Enchantment — Aura
When Weirding Wood enters the battlefield, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one colour to your mana pool."
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|Commander / EDH||Legal|
Latest Decks as Commander
Weirding Wood Discussion
2 months ago
You might considering running a suite of 1-drop dorks ( Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic ) and 3-drop ramp ( Overgrowth , New Horizons , Weirding Wood , Wellspring , Wolfwillow Haven , Verdant Haven ). The more of these you have, the more likely that Sigarda can drop on turn 3.
6 months ago
Managed to get a couple games in. The Lands stuff worked out nicely (Tabernacle is good in EDH it turns out). I was able to do Strip Mine loops in both games and ride that to victory one way or another.
Enchantress I'm still waiting to see. For now I'm adding a couple things that I felt I wanted and cutting cards that seem slow. After the first few games against more competitive EDH people it turned out that you can't really just spend 7 mana to not effect the board, so Zendikar Resurgent got cut.
7 months ago
I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:
Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.
10 months ago
11 months ago
I think your deck has a solid start, but could benefit from having a few more enchantments. Personally, I think you could cut all of your artifacts, or at least the ramp artifacts, and include a few more enchantments like Weirding Wood, Wolfwillow Haven, Utopia Sprawl, or Unbridled Growth.
I'm not sure what your budget is like, but a few really helpful Auras are Rancor, Aspect of Mongoose, and Whip Silk, since they can all be replayed multiple times. Ordeal of Thassa and Ordeal of Nylea can both be helpful and pop-off early since your creatures will likely already have counters on them.
Simic Sky Swallower is okay as a beefy body, but can't be enchanted. You might be better off with something like Nylea's Colossus or Prime Speaker Zegana, both of which synergize with enchantments & counters.
If you're interested, check out my Eutropia deck, WAP- Wet Ass +1/+1 Counters. I built mine more around +1/+1 counter synergies with Auras.
1 year ago
1 year ago
This is an interesting idea and I love how aggressive it can be! I do have a few suggestions:
I think Feasting Troll King is just not good enough. It's not aggressive, so it doesn't match with your Phylactery Lich or Herald of Anguish starts, and it also doesn't give you long-term value like Tireless Tracker or Karn. It's just kind of a big dude.
I feel strongly that, instead, Herald of Anguish is a great end-game beater since it comes with card "advantage" and other good effects, and can come down much earlier than the King or can be part of a double-spell turn 4 or 5.
I'd suggest cutting the Troll Kings and just running four Herald. That would make you an aggressive midrange deck with the ability to be flexible and remove early threats, more like modern Rock.
If you do so, I think you'll want more early artifact plays. You're especially lacking two-drops. I'd suggest cutting Weirding Wood - now, you'll be ramping with artifacts instead - and adding Scrapheap Scrounger or Stonecoil Serpent.
Finally, I'm not sure about Gods Willing and Anguished Unmaking. Pioneer is really aggressive; around 30% of the meta is RDW and White Weenies, and another big chunk is the Inverter combo. Neither of those cards are good in those matchups. I'd strongly recommend running mainboard Thoughtseize or, if you can't afford those, Duress. For the other two slots, I'd recommend a painless removal spell, like Fatal Push.
I hope this helps and good luck!!
1 year ago
Hey, you made another forum topic about your deck...
I'll keep suggesting, others have as well to add the land auras. The land auras are great with Estrid's +2. Anytime you have such good synergy with a Planeswalker's plus loyalty ability especially when that Planeswalker is your Commander then take more advantage of it.
Some of the mana dorks/mana rocks could be replaced with land auras which would help your deck.