Creature — Human Rogue
1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Undercity Informer Discussion
1 week ago
Surgical Extraction, Extirpate, Extract, Lobotomy, Sadistic Sacrament, Pick the Brain and a few more cards I can't remember at the moment make it easy to get cards out of your opponents library without milling them. Which can be very helpful for you, because it prevents the problem of milling an Emrakul, the Aeons Torn or something similar which sort of null and voids your game plan. Also since you are playing black you have access to Leyline of the Void as a mainboard option. Obviously leyline doesn't work with the first two cards I mentioned but oh well. Also Balustrade Spy, and Undercity Informer have the same effect of Mind Funeral on a body. You could also play one of the infinite mill effects like Leyline of the Void (although more commonly Rest in Peace) and Helm of Obedience, or Painter's Servant and Grind Stone. Both are pretty fun to play. Basically what I am saying is why not exile stuff if you can, and/or use some precision extraction with your mass mill. I am also not sure what you are doing with the Shelldock Isle since you don't have anything really in need of hiding away. I would switch to something else in that slot. I suppose it depends on how competitive you want to be, and how much you are willing to spend as to how to decide on what to change. Like playing Halimar Depths, Bojuka Bog, and Dimir Aqueduct is fun with the synergy and to fuel your Hedron Crab but not really fast enough to be very competitive, and playing Underground Sea, with Polluted Delta is fast enough and fuels the crab but is very expensive. You could also play Force of Will and Thoughtseize to protect your stuff, with a team of walkers like Ashiok, Nightmare Weaver, Liliana of the Veil, and Jace, the Mind Sculptor to lay down threat but that doesn't entirely seem like the way you wish to play. I have a few decks you could look at if you'd like to see what I did. your worst nightmare, tezzstone, and a deck that uses Shelldock Isle, today is doomsday. Hope something I said is worth while to you.
1 week ago
Traverse the Ulvenwald was in your budget for a while, but has been slowly creeping up.
Behold the Beyond is a combo deck's wet dream of a tutor, and it's sitting at a dollar.
Corrupted Grafstone is a nice mana rock for graveyard decks that gives you a turn 3 Jarad.
Cryptolith Rite has been dropping, so it might end up in your price range if it's an effect you want.
Deathcap Cultivator is a mana dork that likes graveyards.
Drownyard Temple can ramp from your graveyard.
Splendid Reclamation is enormous ramp in graveyard decks, and the price could go either way.
In general though, I noticed you have very little in the way of self mill for a deck that's so graveyard based. Hermit Druid is only about $2 and is phenomenal, and even if that's too expensive there are some great, cheap self mill cards like Nyx Weaver, Satyr Wayfinder, Undercity Informer, and Splinterfright you could use. As well as some great cards that play well with them, like Dread Return and Morgue Theft.
Hope that helps.
2 weeks ago
This was definitely a deck when it was in Standard.
Sam Pardee wrote this article on Human Reanimator that's reminiscent of Oops! All Spells in Legacy.
Fiend Hunter + human sac outlet + Angel of Glory's Rise = infinite loop to do whatever nonsense you want. Burning-Tree Emissary/Wild Cantor for infinite mana? Huntmaster of the Fells Flip for infinite life and 2/2s? Death Cultist for the win?
I think the main shell of the deck is going to be:
Your win conditions are between:
Now that I think about it, I might have to build this deck myself...
3 weeks ago
I agree. Mill is one of the deck themes that may seem simple, but every one may do it a different way. Psychic Spiral also works well if you have an Undercity Informer or a lot of instants and sorcerys in your graveyard. You could consider taking out a Fog Bank For a Lazav, Dimir Mastermind.
3 weeks ago
parjir7: Thank you for your long and in-depth thoughts! In the order that you brought them up...
1) If Necrotic Ooze is on the battlefield, and Mirror-Mad Phantasm is in the graveyard, Necrotic Ooze gains its ability. Because of the odd way the ability is templated, if you pay 1U, you shuffle Necrotic Ooze into your library and flip cards until you find a card named "Mirror-Mad Phantasm" (don't worry, I cleared this with a judge). Because there obviously isn't one (singleton formats are great), you mill your whole library instantly. Without Necrotic Ooze, you're correct that Mirror-Mad Phantasm can be a tiny unreliable, but on average it still Traumatizes me for 1U (sometimes more, sometimes less). If I miss, I can always use its ability again! It's definitely something I'm happy to cast at any point in the game.
2) Splendid Reclamation is perfect for this deck. I haven't updated the list online with cards from Eldritch Moon, but I added both Splendid Reclamation and Haunted Dead (over Geralf's Masterpiece and Pernicious Deed, the latter of which went into my retuned Meren deck). I'm actually considering adding Amulet of Vigor to combo with Splendid Reclamation (Yawg Will --> Amulet --> Reclamation --> everything else).
