Bower Passage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bower Passage

Enchantment

Creatures you control can't be blocked by creatures with flying.

Timsgotnickels on Mono G Elf

10 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

seshiro_of_the_orochi on What Pink Floyd and Dale Earnhardt have in common

1 year ago

Oh, and regarding air defense:

Bower Passage and Dense Canopy are basically two copies of the same card. Sandwurm Convergence is great defense against flying armies. Whiptongue Hydra isn't on theme, but a great card still. If you want something cheap, Arashi, the Sky Asunder is a cent card with two useful modes for your purpose. Finally, Scarecrow is old and weird and weak, but maybe you like it.

Andramalech on Queer as Merfolk

1 year ago

I am infatuated with how this is constructed. I myself play in a group where everyone is like casual+ so not all games require a cedh level event to happen; only NoobNoob275 does that shit (lol).

I really appreciate how this concept isn't inherently trying to do something spectacular, because the Merfolk do all of your heavy lifting on sight.

Syvelun of Sea and Sky is one of my favorite merfolk, and I think Deepchannel Mentor should make it to the build if you wanted to end the game around turn 6 or 7 for a player.

I noticed they're not detailed here, but:

  • Talrand, Sky Summoner can provide some flyers since you've got a healthy amount of instants and sorceries.

That's arguably really valuable if you're not up to run Bower Passage. I mention this because I fear you don't have enough access to flying, and even circumstantial need for flying, I'd recommend Winged Boots.

Really love this build! Solid, and I'd hate to be up against it.

multimedia on Miirym’s Temur Dragons

2 years ago

Hey, on a budget really well done for your first Dragon tribal deck. On low budget you have good card sense and deck building skills.

There's many excellent Dragons here, but some stand out as subpar, not needed.

Scaled Nurturer is lackluster ramp because only green mana and the mana can only be used to cast a Dragon. Can do much better for two drop ramp. Fierce Empath is another budget creature tutor to get a Dragon.

There's one area of deck building that you've left out, recursion and green is the best color for it because it's recursion of any card such as Eternal Witness. In multiplayer Commander your stuff is going to be destroyed a lot having some card recursion can help to get back certain cards that are important to gameplay such as Temur Ascendancy. Witness and Empath can be blinked to be repeatable.


Sarkhan the Masterless is less impactful here for five mana then if you're playing more Planeswalkers or a Commander Planeswalker. Bower Passage can help Dragons to wreck your opponents. For two mana it makes them essentially unblockable. It can stop annoying little Spirits from being blockers against Dragons.

Court of Bounty can be repeatable draw with the monarch and then repeatable cheat Dragon or cheat land from your hand. Dragons don't really need +3/+3 from Crucible of Fire for four mana since they're already high power/toughness and flying makes them good attackers.

12x basic Mountains is a lot compared to the other numbers of basic lands. Replacing some basic Mountains with more dual lands could improve color fixing from lands to help gameplay. Yavimaya Coast, Shivan Reef, Karplusan Forest Pain lands have just been reprinted in newest set Dominaria United, get them while they're $2 or less each.

Good luck with your deck.

Brickhouse on Atarka, World Render Dragon Tribal EDH

2 years ago

I think this card is a hidden gem. Bower Passage

Stardragon on Elves lovers...HELP!

2 years ago

For flying hate cards Hurricane/Squall Line, Spidersilk Armor/Gravity Well, Whiptongue Hydra are all great fly haters and Bower Passage makes your elves unblockable to fliers. While none of these should be thrown into your main board some should make it into side board if you really can't handle your friends flying spirits.

Card to help you:

Tyvar Kell I would add since so many elves only tap for green mana this will help you get more black mana. Plus his +1 buffs an elf (not as good as if buffed 2 or 3 but hey it still ok) and gives deathtouch till the end of turn meaning it's always a viable attacker. like Xenagos, he has a 0 ability that make a token and they are of course elves and his ult gives you hasty elves!!! (rare in non red) plus some draw power

Circle of Dreams Druid-Is Gaea's Cradle on legs

Harald Unites the Elves- Can help you cheat a elf or Tyvar into play, buffs all yours elves than can be a board wipe if attack with your massive army of elves

Priest of Titania- is Elvish Guidance on legs which itself is a Elf version of Gaea's Cradle as Kret pointed out

Other game enders are your standard Overrun, Overwhelming Stampede, Triumph of the Hordes and Craterhoof Behemoth

carpecanum on

2 years ago

Earthquake to replace Chain Reaction so your guys are left alive.

Bower Passage and maybe Ghitu War Cry

I would try to replace Sorceries with Instants that you can cast immediately when Klauth gets his bonus mana. Things to prevent blocking, blow stuff up or add damage

multimedia on Froggy Fresh

2 years ago

Hey, frogtastic, but how do you win? If your primarily using Tatsunari's Commander damage to win then I don't think you need as many Frogs because Keimi is easy to create. If you're wanting to win with Frogs then that's different, but I don't see that happening. Some advice is expand on enchantment voltron with Tatsunari less Frogs, but keep some Frogs to help out with ability to make Tatsunari pseudo unblockable.

Changelings are Frogs. Changeling Outcast is one drop who's unblockable. Mothdust Changeling is another one drop. Bloodline Pretender grows when Keimi is created and cares about +1/+1 counters. Metallic Mimic also cares about counters.

  • Outcast
  • Mothdust
  • Spore
  • Unwilling
  • Mimic
  • Avenger
  • Plaxcaster
  • Pretender
  • Grolnok
  • Gitrog
  • Froghemoth

Maskwood Nexus can create Frogs as well as make all other creatures you control a Frog. Croaking Counterpart can copy an opponents creature including a Commander, but the copy is a Frog. Croaking with recursion such as Eternal Witness, Bala Ged Recovery  Flip and Regrowth seems like a good way to have Frogs.

If trying to win with Tatsunari's damage then making creatures with flying unable to block or taking away flying from your opponents creatures makes Tatsunari's ability actually unblockable unless opponent has a creature with reach. Bower Passage and Archetype of Imagination are enchantments which is helpful.

Good luck with your deck.

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