Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mana Bloom Discussion

Guerric on Overperforming Cards?

1 week ago

golgarigirl Mana Bloom looks awesome for my Tuvasa the Sunlit deck. I might have to check it out!

plakjekaas on Overperforming Cards?

2 weeks ago

I completely forgot Mana Bloom in my Klothys, God of Destiny enchantress deck, thanks for the reminder.

Looking at that list, I got another one: Primal Order does a LOT of damage if you're used to play against 3- or more colored decks.

golgarigirl on Overperforming Cards?

2 weeks ago

Mana Bloom for any enchantress-style deck. Early game it gives you a little extra mana. Late game play it for x = 0 and you will always have card draw/angel tokens/ etc for just G.

Daretti, Scrap Savant in the 99 of almost anything that can run him. He +2's for card advantage/filtering/quality whatnot. His -2 gets back whatever artifact your opponent wasted a kill spell on. Most decks have, at very least, a spare mana rock in the late game if not a treasure token or something. Time to get that Sword of X and Y back and ruin someone's day. Who even cares about the ultimate.

Tectonic Giant in any deck that runs damage magnification like the new Jeska planeswalker, Fiery Emancipation , Torbrand, etc. At worst, he's a decent body with card advantage. At best, he will demand an answer, and cost everyone dearly for being answered.

carpecanum on Monsters from Planet X!

5 months ago

Ramp. X and its reusable. Mana Bloom

Spark Double gives another Zaxara and you make two hydras per spell. Helm of the Host just gets stupid

I would cut Biogenic Upgrade (six mana X spell would give you more counters than that).

sievel on Hydra

6 months ago

Incubation Druid-> Mana Bloom; Shrine of the Forsaken Gods-> Simic Ascendancy; Diabolic Intent -> Evolution Sage; Pemmin's Aura ->Primal Rage;

Feyamius on Atraxa and the Sagas -TMC

7 months ago

I really like the deck concept, in fact I have owned an Atraxa sagas deck even before that Command Zone episode. My deck uses some cards that can remove counters from permanents as well (e.g. Power Conduit , Hex Parasite ), so you can get chapters you especially like on a certain saga repeatedly.

What your deck is lackinga bit in my opinion is ramp. To go with your enchantment theme, I'll avoid the obvious recommendations for Atraxa (all the Everflowing Chalice s of the world) and try to stay on topic. Wild Growth in a good start, I'd add more land aura ramp options like Fertile Ground and Verdant Haven (I'd personally shy away from Dawn's Reflection and Market Festival unless your playgroup despises land destruction completely ... it's just too tempting of a target). Another way to ramp with enchantments would be Druids' Repository , Hadana's Climb  Flip, and Mana Bloom .

Sylvarion on Threads of Fate

9 months ago

I use Mana Bloom where X is 0 so that once Sigil of the Empty Throne is out, I'm consistently able to create 4/4 Angels every turn. I do agree with your mana base changes, and I'm gonna test out some of the other things too!

Poseidon31 on Threads of Fate

9 months ago

2 more Razorverge Thicket. You want them in the first 3 rounds to enter untapped. Gives you a bit more speed and fixing.

Mana Bloom isnt that great, because you only can get 1 Mana each turn, more Ghostly Prison or Idyllic Tutor would be helpfull, to get the needed cards.

+2 Thicket -1 Forest -1 Plains +1 Ghostly Prison +2 Idyllic Tutor -3 Mana Bloom

Load more