3) I have a very strange relationship with draw power in this deck: because my deck is built almost exclusively around recursion and reanimation, self-milling becomes a form of card advantage (much like Dredge in Legacy). I actually rarely draw cards in the deck anyway, because I turn a draw into dredge whenever I can. However, there are some powerful options for draw (such as a mass reanimation spell into Disciple of Bolas sacrificing Terastodon or Sewer Nemesis). Deep Analysis gives me the draw I need when I am in a tight spot, or when I want to win off of Laboratory Maniac. But as long as my graveyard is full, having an empty hand really doesn't bother me too much.
4) Conjurer's Closet: the ETB effects are important to this deck, but Conjurer's Closet is too slow and fragile, and I need to keep the creature-count as high as possible. I would consider Deadeye Navigator for this purpose, though, if I could find space (also, because it goes infinite with Peregrine Drake). Thoughts on what to cut for him?
5) Westvale Abbey Flip: Too fragile - Ormendahl can be bounced or exiled, which leaves me down a land and five creatures. Also, I have some trouble getting the right colors in this deck, so I'm wary of lands that produce colorless if I don't have a good reason for their inclusion. Westvale is in my new Meren deck, though! You're welcome to check it out if you want (though the description isn't very good): Beggars and Kings: Meren EDH
7) Liliana, the Last Hope: Too expensive (in terms of money), and I find her somewhat underwhelming in EDH. I suspect I'd end up using her mostly for her -2 (or for picking off utility creatures), and there are better options for that (for example, Oversold Cemetery, which has been hiding in the maybeboard forever).
9) Haunted Dead: Great minds think alike! As I mentioned above, he's gone in already :)
10) Consecrated Sphinx: Too expensive (in terms of money). Also, I'd again prefer Jin Git.
11) Glimpse the Unthinkable: WAY too expensive (in terms of money) AND it's bad in EDH (imo). A $40 one-time effect that takes up a non-creature spot and is basically irrelevant after T2 or T3? Count me out.
12) Mnemonic Wall: I've considered it before, and I would be amenable to re-adding it. I'd need to find space, though.
13) Jace, Vryn's Prodigy Flip: Ehh. He's very powerful in EDH, but I'm not super interested here because he cost a lot of $$$, and the only super-relevant mode is his -3 (which you can usually only do once).
14) Dark Salvation: Too expensive (in terms of mana) for a marginal effect. Also, it's comparatively low in power for a non-creature spell in this deck.
15) Grave Titan: He's been in previous versions of the deck, and he's pretty good. I just...ended up taking him out because he has no evasion, and although his zombies can be resources, I'd usually prefer to draw/reanimate other things over him.
16) Havengul Lich: The only complaint here is that I have to pay the mana costs (including color), and my mana is relatively tight. I could see it, though, especially if I can steal my opponents' utility creatures. I'll consider finding a space! :)
19) Mana Reflection: Expensive in mana and money, and if I have 6 mana, I usually should be winning or moving more directly towards winning. Also, I sound like a broken record, but non-creature spells are tight here.
20) Sultai Ascendancy: Too slow, and non-creature.
21) Worry Beads: Way, way, WAY too slow, and non-creature.
22) Undead Alchemist: He's an interesting case. I don't get to hit my opponents with my zombies very often, though. The one big use I could get from him would be to defuse Eldrazi titans, but currently Gravespawn Sovereign is in that spot and also useful at other points in the game.
23) Wharf Infiltrator: I haven't considered this guy before. Hmmm. I'm thinking he doesn't fit, but maybe the looting might help...
24) Thought Scour: No. See point 21.
26) Cyclonic Rift: ...Yeah, this should probably be in there (it should be in ever deck that plays blue, honestly). But I haven't found a space, and it's tricky to cast it from my GY.
27) Snapcaster Mage: WAY too much $$$. If I had one, though, I'd be playing it!
Thank you for your comments, and taking the time to find so many relevant cards! I hope this wasn't too long of a response, haha. If you like the deck, you're welcome to leave a +1 :)
3 weeks ago
For some tutoring Relic Seeker
For the combo Falkenrath Noble
1 month ago
I'm definitely not saying that your mana base is bad. I'm just noting what I saw, and even an extremely expensive base can end up flopping. I just looked at a deck with fetchlands but no basic lands, and even without seeing that kind of thing, I think it's better for the base to have at least a half-dozen of each basic land type, especially in bicolor decks, rather than hundreds of dollars in waste. The color pie on the right of the page here says things are just fine, so I'd go by that.
I'm half-embarrassed that I overlooked two major rulings in that instance, but I do things like that too much, and I've learned to expect them. Oops.
That makes sense, I guess. Myself not being a Magic connoisseur, there are plenty of cards--particularly the older ones--that I don't know about. In my experience, this seemed pretty powerful, but I'm not exactly surprised that there are plenty of cards that could shut down this strategy. There's one of those for each deck strategy ever conceived. I have a speficic red-black Act of Treason + Undercity Informer or Bone Splinters combo deck to shut down most mid-range or aggro creature decks.
Anyway, nice job on this, and I hope FtV: Lore gives us some sweet green-blue reprints for abusing counters like this!
Have a great day, or night, or something.
2 months ago
Between Boros & Gruul, aggro is strong, but mana fixing is key. Mill is also viable, but you really need Undercity Informer.