Signal the Clans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Signal the Clans

Instant

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Balaam__ on Rakdos Dragons

1 year ago

I echo the above. Unless you deliberately build a deck around the concept of running different creatures with different names, it’s almost always unwise to run a variety of 1-of’s when you could trim it down to run playsets. There are a small minority of cards that play into this style (Maze’s End, Signal the Clans and Uncage the Menagerie come to mind), but what you have here doesn’t lend itself to strategies like that.

LeonSpires on

1 year ago

@ Max_Hammer thanks for checking out my deck and for the suggestion.

Unfortunately unlike the tutors I run that win me the game if they are conspired Signal the Clans really doesn't do much. Even if I conspired it and put Kiki in one pile and Zealous in the other the chances of getting both is 1 in 9. On top of that it puts the creatures in hand so I still need to pay to win the game.

I have thought about adding Goblin Matron, Goblin Recruiter, Conspicuous Snoop, Torch Courier, and Mogg Fanatic to the deck to add in snoop lines. If I did Signal the Clans is good as the pile can be Goblin Matron, Goblin Recruiter, and Imperial Recruiter.

This would make the deck more competitive but this list already wins more then it's fair share of games. I also don't like the snoop lines as they don't have any synergy with Wort.

Max_Hammer on

1 year ago

Have you tried Signal the Clans?

It is a risk-free tutor you could use. Pull out Kiki, Dualcaster, and Zealous (or replace one of them, depending), and then take it. Plus, you don't even have to reveal the one you actually get.

It's randomized, but it could definitely be useful for two mana.

Ionalien on Raggadragga cEDH?

2 years ago

If you are trying to turbo out the infinite, I recommend Wurmcalling as another outlet. Even though it's not an instant kill, you still get infinite mana, and you only really need 3 creatures that can attack since you can make them plus infinite with raggadragga and continually casting wurmcalling for 7. Considering shamanic revelations and regal force, I would rather play Green Sun's Zenith for Dryad Arbor on turn one than a sol ring, especially since you don't want any signets in this deck. Green sun can also trigger Raggadragga and find combo pieces or just a regal force if necessary late game. Lightning Greaves functions very similarly to fervor in this deck, and Rhythm of the Wild is just better than fervor. Thousand-Year Elixir also works great. Chord of Calling and Signal the Clans are both instant speed tutors to consider. This is my list if you want to check it out. If you enable tags you can see the roles of all the cards in the deck. Currently it's not tuned for max power, so I am leaning more into the beatdown plan than just comboing.

DemonDragonJ on Elemental Storm

2 years ago

I have replaced Ring of Three Wishes and Signal the Clans with Shared Summons and Solve the Equation, since those cards are far better for this deck, which, unfortunately, increased the average converted mana cost of this deck from 3.92 back to 3.94, but I am certain that the deck operating more efficiently shall be worth the increase in mana curve.

mrweaselman on Stompy Boys

2 years ago

Budget based, 1x more Ghalta, Primal Hunger is pretty good.

Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.

Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.

The rest, just take what you find to be the best cards, generally 2-4 drops, and run 3-4, cut down the one ofs. More Lava Coils and general removal, Ram Through a personal favorite.

Let me know if you want me to comment on mana base after you make changes.

IHATENAMES on Gucci Dragons

2 years ago

Ideas

Removal Unholy Heat

Fatty Sundering Titan

Tutor Time of Need Signal the Clans Traverse the Ulvenwald

Mh2 free cards could be good. Your sideboard plan probably needs to be tuned to your meta. Hope this helps.

SpecimeN87 on Conspiracy of Clan Punishing Burn

3 years ago

Saw the tooth an nail note. what about Shared Summons and Turntimber Symbiosis  Flip? the other is gruul Signal the Clans I believe. Also because of the decks title, i think a conspired Road / Ruin would be hilarious with vigor in play!

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