Craig Boone, Novac Guard
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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Craig Boone, Novac Guard

Legendary Creature — Human Soldier

Reach, lifelink

One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

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_AoxomoxoA_ on Veni, Vidi, Vici

1 week ago

10/21/2024 Revisions

Why?

I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:

General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.

Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells

Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures

Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.

Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.

Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.

Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.

Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.

Diabolic Tutor: Worse Demonic Tutor

The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe

Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.

Ojer Taq, Deepest Foundation  Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon

Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option

Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently

Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already

Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.

Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.

Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.

Austere Command: Selective Boardwipe, what's more to say?

Demonic Tutor: Better Diabolic Tutor

Last_Laugh on Enough Triggers to Run Annie …

1 month ago

So I rebuilt Rienne, Angel of Rebirth multicolored legends matter today and added Annie Joins Up.

I got to counting and realized I have exactly 20 triggered abilities that AJU can double and I'm after opinions on if that's enough? The effects I have access to are pretty impactful but a little more sparse than I'd like.

Rienne's Kaleidoscope - Multicolor/Legends Matter is the deck if anyone feels like checking. Also, here's the triggers AJU can double here:

Tadeas, Juniper Ascendant, Sergeant John Benton, Aurelia, the Law Above, Paladin Elizabeth Taggerdy, Kutzil, Malamet Exemplar, General Ferrous Rokirik, General Marshault Elsdragon, Aragorn, Hornburg Hero, Craig Boone, Novac Guard, Havi, the All-Father, Cadric, Soul Kindler, Eowyn, Fearless Knight, Anim Pakal, Thousandth Moon, Selvala, Eager Trailblazer, Phabine, Boss's Confidant, Vrestin, Menoptra Leader, Torens, Fist of the Angels, Sovereign Okinec Ahau, Reki, History of Kamigawa, and Delina, Wild Mage

Crow_Umbra on Musashi's Mosh Pit [Primer]

8 months ago

I haven't had a chance to test any of these irl yet Last_Laugh. People's schedules haven't lined up and all that, so haven't proxied anything yet.

From lots of goldfishing some of the new stuff over the past week, I've generally liked the pacing of what I currently have included. ED-E seemed kinda slow and vulnerable to removal from creature & artifact removal for my tastes. In terms of the other stuff though:

  • Craig Boone, Novac Guard - A personal favorite character from Fallout NV. I do like the option for potentially repeatable targeted removal on creatures, or opponents can take it to the face if they don't want their commander or value creature removed. The damage will balloon, & Lifelink makes it enticing.

  • Kellogg, Dangerous Mind - An upgrade for any decks that were running Captain Lannery Storm. I doubt I'll use the creature theft option, I just really like the Haste and First Strike on a 3/2 body.

  • Paladin Elizabeth Taggerdy - Probably the one I'm most iffy about since I've removed Fireflux Squad and Winota in the past. I like the exploration of the design space with other stuff like Ilharg, Shadowfax, Lord of Horses, and Arni Metalbrow. At baseline, I like that Taggerdy is another source of draw, & her Cheat In ceiling goes up with the power anthems in most Isshin decks.

  • Caesar, Legion's Emperor - Could become a staple for Isshin token decks. Each modal option is very relevant to what these decks want to do, & they typically have the tokens to spare.

Like I wrote in the Fallout Updates blurb, I think Pip-Boy 3000 might be a potential replacement for Sword of the Animist in decks that are still running it, mostly for the utility options. I doubt I'll run it, but it's there.

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