Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

Latest Decks as Commander

Mana Bloom Discussion

multimedia on Latty the baddie

4 weeks ago

Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.


Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.

Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.

Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.

Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.


An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.

Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.


Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger  Flip, Harvest Season

If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.

Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.

Good luck with your deck.

Oof_Magic on Score Points and Make Friends (Modern Prison)

1 month ago

Courser of Kruphix doesn’t have enough hate. Our other draw engines will often times net us multiple draws per turn. More creatures also fills the symmetry break of Out of Time. Spinner and Sythis are equally vulnerable but far more versatile.

Resurgent Belief is a card I keep in the back of my mind should cards like Fracturing Gust and Back to Nature become more popular side options.

If Mana Bloom weren’t limited to once per turn, I could consider it. Even then, it’s a repeatable cantrip. What hate to cut? Alas, the limitations.

That is not how sagas work. That would be pretty strong value if it was.

Starfield of Nyx has always been a trap finisher for the deck. It’s very tempting and sounds like anti-hate to get a thing back every turn. But there’s a lot of nuance that goes against Starfield. Once your enchantments are creatures, they are not only weak to creature removal but combat as well.

nbarry223 on Score Points and Make Friends (Modern Prison)

1 month ago

how about Courser of Kruphix for artificial card draw by playing lands from top of library?

Resurgent Belief could do well with Sterling Grove + Solitary Confinement or just making you more resilient to enchantment hate.

Mana Bloom is one that looks like ramp, but you could also make x = 0 and just bounce it back to your hand when you don't need ramp, triggering your draws as needed.

The Birth of Meletis nets you 3 plains and 2 blockers before blowing itself up.

Starfield of Nyx could be a win-con if you have the shroud/hexproof things out, as you could basically weaponize all your enchantments that are blocking you. I wouldn't play it against decks likely to have wipes, or if you don't have some kind of protection out though.

Guerric on Overperforming Cards?

4 months ago

golgarigirl Mana Bloom looks awesome for my Tuvasa the Sunlit deck. I might have to check it out!

plakjekaas on Overperforming Cards?

4 months ago

I completely forgot Mana Bloom in my Klothys, God of Destiny enchantress deck, thanks for the reminder.

Looking at that list, I got another one: Primal Order does a LOT of damage if you're used to play against 3- or more colored decks.

golgarigirl on Overperforming Cards?

4 months ago

Mana Bloom for any enchantress-style deck. Early game it gives you a little extra mana. Late game play it for x = 0 and you will always have card draw/angel tokens/ etc for just G.

Daretti, Scrap Savant in the 99 of almost anything that can run him. He +2's for card advantage/filtering/quality whatnot. His -2 gets back whatever artifact your opponent wasted a kill spell on. Most decks have, at very least, a spare mana rock in the late game if not a treasure token or something. Time to get that Sword of X and Y back and ruin someone's day. Who even cares about the ultimate.

Tectonic Giant in any deck that runs damage magnification like the new Jeska planeswalker, Fiery Emancipation , Torbrand, etc. At worst, he's a decent body with card advantage. At best, he will demand an answer, and cost everyone dearly for being answered.

carpecanum on Monsters from Planet X!

9 months ago

Ramp. X and its reusable. Mana Bloom

Spark Double gives another Zaxara and you make two hydras per spell. Helm of the Host just gets stupid

I would cut Biogenic Upgrade (six mana X spell would give you more counters than that).

sievel on Hydra

10 months ago

Incubation Druid-> Mana Bloom; Shrine of the Forsaken Gods-> Simic Ascendancy; Diabolic Intent -> Evolution Sage; Pemmin's Aura ->Primal Rage;

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