Blessings of Nature

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blessings of Nature

Sorcery

Distribute four +1+1 counters among any number of target creatures. Miracle {G}

Timsgotnickels on Mono G Elf

3 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

BigRed907 on golgari counters

3 years ago

Blessings of Nature? I like what you’ve got! +1

bushido_man96 on To The Land of Unicorns

3 years ago

Blessings of Nature doesn't seem all that good. I'd replace it with Guardian Project. Shalai, Voice of Plenty is a great mana sink that also protects your creatures.

TwinStags on Skullbriar, Oh Lawd He Comin’

4 years ago

Shit I’m on the fence about:

Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).

Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.

Idk if I need both Molting Skin and Broken Fall , but they’re fun.

Putrefy should switch with Beast Within . People rarely regen. I prefer it over Assassin's Trophy . I’d rather you have a creature over land

Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.

Beseech the Queen is definitely the poor-man’s Demonic Tutor ... even then, I’m usually more stoked to Entomb on Brawn or search with Green Sun's Zenith .

Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.

Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.

Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.

I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.

Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?

I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.

TwinStags on The Quick and The Dead

4 years ago

Dånk, stoked to see your rotations. Biogenic is rad. I’m realizing the create-counter cards: Increasing Savagery , Biogenic Upgrade , Hunger of the Howlpack , Soul's Might , and Blessings of Nature are way important. I really wish their was better options. Savagery and Blessing are the only ones that I feel push the game.

smackjack on Gargos, Vicious Watcher hydra tribal …

4 years ago

griffstick I might be wrong, but Season of Growth triggers on cast, and you are only casting Blessings of Nature once even tho it targets 4 times.

griffstick on Gargos, Vicious Watcher hydra tribal …

4 years ago

Season of Growth can draw 4 cards with one spell like Blessings of Nature I think that card is great

Unless I am wrong about how that card works

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