Maybeboard


Unique cards & synergies/combos A common flaw of enchantment decks is running out of gas. There are only so many enchantments in your deck and you won't always have multiple enchantresses out on the field to get extra draws from your enchantment plays. The solution? Cards like Crown of Flames, Flickering Ward, and Whip Silk. Being able to bounce these to our hand(at instant speed as well) ensures that we don't have to draw into more enchantments to keep drawing cards. For our deck, because we also have a tokens theme, cards such as Archon of Sun's Grace Sigil of the Empty Throne and Ajani's Chosen also give us a substantial board from our repeated enchantment plays.

Faith Healer + Faith's Reward A very versatile combo that could win the game if you have the right engine pieces out or could also save your team and engine after a board wipe. Add a Femeref Enchantress to the equation and you'll be drawing quite a lot of cards

Crown of Flames, Flickering Ward, or Whip Silk + Satyr Enchanter(or other enchantresses) As mentioned before this combo gets us card advantage throughout the game so we don't run out of gas as easily

Flex Cards/Cuts Assemble the Legion Wilderness Reclamation Dosan the Falling Leaf Uncage the Menagerie Sunbird's Invocation Harmonize

Upgrades to raise the power and consistency:

  1. Skullclamp A must-have for any tokens build
  2. Phyrexian Altar A instant speed sac outlet that can infinite combo with our bounce enchantments and two enchantresses on the field
  3. Argothian Enchantress Another enchantress in an enchantments deck is never a bad thing
  4. Ashnod's Altar Another sac outlet that can accelerate us into our big haymakers such as Avenger of Zendikar or Dragon Broodmother
  5. Land Tax Thinning your deck of lands so you only draw gas is very powerful, one of the best cards white has for commander so run it in literally any deck you have with white, you will not be disappointed
  6. Karmic Justice A great deterrent for anyone who wants to mess with our board
  7. Sterling Grove An enchantment that gives shroud to all our enchantments that can also be sac'd and tutor for a key enchantment, yes please!
  8. Purphorous, God of The Forge Another way to kill our opponents via our tokens, solid include in any token centric strategy
  9. Darksteel Mutation An excellent way to deal with problematic commanders or creatures
  10. Grasp of Fate 3 for 1ing is great, its even better when your opponents cant get those cards back due to it having shroud via Sterling Grove or Greater Auramancy
  11. Nature's Will Untapping all our lands is great and tapping our opponents' lands down is also great especially when we have a high chance of hitting multiple opponents with tokens
  12. Stony Silence An artifact hate piece that hardly affects us so it can't hurt
  13. Heroic Intervention A great answer to board wipes/spot removal and with the m21 reprint should be affordable again
  14. Greater Auramancy A slightly worse Sterling Grove for us but we'll take any shroud effects for our enchantments
  15. Starfield of Nyx It can be a double-edged sword for us as it can give us a solid board of but also opens that board it creates to board wipes
  16. Mirari's Wake
  17. Cathars' Crusade A solid way to make our board swole
  18. Earthcraft Combos with Archon of Sun's Grace + Flickering Ward + a basic with a wild growth enchantment on it or another token producer from an enchantment cast or also with squirrels nest if you want to run that combo too
  19. The green creature tutors such as Devoted Devastation Green Sun's Zenith Eldritch Evolution Worldly Tutor
  20. Replenish Open the Vaults is good but Replenish is strictly better
  21. Anointed Procession/Parallel Lives/Doubling Season Token doublers, need I say more?
  22. Growing Rites of Itlimoc   We run a decent amount of creatures so we really shouldn't whiff on it often or at all and being a tokens deck we will most certainly be able to flip it on our end step. Getting the only other cradle effect is absolutely worth the inclusion, prioritize this card when upgrading
  23. Cryptolith Rite Turns our tokens into ramp to further advance our board
  24. Academy Rector Tutors for any enchantment you desire to the field
  25. Sylvan Library A continuous source of card advantage and easily tutorable, any green deck is better with a sylvan library
  26. Aura Shards In a tokens deck this card puts in work and can keep the field clear of any enchantment/artifact you don't want sticking around
  27. Carpet of Flowers The mana advantage this card can produce is absurd, another must run card for green
  28. Enlightened Tutor A better Idyllic Tutor and the price definitely reflects that
  29. Klothys, God of Destiny Graveyard hate that can also ramp us or ping our opponents for some chip damage
  30. Serra's Sanctum The granddaddy of our upgrades, the single best land you can run in any enchantment deck, out of reach for most of us but if you can afford one or buy one via store credit DO IT.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

98% Casual

Competitive

Revision 6 See all

(3 years ago)

+1 March of the Multitudes maybe
+1 Shared Animosity maybe
+1 Tilonalli's Summoner maybe
+1 White Sun's Zenith maybe
Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Cat 2/2 W, Clue, Dragon 1/1 RG, Elephant 3-3 G, Pegasus 2/2 W, Plant 0/1 G, Soldier 1/1 RW, Treasure
Votes
Ignored suggestions
Shared with
Views