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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Bower Passage
Enchantment
Creatures you control can't be blocked by creatures with flying.
legendofa on
Technically still blockable
1 week ago
Clarifying my last comment for Bower Passage, there's only one attacker that I'm trying to get virtually unblockable, with Ghost of Ramirez DePietro. Legion Loyalist and another creature need to attack, but they're not the key attacker, so I don't care if they get blocked.
legendofa on
Technically still blockable
1 week ago
For the purposes of this exercise, there's only one attacker, so Bower Passage doesn't offer anything over Skyblinder Staff. Problematic Volcano (Playtest) doesn't really affect anything in the same way Raging River does, since all the blockers could go to the same side. I don't want to focus too much on mana payments, since the defender could theoretically have/produce infinite mana on hand, so I'll take War Cadence and call that good. Battle Strain is more of a punishment than a restriction, since it doesn't stop blockers from being declared. You might die from the damage, but you still got the blockers up.
All the rest are varying degrees of niche-ness, but I think they all qualify. Thanks!
rtdfjyghc on
Technically still blockable
1 week ago
legendofa, I've been thinking/researching a bit more and got a couple others. Not sure how helpful "defending creature can't be a xyz type" is, but here are some more.
Boldwyr Intimidator/Gornog, the Red Reaper, Have Archangel of Tithes also be attacking, Bothersome Quasit, probably not worth it as we would be adding green, but could replace Skyblinder Staff with Bower Passage to make our other creatures avoid flying too, Frenetic Raptor, Heat Wave, Problematic Volcano (Playtest), Spitting Dilophosaurus, Twins of Discord, Varchild, Betrayer of Kjeldor, War Cadence Hope these help :)
Timsgotnickels on
Mono G Elf
2 years ago
Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:
4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.
Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.
2 Fog. The Druid's Deliverance fits your theme better.
Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.
2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.
2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.
Hopefully that helps. Good luck.
seshiro_of_the_orochi on
What Pink Floyd and Dale Earnhardt have in common
3 years ago
Oh, and regarding air defense:
Bower Passage and Dense Canopy are basically two copies of the same card. Sandwurm Convergence is great defense against flying armies. Whiptongue Hydra isn't on theme, but a great card still. If you want something cheap, Arashi, the Sky Asunder is a cent card with two useful modes for your purpose. Finally, Scarecrow is old and weird and weak, but maybe you like it.
Andramalech on
Queer as Merfolk
3 years ago
I am infatuated with how this is constructed. I myself play in a group where everyone is like casual+ so not all games require a cedh level event to happen; only NoobNoob275 does that shit (lol).
I really appreciate how this concept isn't inherently trying to do something spectacular, because the Merfolk do all of your heavy lifting on sight.
Syvelun of Sea and Sky is one of my favorite merfolk, and I think Deepchannel Mentor should make it to the build if you wanted to end the game around turn 6 or 7 for a player.
I noticed they're not detailed here, but:
- Talrand, Sky Summoner can provide some flyers since you've got a healthy amount of instants and sorceries.
That's arguably really valuable if you're not up to run Bower Passage. I mention this because I fear you don't have enough access to flying, and even circumstantial need for flying, I'd recommend Winged Boots.
Really love this build! Solid, and I'd hate to be up against it.
multimedia on
Miirym’s Temur Dragons
4 years ago
Hey, on a budget really well done for your first Dragon tribal deck. On low budget you have good card sense and deck building skills.
There's many excellent Dragons here, but some stand out as subpar, not needed.
- Fellwar Stone --> Scaled Nurturer
- Fierce Empath --> Skanos Dragonheart
- Eternal Witness --> Earthquake Dragon
- Dryad's Revival --> Sapphire Dragon
Scaled Nurturer is lackluster ramp because only green mana and the mana can only be used to cast a Dragon. Can do much better for two drop ramp. Fierce Empath is another budget creature tutor to get a Dragon.
There's one area of deck building that you've left out, recursion and green is the best color for it because it's recursion of any card such as Eternal Witness. In multiplayer Commander your stuff is going to be destroyed a lot having some card recursion can help to get back certain cards that are important to gameplay such as Temur Ascendancy. Witness and Empath can be blinked to be repeatable.
- Bower Passage --> Sarkhan the Masterless
- Court of Bounty --> Crucible of Fire
Sarkhan the Masterless is less impactful here for five mana then if you're playing more Planeswalkers or a Commander Planeswalker. Bower Passage can help Dragons to wreck your opponents. For two mana it makes them essentially unblockable. It can stop annoying little Spirits from being blockers against Dragons.
Court of Bounty can be repeatable draw with the monarch and then repeatable cheat Dragon or cheat land from your hand. Dragons don't really need +3/+3 from Crucible of Fire for four mana since they're already high power/toughness and flying makes them good attackers.
- Yavimaya Coast --> Thornwood Falls
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Mountain
- Mosswort Bridge --> 1x Forest
- Game Trail --> 1x Mountain
- Vineglimmer Snarl --> 1x Mountain
12x basic Mountains is a lot compared to the other numbers of basic lands. Replacing some basic Mountains with more dual lands could improve color fixing from lands to help gameplay. Yavimaya Coast, Shivan Reef, Karplusan Forest Pain lands have just been reprinted in newest set Dominaria United, get them while they're $2 or less each.
Good luck with your deck.
Brickhouse on
Atarka, World Render Dragon Tribal EDH
4 years ago
I think this card is a hidden gem. Bower Passage




