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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Blessings of Nature
Sorcery
Distribute four +1+1 counters among any number of target creatures. Miracle {G}
Timsgotnickels on Mono G Elf
11 months ago
Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:
4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.
Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.
2 Fog. The Druid's Deliverance fits your theme better.
Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.
2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.
2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.
Hopefully that helps. Good luck.
jamochawoke on Alvin and the Worldslayer
3 years ago
Very funny!
A +1/+1 counter version would work very well with this as the big problem is you are only getting 1 use out of your creature and aura enhancers.
Save your board with: Stonehoof Chieftain, Heroic Intervention, Inspiring Call, Kamahl's Will, Mortal's Resolve, Timber Protector, Outmuscle, Song of Freyalise, Nissa, Who Shakes the World, Vivien Reid, Withstand Death
+1/+1 counters for ya: Hunger of the Howlpack, Blessings of Nature, Stony Strength, Hardened Scales, Ironshell Beetle, Llanowar Reborn, Sylvan Awakening
Indestructible creatures for ya: Bellowing Elk, Icehide Troll, Impervious Greatwurm, Myojin of Life's Web, Nylea, God of the Hunt, Rhonas the Indomitable, Predator Ooze, Thornling, Wily Bandar, Majestic Myriarch
Alternate commander: Anara, Wolvid Familiar
bushido_man96 on To The Land of Unicorns
4 years ago
Blessings of Nature doesn't seem all that good. I'd replace it with Guardian Project. Shalai, Voice of Plenty is a great mana sink that also protects your creatures.
TwinStags on Skullbriar, Oh Lawd He Comin’
5 years ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Idk if I need both Molting Skin and Broken Fall , but they’re fun.
Putrefy should switch with Beast Within . People rarely regen. I prefer it over Assassin's Trophy . I’d rather you have a creature over land
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Beseech the Queen is definitely the poor-man’s Demonic Tutor ... even then, I’m usually more stoked to Entomb on Brawn or search with Green Sun's Zenith .
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
TwinStags on The Quick and The Dead
5 years ago
Dånk, stoked to see your rotations. Biogenic is rad. I’m realizing the create-counter cards: Increasing Savagery , Biogenic Upgrade , Hunger of the Howlpack , Soul's Might , and Blessings of Nature are way important. I really wish their was better options. Savagery and Blessing are the only ones that I feel push the game.
smackjack on Gargos, Vicious Watcher hydra tribal …
5 years ago
griffstick I might be wrong, but Season of Growth triggers on cast, and you are only casting Blessings of Nature once even tho it targets 4 times.
griffstick on Gargos, Vicious Watcher hydra tribal …
5 years ago
Season of Growth can draw 4 cards with one spell like Blessings of Nature I think that card is great
Unless I am wrong about how that card works
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