Undercity Informer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all

Undercity Informer

Creature — Human Rogue

1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

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Undercity Informer Discussion

Cetriel on Demoralizer

6 days ago

I don't play commander/EDH but I had thought about it before. I would imagine that you would have to have a way of tutoring up what you need since there is a definite lack of variations of cards that are needed. For example, even with the lack non-land mana generators and using something like Mana Severance and lands you would still be stuck with only two cards to self mill fast enough Undercity Informer and Balustrade Spy. As I noted above it is best to have one of these in your opening hand. Instead of a 8/60 or 2/15 chance you are looking at a 2/100 or 1/50 chance of getting one. There are many cases like this. Also there are no sideboards in Commander/EDH so you would have to have the sideboard in your main deck leaving you with even more cards you likely wouldn't want on turn 1. I am not saying it is impossible to do but would be extremely difficult. You could likely take the sideboard (with a replacement for the 2nd Oblivion Ring I know there is something that would work I just can't think of the card off the top of my head) and build a deck around it. It would be quite different and though the end result may be the same it would work quite differently getting there. There is also the lack of good 5 color commanders for a deck like this. The commander would likely end up just being for show.

dash_2026 on Turbo Mill

1 week ago

Your deck looks a little slow for me, the bugget deck of this i been testing has ~ turn 6 kill (still tweeking as i buy the cards i am missing). i love Jace, Memory Adept but yeah hes to slow, same reason why i had to remove Traumatize. for your deck you really should try out Visions of Beyond over Pilfered Plans and Undercity Informer seeing as you have a lot of dudes you can sac.

Tome Scour is fine but i was going to play that i would play Shriekhorn witch i have swapped out currently testing 3 Dream Twist 1 Isochron Scepter not enough reps to be 100% but i dont like this compared to the previous configuration. i think i will be trying Grindclock next.

You should have a look List he has a good list of the pros and cons of each mill card.

Beio53 on Pure Undying Fury

3 weeks ago

This is the first Alesha deck I've looked at since kaladesh came out, and I'm drooling about Panharmonicon and Recruiter of the Guard because I've been thinking the same thing for my own Alesha deck haha. Your enchantments and avacyn are very nice for keeping your creatures out on the battlefield and i think Goblin Sharpshooter could be great if you have deathtouch, so maybe Archetype of Finality could be useful? If I may though, I'm curious why you chose Master of Cruelties since his ability won't trigger if he's recurred with Alesha. He can still be used but I doubt he'd be attacking alone unless you worked some board wipe shenanigans first. Also, for as many enchantments and artifacts you have, I'd recommend something like Auramancer and Treasure Hunter. If you want your deck to "cycle" as you say, then you'll want as much as you can to be recurrable which is why I imagine you have Anarchist. As one of the other comments was saying, running sac outlets is always nice with etb effects because you have to rely on echo effects and combat to reload. I just got Undercity Informer for that purpose and dredging out creatures. Anyway though, you obviously are willing to put the important cards into your deck and I'll give you the upvote for your creativity. If you'd like, feel free to check out my Alesha deck Alesha's smiling ear to ear and we can talk more deck tech!

MacNulty on Geth, the Library Destroyer

4 weeks ago

You're very tribal so Coat of Arms is a huge risk, you should replace with Door of Destinies or you are dead to almost any token / elf deck as you're empowering the rest of the table with the Coat.

I've played Geth for a year and half, gone through a lot of permutations and honestly they are based more on what mood I am in, boredom or just the attempt to try new things with my favorite commander.

Running Coat has killed me a number of time, running the Door has only killed the door.

Also that Bloodchief Ascension recommendation... no offense to anyone but I would ignore that. It ensures you are everyone's target early game and you are weak early game as you are playing a slow deck.

You should dump it and mainboard the Amulet of Vigor . I mean, when Geth is working his magic, having creature come in untapped can make a big difference. Huge.

I agree about the Graveborn Muse , she is fun for a couple of turns but becomes a big liability.

I focus more on lifegain than you are. It helps me to play a slower game because if I'm climbing high on life total I sometimes seem less impactful of a target. It's reverse logic but there it is.

