Undercity Informer

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Gatecrash Uncommon

Combos Browse all

Undercity Informer

Creature — Human Rogue

1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

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Undercity Informer Discussion

bushido_man96 on Sidisi and the Milling Brood

2 weeks ago

Ok, lots of cards there. I think for milling creatures, you should go with Hermit Druid, Undercity Informer, and Gisa and Geralf. Altar of Dementia should go in, too.

For recursion like Oversold Cemetery, Meren of Clan Nel Toth will be great. Palace Siege is another good option. Also, Eternal Witness and Regrowth. I don't think Reclaim and Vile Rebirth do enough in here. I see why you have Repopulate, Death Denied, and Gravepurge, but not sure there aren't better cards to go with, like maybe Haunted Crossroads.

I think I'd get rid of cards like Cremate and Dark Dabbling. If you have them there mostly for the cantrip, better card draw engines like Necropotence, Phyrexian Arena, and Rhystic Study will serve you better. Sylvan Library would be better for card draw early on. Also, it goes along with the library manipulation I mentioned earlier with cards like Mirri's Guile, Soothsaying, and Sensei's Divining Top.

Rooftop Storm + Altar of Dementia + Gravecrawler give you an infinite win combo if you can get the pieces set and go off. I always like to have some combo like this in a deck if I can work it it. Fatestitcher is a great Zombie to have, too. Intruder Alarm might also provide some combo potential.

To help your mana base out, consider adding lands like City of Brass, Reflecting Pool, and Command Tower, along with Commander's Sphere to smooth the colors you need.

Shambling Ghoul, Slitherhead, and Winged Coatl don't seem to fit with what you want do here, and I think those could be replaced.

I'm not sure the infect theme would fit in with what you want to do here, but that's up to you to decide. I hope this helps some.

bushido_man96 on HELP!!! B/G/U Zombie Mill

2 weeks ago

Gisa and Geralf have a similar mill ability when they come into play. Since your in blue, a Deadeye Navigator can help with making it happen more often. Altar of Dementia, Undercity Informer, and Hermit Druid all help your mill goal. Rooftop Storm + Gravecrawler will give you options for really going crazy, possibly milling out your opponents as a win condition.

You can also use cards to manipulate your library and engineer somewhat which cards are going in there using cards like Sylvan Library, Mirri's Guile, Soothsaying, and Sensei's Divining Top, although the last option is not budget. Aluren would be out of your budget, too, but is always a nice combo piece.

StopShot on Alesha - Started From The Graveyard, Now We HUR!

4 weeks ago

There's a few cards I could suggest on taking out, but I am biased towards more combo-strategies than aggro/midrange-strategies. Certain cards work way better in one variant, but can be pretty lousy for the other. I'll try my best to keep agro/midrange in mind, but I'm not the best expert on this matter.

Personally, I've never been a fan of Crow of Dark Tidings or Returned Centaur. I understand what they're meant to accomplish by getting you creatures into your graveyard, so if you feel those effects are more worth having then I'd keep them, though I'd personally run Undercity Informer over the Centaur for repeatable mill and as a sac-outlet.

Disentomb is pretty subpar in my opinion. Unless you specifically need a creature in hand Reanimate usually gets the job done pretty well and gives you the option to take your opponents' creatures as well.

I used to love Doomed Necromancer when I first got into Magic. He's not bad, but given you have a lot of token producers I can't help but feel Hell's Caretaker would seriously make use of them.

Corpse Churn feels a bit underwhelming. I understand its more mill, but I think if you could draw that many cards it wouldn't be a problem and that Painful Truths may be a better alternative.

The suggestions I made are those in which I feel were direct upgrades from what you previously had. It would help to hear from you what aspects you like the most about your deck so that I can make that the focus and point out what to cut to further emphasizes the points you like the most by reducing the cards that aren't doing enough in that regard. Do you have any cards you particularly value in this deck the most? That can give me a better idea where exactly you want to be taking your deck in the future.

