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Undercity Informer

Undercity Informer

Creature — Human Rogue

1, Sacrifice a creature: Target player reveals the top card of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

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Undercity Informer Discussion

brokendwarf on No Land Combo

6 days ago

ZenoZero: The deck should go off on the first turn in the best situation, which is at least half of the time. It should go something like this:

1) Use card draws and mana creators (like Chrome Mox , Lotus Petal , or Dark Ritual , just as examples) to play Balustrade Spy or Undercity Informer and mill your entire deck because you have no lands.

2) 4 Narcomoeba will come back to the battlefield as a result of the mill. Flashback Dread Return by sacrificing three Narcomoeba s. Target Angel of Glory's Rise to get Azami, Lady of Scrolls and Laboratory Maniac onto the battlefield from your graveyard, since you are completely milled (you'll get some other dudes, but you don't care about them).

3) Using Azami, Lady of Scrolls 's ability, tap either herself or Laboratory Maniac (both are wizards) to attempt to draw a card. Normally when you draw a card while you have no library you lose the game, but Laboratory Maniac says you win instead.

wbroomhead on 2014-07-16 update of Lets Try ...

1 week ago

Blasting Station is actually incredible, and doesn't even require the Murderous Redcap to win! The only problem with the Undercity Informer is that it costs a mana to activate the ability. I'll make room for the Station, though. Thanks!

CrovaxTheCursed on 2014-07-16 update of Lets Try ...

1 week ago

I would try adding more sac engines, possibly ones that you can Pod into, I don't think 4 Viscera Seer is enough. I like Bloodthrone Vampire , Dimir House Guard , Bloodflow Connoisseur , Flesh-Eater Imp , Blasting Station , and even Undercity Informer if they have something that would prevent damage or something.

illumfolly on Shirei's Ambition

1 week ago

Thanks seegreen!

At one point or another, all of these cards have been in and out of different builds of shirei. Victimize is probably something that I want to re-add, considering it interacts very well with the deck on top of being a strong card.

Undercity Informer is a great one too, but I think I will need to make some changes to the deck overall to make sure that I can actually mill people without hitting a shuffle effect, as Bitter Ordeal and Thoughtpicker Witch can only do so much. For that matter, I find that I never need Phyrexian Altar over Ashnod's Altar , but instead, I might add Altar of Dementia again to build a mill pathway into the deck. This of course works best after death cloud has destroyed all lands in play -- hopefully with Kormus Bell to make it extra powerful.

Ritual of the Machine and Helm of Possession would be great if I wanted to build more of a Mindslaver deck -- but in this deck, the goal is to kill their creatures, rather than steal them. I may consider re-adding both Lightning Coils and Jar of Eyeballs , though I usually get troled pretty good if my opponents save their removal for my untap phase. I would definitely need to see if they go with the theme of this particular deck, but it does seem like a good idea to get them back in, considering how powerful they can be.

Culling the Weak is something that I really should have in here, as well as Songs of the Damned -- which is great in most situations. However, Killing Wave is not good in most situations, as my opponents are equally likely to have one important creature that they are willing to pay for. Of course, it would help as a sac outlet and a priority focussing tool, but I have played with it for and have always regretted drawing it.

Null Profusion is great, and with the new additions for speed, it should find a comfortable home here. It fits the flavor of black very well, so I don't really mind the non-optional trigger on it (or Dark Prophecy )

