Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Mana Bloom Discussion
1 week ago
2 weeks ago
Looking at that list, I got another one: Primal Order does a LOT of damage if you're used to play against 3- or more colored decks.
2 weeks ago
Mana Bloom for any enchantress-style deck. Early game it gives you a little extra mana. Late game play it for x = 0 and you will always have card draw/angel tokens/ etc for just G.
Daretti, Scrap Savant in the 99 of almost anything that can run him. He +2's for card advantage/filtering/quality whatnot. His -2 gets back whatever artifact your opponent wasted a kill spell on. Most decks have, at very least, a spare mana rock in the late game if not a treasure token or something. Time to get that Sword of X and Y back and ruin someone's day. Who even cares about the ultimate.
Tectonic Giant in any deck that runs damage magnification like the new Jeska planeswalker, Fiery Emancipation , Torbrand, etc. At worst, he's a decent body with card advantage. At best, he will demand an answer, and cost everyone dearly for being answered.
5 months ago
Ramp. X and its reusable. Mana Bloom
I would cut Biogenic Upgrade (six mana X spell would give you more counters than that).
6 months ago
7 months ago
I really like the deck concept, in fact I have owned an Atraxa sagas deck even before that Command Zone episode. My deck uses some cards that can remove counters from permanents as well (e.g. Power Conduit , Hex Parasite ), so you can get chapters you especially like on a certain saga repeatedly.
What your deck is lackinga bit in my opinion is ramp. To go with your enchantment theme, I'll avoid the obvious recommendations for Atraxa (all the Everflowing Chalice s of the world) and try to stay on topic. Wild Growth in a good start, I'd add more land aura ramp options like Fertile Ground and Verdant Haven (I'd personally shy away from Dawn's Reflection and Market Festival unless your playgroup despises land destruction completely ... it's just too tempting of a target). Another way to ramp with enchantments would be Druids' Repository , Hadana's Climb Flip, and Mana Bloom .
9 months ago
I use Mana Bloom where X is 0 so that once Sigil of the Empty Throne is out, I'm consistently able to create 4/4 Angels every turn. I do agree with your mana base changes, and I'm gonna test out some of the other things too!
9 months ago
2 more Razorverge Thicket. You want them in the first 3 rounds to enter untapped. Gives you a bit more speed and fixing.
+2 Thicket -1 Forest -1 Plains +1 Ghostly Prison +2 Idyllic Tutor -3 Mana Bloom