood requires two infinite sac outlets. Carnage Altar is a good idea, though Vampiric Rites is superior. Ashnods is too expensive. Blood Funnel is very very risky. Plunge into Darkness requires you to have a massive swarm of creatures for sacrifice. Sadistic Hypnotist is a good idea, but it is too expensive for a 20$ budget :(. Undercity Informer is interesting, while as an infinite sac outlet he is risky, his mill power is also quite potent. He is a human though
Serrated Biskelion doesn't have haste.
3 weeks ago
RyProv: I have considered all three cards; Extractor Demon is hilarious in a mass board wipe, though once people see what its goal is, they'll just use single target removal. Now for the Undercity Informer, I actually love this card in mill decks. The sad thing is, like you said, is that it's not a zombie. Though I definitely feel that the power is high enough to replace a card for it. Finally, Trepanation Blade is an alright card for damage, but pretty mediocre for milling, since it only searches for a single land card. I just don't see much of an impact, if it were a basic land card it would be broken against Hermit Druid/ no basic land decks, and if it were two or three lands I would include it, but it's just too underwhelming in a format with 30+ lands.
Thanks again for the suggestions!