Land Grant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Land Grant

Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

SlippyMinaj on No [[rograkh]]s!!! Nah Mean

2 years ago

BotaNickill I moved away from the cost creatures. Leaving a big pile of creatures out after a "whiff" isn't the worst thing, since we can pick them back up and try again later. The two biggest weaknesses of the deck thus far are counters and discard, so I find Pact of Negation and Leyline of Sanctity in the sideboard help a lot. I've also included a couple copies of Land Grant and replaced the four lands with duals; something I've found boosts our storm count while making the deck more reliable. I'll upload my current list soon and link it here if you'd like to see it.

Grubbernaut on Infection

2 years ago

In pauper, I recommend going mono G and subbing Blight Mamba for Blighted Agent. You definitely want Vines of Vastwood, Rancor, and I'm also partial to Land Grant for free thinning. You could also consider Seal of Strength, as you can cast it any time and then use it when needed.

If you're going to stay UG, definitely add Brainstorm, Ponder, and Ash Barrens. Cut all bounce spells; you don't care about your opponent's creatures, especially if you're going with U for unblockable spells like Distortion Strike.

Cheers!

Spell_Slam on Make Wild Nacatl Playable Again

2 years ago

Interesting concept. I have a few thoughts.

Crop Rotation seems like your best tool in this deck to enable Nacatl and Kird ape consitently and quickly. I think this should be a 4-of in your deck.

In addition to Crop Rotation, Land Grant is another way to fetch up lonely copies of your forest duals without requiring any mana at all. It doesn't fetch Alpine Meadow, but it should still be more than playable. Bonus points for triggering Seeker of the Way for free.

In terms of mana base, I would try to minimize the number of tap lands as much as possible. You're probably not going to want two copies of Alpine Meadow in play at once, so cutting to one and fetching it when necessary seems fine. I would also cut Sejiri Steppe down.

Bounce lands seem like they could be great for you. Gruul Turf and Selesnya Sanctuary are good at providing extra land drops on their own and they make great targets for an early Crop Rotation to keep hitting land drops.

Maybe just a matter of preference, but I would do a 4:2 split of Journey and Cannonade instead of 3:3.

tumamaenmondongo on

3 years ago

There's a fringe combo archetype call One-Land Spy. It basically plays a single forest, fetchable with Land Grant, a bunch of ways to ramp into Balustrade Spy or Destroy the Evidence to get your whole deck into the graveyard at once. From there, there are plenty of ways to win, typically casting a Haunting Misery for 20 something, retrieving it from the graveyard off Anarchist, casting it by flasbacking Morgue Theft, with mana generated from Songs of the Damned and rituals.

https://tappedout.net/mtg-decks/1-land-spy-hard-mode/ That one is a more elaborate version IMO, which wins through looping songs of the damned, to pay for a second loop which could be either Gray Merchant of Asphodel to drain life, or Balustrade Spy to mill your opponent.

The only thing you should be changing from that version is Gitaxian Probe which isn't pauper legal anymore. Replacing those, players are using cantrips like Manamorphose or cycling creatures, mana fixers like Abundant Growth, Springleaf Drum or mana dorks, rituals like Culling the Weak, or even stuff like Commune with Nature to dig for spy.

sabisia on Cyclatron

3 years ago

7/23: Took out: 1 of each basic. Added in: Canyon Slough, Fetid Pools, Irrigated Farmland, Scattered Groves, Sheltered Thicket.

Looking into doing some weird thing with my manabase, going possibly basic free, using 8/10 of the Ravnica Guild bounce lands, switching my basic land cyclers into the Alara Reborn land type cyclers cycle (like Pale Recluse). The bounce lands would let me keep fewer lands while keeping a normal mana/turn, and bounce the cycling lands back to my hand to cycle out.

Considering putting in Land Grant and Dryad of the Ilysian Grove for consistency.

Epicurus on RGW Armageddon?

3 years ago

My lord, I wish I could upvote this deck multiple times!! Juggernaut? Erhnam Djinn?? SISTERS OF THE FLAME??!!?!

You just made my day.

As for suggestions, Land Grant might be helpful, and Tremble would be good in addition to the other land hate.

Also, I don't always Armageddon, but when I do, I always Flagstones of Trokair. It's not as oldschool as what you've got going here, but still pretty old. It's even more helpful if you manage to get your hands on some true duals.

Finally, it wouldn't be incredibly helpful to the deck, but if you added Goblin Balloon Brigade to this deck, my life would be complete.

Cheers!

StCuthbert on Simple stomp

3 years ago

you should add Land Grant it will work well with Panglacial Wurm and fit the theme of the deck

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