How do you use Undercity Informer's ability if you can't sac a creature.
Altar's Reap for draw
+ + should create tons of zombies and mill them epically. Which means Wight of Precinct Six will be a beast. Equip a Dragon Throne of Tarkir into him and your walking army will trample over the enemy straight to victory.
Oh boy... Where's the mill?
What happens to your mill if I kill your Undead Alchemist?
Your average cmc is off the charts with nowhere near enough mana to pay for it. Which means aggro decks will obliterate you and control decks won't fear you.
Let's fix this crazy shit up!! First take out Waterveil Cavern and those Salt Marsh. You'll find Drowned Catacomb and Polluted Delta far superior. But we still need to get rid of all these high priced cards and focus on the milling.
Festering Goblin is pretty annoying and Gravecrawler is not only a great chump blocker, but an excellent sacrifice target for good mill cards like Undercity Informer. Phyrexian Crusader, because fuck them. And Tymaret, the Murder King is just amazing, should you move toward red.
As far as I can tell, you intend to produce an absurd number of zombies.. Which is why I recommend switching to four copies of Altar of the Brood. Between it, Undead Alchemist, and Undercity Informer. You should be milling quite nicely. Which means Undead Alchemist will be making more and more zombies, and that means Wight of Precinct Six will be huge. If you can't mill them to death there's always damage. An army of zombies powered up and given trample via a Dragon Throne of Tarkir equipped Wight of Precinct Six will crush some serious souls.
Just a little something to think about.
But all the cool strategies in the world won't matter if you can't protect your assets. Put in a few control spells. Far / Away Mana Leak Murder.. There's plenty out there. Keep your costs low and put some in here so you can live for a bit longer. A good Crypt Incursion should give you all the life you'll ever need.
Lastly, every deck needs draw power. Otherwise by turn five you've got almost no cards in hand, and that limits your strategic options. Thought Scour Visions of Beyond Howling Mine Font of Mythos there are plenty of those in blue as well. But for your deck in particular I'm thinking Altar's Reap.
I see great potential for this deck. Mill is sort of my thing so please check out my stuff and feel free to give me some advice
this is my belcher list for modern designed to end up with no land left in the deck, something similar is possibly viable for you. http://tappedout.net/mtg-decks/belcher-28-11-13-1/
if you take out the Goblin Charbelcher, Fabricate, Blood Moon, possibly even the Simian Spirit Guide, that leaves you with 11 slots for 4xUndercity Informer, 1xPhantasmagorian, 1xUnburial Rites, 1xAngel of Glory's Rise, 1xAzami, Lady of Scrolls, 1xLaboratory Maniac and 2xBalustrade Spy. if you focus on Undercity Informer you can cast it one turn and activate the next, meaning you only have to get to 5 mana, instead of 8, also with all the mana dorks running around you don't have to have pulled all your lands out, you can use him multiple times.
some tweaking of the manabase would be necessary, but switching the two shocklands for the other two is probably all that is required. maybe the fourth Birds of Paradise over an Arbor Elf or something. Utopia Sprawl is you're friend here though, so maybe not.
Just as a joke, you could 3x Simian Spirit Guide/Chancellor of the Tangle then Manamorphose, playing Balustrade Spy or Undercity Informer. Mill them and they lose on their drawstep since all of an Oops all spells deck win conditions are sorcery speed.
Also I agree with vampirelazarus, its silly to think that Legacy and Modern decks should be comparable. And assuming it is a Modern version of Oops all spells, then they are sacrificing all of the consistency that the deck has just to try and hope for a magical Christmas land hand.
Fleshbag Marauder - only $0.07, hardly a big difference.
Undercity Informer - useless against Eldrazi Titans (which ALL good decks run)
Carnifex Demon - Too high CMC
Cinderhaze Wretch - Too high CMC, used to run it but I cut it in favor of tutors
Dusk Urchins - Doesn't go infinite, needs to attack / block between each sac
Soul Snuffers - Kills Mikaeus
And pleasuresaurus, what fenriskiba said is correct.
Hey Sleazebag, did you saw my previouse comments? What do you think about:
Please Sleazebag I want your advice on those cards!
Me again! With new suggestions!
Slum Reaper is 0.15$ on TCGPlayer, while Fleshbag Marauder is 0.49$. Even if Slum Reaper is 1 more mana to cast, the power toughness is also better, which make him a better creature if you keep him on the battlefield (even better with Mikaeus). I would consider it to reduce the cost of the deck to make room for other cards later.
Undercity Informer is worth 0.20$ on TCGPlayer. It is a cheap sac outlet (for 1 mana) that let you sacrifice your creatures and even mills your opponent at the same time. It can be a very, very alternate win condition, since you can play against decks with low lands. It can also help you screw your opponents, because each time you will activate the ability, they will loose a land, possibly a good one.
|0.03 TIX||0.08 TIX|
|Power / Toughness||2/3|
|Avg. draft pick||8.03|
|Avg. cube pick||1.95|
|Commander / EDH||Legal|