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1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Abrupt Decay and Putrefy . If they're in there to prevent regeneration, then you could use spells like Wring Flesh , Lash of the Whip or Fatal Fumes (though mind the costs on those). Splashing colors for one or two spells is hardly worth it when when can get the same results in colors you already have. Personally, I would switch those two out for Psychic Strike (milling plus countering in a defensive mill deck is yay) and Pilfered Plans (fully optional, I just like drawing cards). Pilfered Plans also goes great with Omenspeaker , so all the more reason. Plus, you know, milling. You'd also get a much sleeker deck in the form of one less color. More basic lands usually equates to more speed.
So how about Mind Rot ? Thoughtseize ? Disciple of Phenax ? Undercity Informer ? Returned Centaur ? Hired Torturer ? Even the lowly Drainpipe Vermin ? Might come in handy in conjunction with Liturgy of Blood .
I'd consider a sac outlet or two in order to abuse creatures you steal if opponents try to get them back, like High Market . Altar of Dementia and Undercity Informer seem like some milling tools for this.
Beacon of Unrest lets you pull creatures out of opponents' graveyards and use them against them, also.
O.K., so there seems to be some confusion as to how this concept works. Much like any other concept that's thought up in Legacy, someone else has already thought of it or has something very similar. In this case the cards that got me thinking was Laboratory Maniac . My first thought, how do I get my library into my graveyard? What spells can I play to draw? This can all be done from the graveyard. Let me explain:
There is a ton of mana ramp in this deck, I guess there would have to be. This is good news for us.
Three things to know.
You want to be able to produce 4 mana total, one of which needs to be black. Playtest the deck several times, it's not hard to achieve.
You want Undercity Informer or Balustrade Spy in your hand both of which cost 4 total to use. There are plenty of spells like Gitaxian Probe and Manamorphose that will give you critical draw power perchance you don't have the cards you need. A good one to have in your hand is Pact of Negation just in case they have a Force of Will or they are going first.
Typical First Turn: Elvish Spirit Guide for my Wild Cantor . Snap my Wild Cantor for 1 black. Dark Ritual for a Cabal Ritual to cast my Undercity Informer with my one mana floating I will sacrifice him and target myself. I need to be able to use Dread Return but I have no creatures in play. That's what Narcomoeba are for. Let your whole library drain. Now sacrifice 3 Narcomoeba to Flashback your Angel of Glory's Rise . All your humans come into play including our friends Disciple of Bolas and Laboratory Maniac . When Disciple of Bolas comes into play, sacrifice Angel of Glory's Rise . Draw 4 cards wait a second, you don't have any. You win.
You only need one Laboratory Maniac . There's no reason to run more than one because it's unlikely that if you get one out and have an empty library, that your opponent would kill it. If they could kill or counter it, they would have already stopped your combo. In other words, they're going to Force of Will your Dread Return that targets Angel of Glory's Rise before they even think about playing four Abrupt Decay to kill four Laboratory Maniac s.
This deck is also missing Undercity Informer . I think any more than two Angel of Glory's Rise is a bit too much, since, again, you only need one to win. Having two can help play around Deathrite Shaman , but that's about it. I'd probably drop down to one Wild Cantor to find room.
Try adding Undercity Informer for self mill and if you want to mill your opponent.
|Power / Toughness||2/3|
|Avg. draft pick||8.97|
|Avg. cube pick||1.99|
|Commander / EDH||Legal|