StopShot on Alesha Multi

1 month ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

StoicHippo on Undead Alchemist Mill

1 month ago

Forgot about Undercity Informer I will definitely try that card out probably slot in 2 over Mind Funeral.

Snap157 on Undead Alchemist Mill

1 month ago

I run a version of this deck, and I would put in a few Undercity Informers in because they go beautifully with Alchemist. Go check out Javaz's zombie deck, it's my favorite deck using this combo. Good luck!

2gherkins on (Re)building modern all-spells

2 months ago

Not too long ago, I took to this forum with an idea. I had just had a friend of mien explain legacy Oops, All Spells to me. Fascinated, I wanted to see if there was a way to build it in modern. So I built VialDredge (Modern All Spells). The deck used fast-mana to drop Aether Vial which you needed in your opening hand. You then somehow needed to start dredging and draw into Endless Obedience to get Balustrade Spy, then cast another Endless Obedience to win. It was a cute idea. Won on maybe turn eight, nine or ten at best.

I was recently clearing out all my old decks when I came across this old deck, which I had;t given any thought to in over a year. And I realized, Holy Shit, I can do this without Aether Vial!

Here's how my new-and-improved modern all-spells works. Draw to eight, discard, begin dredging. Once you have enough creatures that come into play from the grave (Prized Amalgam, Narcomoeba), cast Endless Obedience to reanimate Angel of Glory's Rise. Angel of Glory's Rise must reanimate at least one of each of the following: at least one Undercity Informer, at least one Snapcaster Mage or [[eternal witness], and at least one Wild Cantor or Burning-Tree Emissary. First, use Snapcaster Mage/Eternal Witness to allow us to recast our now-resolved Endless Obedience. Then, use the mana from Wild Cantor/Burning-Tree Emissary with Undercity Informer to sacrifice Angel of Glory's Rise and deck yourself. When decking ourselves, we get the rest of our narocmoebas, and then use the mana remaining from our Wild Cantors/Burning-Tree Emissarys (that were reanimated with our first Angel of Glory's Rise) with Undercity Informer to sacrifice any number of creatures and get a zombie tokens with Bridge from Below. We then recast Endless Obedience from our graveyard or hand, reanimate Angel of Glory's Rise, and return Laboratory Maniac and Eternal Witness and all other humans to the battlefield. Eternal Witness gets us to hand Street Wraith, which we cycle to win.

Did you follow that? If you did, I applaud you. Here's my build:



Now that I have a more consistent combo, I'm looking for advice. Do any other Narcomoeba-type cards exist? What should my deckles look like? All feedback appreciated, but that is really what I am looking for.

n0bunga on alesha testing

2 months ago

I will provide as many sac outlets as I can think of; you're in luck the last two EDH decks I've made (Child of Alara and Chainer) run a plethora of outlets.

Indestructible sac outlets like Bontu the Glorified or Yahenni, Undying Partisan may be of use to you here. For me, they stay alive when Child triggers, but for you, Yahenni not only does that, but also can be a legal target for Alesha.

Utility sacs: Morbid Curiosity - Heaven forbid you hardcast Master of Cruelties, sac and draw 5 for seems sweet in my books.

Mind Slash: you seem to like looking at people's hands. :)

Infernal Tribute: Triple Black, the same problem as the card below, but you can pitch a creature you want to reanimate later, and draw.

Dark Prophecy seems great here, if we're sac'ing creatures. Triple black is pretty unruly here, though (which is why I found it in mono-black lol).

Dimir House Guard - SUPER loose. BUT, we can transmute for a boat load of stuff in this deck, and it's a sac outlet. Oh, and Alesha can reanimate it. Transmute, then Alesha trigger?

As for ensuring a full GY, perhaps Perpetual Timepiece to give you a jump start? Or something to that effect.

And for another spicy sac outlet, that also acts as a risky way to fill a grave - Undercity Informer. Mill yourself til you get a land for the cost of sacrificing a creature.

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