Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
|Have (2)||Candyman949 , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Signal the Clans occurrence in decks from the last year
Latest Decks as Commander
Signal the Clans Discussion
2 months ago
Hope you find something useful!
4 months ago
Apex devastator is the first chimera hydra in this game, and I see that it is as powerful as one would expect from such a creature.
Cuombajj Witches is a most unexpected reprint, but the new artwork is very nice.
6 months ago
Hey, some base numbers to consider when starting out a three color casual Temur deck:
- 36 lands: Command Tower, Exotic Orchard
- 12 ramp sources: Simic/Izzet/Gruul Signets, Farseek
- 10 draw sources: Brainstorm, Coiling Oracle
- 8 removal/counterspells: Nature's Claim, Counterspell
- 5 tutors: Shared Summons, Prime Speaker Vannifar
Of course these numbers can be increased or decreased as you build the deck, but this is a good starting point with some cards to consider adding.
Any creatures or instant/sorceries you play think of them has having two additional mana in their mana costs that way you can get value from Riku. This means more creatures and instant/sorceries that are lower mana cost such as Coiling Oracle and Growth Spiral. Oracle and Spiral for two mana can help to get to five or more mana to cast Riku.
Legendary creatures are not the best with Riku because of the legendary rule. Only allowing you to have one card that's the same name in your control meaning you don't really want to copy a legendary creature with Riku. The token copy still triggers any ETB abilities, but then you remove the token copy and keep the original legendary creature.
Some budget win conditions with Riku
Biovisionary + one copy of Biovisionary + Twinflame
At beginning of your end step resolve the Biovisionary win the game trigger before the Twinflame exile tokens trigger which wins the game before the tokens are exiled. Biovisionary is also good with clones such as Phyrexian Metamorph. With Riku in your control get Biovisionary onto the battlefield, make a copy of it, clone it with Metamorph and make token copy of Metamorph gives you four Biovisionarys. Twinflame also combos with Dualcaster Mage for infinite Dualcasters who can attack with haste.
Ral, Storm Conduit + Fork Expansion / Explosion/Reverberate/Twincast
With Ral in your control cast a Fork, copy it with Riku. Let the copy resolve and then copy the original Fork still on the stack. Resolving the Fork copy then copying the original Fork makes a copy instant loop which does infinite damage to your opponents one at a time with Ral. These Forks are good with Riku outside the combo because for four mana you can copy an opponents spell twice. Forks are nice in multiplayer Commander where you have many opponents who are casting instant/sorceries you could copy.
Some of other cards $5 or less each that are good with Riku
- Mana dorks: Kiora's Follower, Paradise Druid
- Land ramp: Crop Rotation, Harrow
- Clones: Clever Impersonator, Progenitor Mimic
- Recursion: Eternal Witness, Regrowth
- Removal: Beast Within, Reclamation Sage
- Draw: Preordain, Serum Visions, Risen Reef
- Tutors: Chord of Calling, Signal the Clans
- Forks: Narset's Reversal can be a repeatable for four mana since the copy of Reversal can bounce the original Reversal back to your hand.
- Tri: Frontier Bivouac
- Fetch: Ash Barrens, Evolving Wilds
- Pain: Yavimaya Coast, Karplusan Forest, Shivan Reef
- Battle: Cinder Glade
- Bounce: Simic Growth Chamber, Izzet Boilerworks, Gruul Turf
- Utility: Mystic Sanctuary, Kessig Wolf Run
- Check: Sulfur Falls, Rootbound Crag
More Expensive Lands
6 months ago
Enlightened Tutor , Mystical Tutor, Gamble , Idyllic Tutor , Fabricate , Congregation at Dawn , Entomb, Buried Alive, Jarad's Orders, Signal the Clans, Woodland Bellower, Yisan, the Wanderer Bard, Spellseeker, Wargate, Gravebreaker Lamia,Corpse Connoisseur,Open the Armory,Steelshaper's Gift, Birthing Pod, Chord of Calling , Imperial Recruiter, Recruiter of the Guard, Goblin Recruiter, the mage cycle (ie:Trophy Mage) these are all the ones I can think of right now if I think of more I'll be sure to post them!
8 months ago
1 year ago
So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:
Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.
Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.
Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.
So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?
1 year ago
My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.
Headtext for first 3 entries. Show
Doesn't enter tapped, cost mana to sac Show
The expensive ones Show
Cards that do similar but arnt lands Show
Adding to the goboi theme Show
1 year ago
If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.