seegreen232 on Shirei's Ambition

1 week ago

I have a shirei deck and here are a couple cards I play that I didn't see on your list or your maybe board. Victimize - for if and when your non one power creatures die, the cycle continues! Undercity Informer - one of my favorite win conditions, mono black mill yes please! Ritual of the Machine - take their commander! no regrets! Spawning Pit - I really like this sacrifice outlet not only is it free it makes you more dudes you can sac. Killing Wave - really nice board wipe you can hit it for 11 loose everything except shirei then get it all back. Bottle Gnomes - just really strong life gain. Lightning Coils - this is a win condition on its own plus a token producer. the struggle is real when you swing with 25 3/1s. Fume Spitter + Necroskitter - pretty self explanatory. you take all their stuff. Phyrexian Altar - you really need all the free sac outlets you can get plus this one makes you black mana to boot. Reprocess - more sacrifice more draw! Helm of Possession - did I tell you I like taking their stuff? Jar of Eyeballs - this is just nuts in the deck no questions asked. Null Profusion - crazy card draw that just accelerates the deck into overdrive. this one is more personal preference. Culling the Weak - very very strong, turn two sherei or lilliana after you play a one drop it speaks for it self.anyways if you want to see more of my deck I can throw it up in the next day or two but those were the cards I thought you needed to see the most.

OcelotProblems on Test Black Discard Deck

1 week ago

Not a fan of Black Cat since he's terrible. He could be less terrible if you have a way to kill him off like Altar's Reap or Undercity Informer , which could fill the spot currently held by Cremate . I think that would be fun to combo up with Dictate of Erebos . Better yet, replace it with something like Ashiok's Adept and then later enchant it with Ordeal of Erebos for some discard to go with that discard, Drainpipe Vermin is essentially the same card as Black Cat except you can cast it turn 1. I briefly considered Tormented Thoughts but you don't have a creature that would be beneficial to kill off at that mana cost.

Down / Dirty is a slightly more expensive Mind Rot if you are into that kind of thing. (I'm not). However, maybe you could make Mental Vapors a thing. Try it on a creature like Xathrid Slyblade for hexproof shenanigans.

Disciple of Phenax could be a defensive drop that causes discard. Slate Street Ruffian could also be a pain for them.

Balustrade Spy isn't exactly discard, but he'd combo well with Rise of the Dark Realms

I'm a huge fan of Bile Blight as a replacement for Doom Blade .

Dalektable on endless combo

1 week ago

I've seen a similar deck that has the same win con, though achieves it a different way. It uses no lands, just things like Lotus Petal and other things I can't remember. The reason for the no lands is because you mill yourself with Balustrade Spy or Undercity Informer . I believe the deck may be called "Oops all spells"? I'm not really sure though, I don't play legacy at all.

BubbleMahn on All Spells, Zero Lands, Turn One Win: BOOM

3 weeks ago

Now that I think about it, if you have one of the combo cards in hand, for example Laboratory Maniac , but no Cabal Therapy in hand, you could mill, wait for the four Narcomoeba to return to the field, then pay Cabal Therapy 's flashback cost by sacking one Narcomoeba or what you milled yourself with, discard Laboratory Maniac and leave the remaining three or four for Dread Return 's flashback and continue with the combo. Now what if that were to happen but with one or even two Narcomoeba still in hand? Just wait for the other ones to return to the field and use what you milled yourself with as part of the flashback cost for Dread Return , whether it's Balustrade Spy or Undercity Informer .
Have two combo cards in hand at once (EVEN A Narcomoeba MAKING THREE)?! Azami, Lady of Scrolls and Angel of Glory's Rise still in hand?! Hopeless?! Nope. If possible, play Summoner's Pact to get a Spirit guide and/or just sack a Spirit guide to play a Wild Cantor . (Should have minimum 5 creatures on field by this point, including (possible) 3 Narcomoeba .) Sack two creatures by casting two seperate Cabal Therapy flashback costs, and discard the two (or three) combo cards. Then continue with the combo. For this case specifically, if a Wild Cantor can't be played, you're out of luck, or if you've still got a Narcomoeba in hand, try messing around with remaining mana in your pool. Still damn beautiful.
TL;DR Weebles wobble but they don't fall down!

TCGPlayer.com Price

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$0.04 $0.21 $1.01 $1.38
Power / Toughness 2/3
Color(s) B
Cost 2B
Converted cost 3
Avg. draft pick 8.97
Avg. cube pick 1.99

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon