Wurm's Tooth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

Timsgotnickels on Mono G Elf

3 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

RCD2023 on Lathiel, Who Blots Out the Sun

11 months ago

Niceeee :)

Spike Feeder and Generous Patron are the 2 cards i my deck that when I play people look and say "..well...whateveeeer.." and then after 2 turns they try to remove it xD

One budget card that I believe that you will love it is Wurm's Tooth , 1 life for every green speel in table for 2 mana

I just found out the best synergy of Lathiel to remove artifacts/enchantments : Hopeful Initiate (Pros: we can tutor and is cheap, Cons: it's not budget haha)

I'm ginving a try for Beacon of Immortality , Dragonlord Dromoka , The Shire and Heliod's Intervention 2 of them I got here, so thank you!

and yhea.. i don't like Triumph of the Hordes too hahaha

TheVectornaut on Old Fungus Deck

1 year ago

Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.

The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.

DemonDragonJ on Why Has WotC Changed How …

4 years ago

The original “lucky charms” ( Ivory Cup , Iron Star , and so forth), as well as the Darksteel lucky charms ( Kraken's Eye , Wurm's Tooth , and so forth) triggered whenever any player cast a spell of the appropriate color, and both Paradise Plume and Golem's Heart followed that example, as well. However, the staves from Magic 2014 triggered only when their controller cast a spell of the appropriate color, and Diamond Mare from Magic 2019 followed that example, as well.

Now, with diamond knight from Magic 2020 following the later example, it is now clear to me that WotC does not wish for lucky charms to trigger when their controllers’ opponents cast spells, but I feel that that severely limits their power.

What does everyone else say about this? Why did WotC make this change, and does it annoy you?

Drakon562 on

6 years ago

I would cut the Angel's Feather, Demon's Horn, Wurm's Tooth, and maybe the Wight of Precinct Six. Black has lots of ways to regain life lost, so the feather, horn, and tooth are just taking slots up.

One question: do your opponents play sacrificial decks? That would make Wight more useful, as it only counts opponents.

TheVectornaut on Green/White Lifegain

7 years ago

I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.

Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.

Bababad on The Hive: Insect Tribal

7 years ago

id say drop Wurm's Tooth for more Blasting Station but overall an extremely fun looking and refreshing deck :)

love me some cute mob

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