That Shepherd of Rot shouldn't be underestimated. He's actually a real killer in a zombie deck with decent token generation and conversely having Noxious Ghoul and Vengeful Dead is really satisfying as you know that you are making people pay for the arrival , depature and mere existence of zombies :)

Which is such a good feeling right?

The downside to Zombies though is that they don't fly. Your deck is a huge target for flyers atm and you need to fix that asap. At least get the Stromgald Crusader in there, its very useful early game and a good protector considering the popularity of white.

Rise of the Dark Realms is rarely impactful. It seems like a win, but I've almost never had it go off and not had my board wiped before I had the chance to use what I have taken. The closest I've seen to it working was when an opponent who had red and thus the ability make everything he had have haste, steal the card from my deck and end everyone that turn.

This is where Amulet of Vigor helps sometimes, at least you have a little more potential to do stuff.

I love your Undercity Informer that isn't something I've tried.

If this is useful info, let me know and I'll be happy to talk to you about making more use of the creatures you steal. I mean there is not Sadistic Hypnotist here and there ought to be. It's worth thinking about a variety of things you can do with what you steal other than creating mana or using the creatures/ artifacts next turn.

Rossa on Gonti Control V0.4

2 months ago

Hi!

  1. Sadistic Sacrament: You can use it in two modes. It is a nice one at the beginning of the game with mode 1, but practically you can execute your opponent with mode 2.
  2. Nightmare Incursion: Similar like the above one, but a little bit weaker.
  3. Dread Summons: Card removal from opponent's deck plus a little token factory. Additionally it is a good basis for your reanimating cards.
  4. Undercity Informer: Light filler for removing cards from enemies' decks.
  5. Cao Cao, Lord of Wei: For hand removal.
  6. Fiend of the Shadows: Similar ability than Gonti's, but exiles card from hand.
  7. Ob Nixilis, Unshackled:Good control card, prevents enemies for searching in decks.
  8. Dimir Machinations: You can define what your opponent will draw in the next three turns, or you can search your favorite card with 3 mana. (Murder, Arena, etc.)
  9. Painful Quandary: Part of the hand control.

foxboy93 on One Badass Trans Lady

2 months ago

Strionic Resonator Should be in here. Reason being is because you can copy ETB triggers, copy Alesha's trigger (pay 4 mana, reanimate two creatures).

Sac outlets are another way to get creatures to reanimate. Sac Master of Cruelties, reanimate it tapped and attacking. Same thing with Raving Dead.

I'm not sure what your meta is like, but having some sort of 'combo' is also a good way to close out the game. Reveillark and Karmic Guide with a sac outlet is a win. Hell, even just with Ashnod's Altar you have infinite colorless mana. Add in a card like Altar of Dementia and Mindcrank seems good.

If you go more so the reanimator style, you'll need ways to fill your graveyard and I feel the best way to do that is either tutor and put it in the grave ((Entomb, Buried Alive)), discard cards ((Olivia, Mobilized for War, Cathartic Reunion, Tormenting Voice, Nahiri, the Harbinger, Key to the City))or milling yourself ((Balustrade Spy, Mesmeric Orb, Undercity Informer, Altar of Dementia. Some cards let you filter things easier and discarding cards to draw cards seems like a good way. If you can do it every turn it just gets better.

Again, going with the reanimator strategy, you'll need alot more reanimation spells. Going the self mill, you'll want cards with flashback like Unburial Rites or Increasing Ambition

I also don't see alot of life gain. Might be meta dependent, but having some way to gain life is good. Gray Merchant of Asphodel, Disciple of Bolas, Whip of Erebos are all good ways. (even Sorin, Solemn Visitor)

Playing creatures for 0/0 power and toughness is a good way to get in too. Pentavus is a great example. Even if it dies you can remove counters and leave a small army behind!

denijsx90 on UB Mill

3 months ago

Ghost Quarter to activate Archive Trap. To activate Surgical Extraction

Your target? A fancy land they probably have 4 of.

Aim for the lands... why?

Because it'll increase the power of grinders like Mind Funeral Mind Grind and Undercity Informer and up until this very moment.. all that grief was for free!!

Oh yes.. they'll hunt for those lands.. but there will be huge gaps between them now.

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