Merfolk Windrobber

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Merfolk Windrobber

Creature — Merfolk Rogue

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.

DarkKiridon on A Little Off The Top

6 months ago

Drowned Catacomb or better. No guildgates. Merfolk Windrobber, Hedron Crab Could use fetch lands with this. Mind Sculpt, Shadowmage Infiltrator ? Curse of the Bloody Tome or Drowned Secrets, Psychic Drain ? Psychic Strike for countering possibly.

Honestly think you have too many 5 drops. So many better and cheaper options.

multimedia on my first deck idea

1 year ago

Hey, good start for being new to Commander, nice Bitterblossom and Sensei's Divining Top.

Sol Ring could replace Edge of the Divinity? Sol is a staple mana rock for ramp in Commander decks. It's powerful and the most played card.

By adding more one drop Rogues who have evasion (unblockable or flying) can help to have a more established army of Rogues who can attack the turn you play Anowon. More Rogues with evasion will have an easier time doing combat damage to a player which is wanted to trigger Anowon and other effects when creatures you control do combat damage to opponents. Consider cutting some five drops, four drops and three drops for more one drop Rogues?

Changeling Outcast is a Changeling, it's every creature type at all times in all zones (battlefield, hand, library, graveyard, exile). Agonizing Syphon, Access Denied, Annihilate costs too much mana for what they do. Reconnaissance Mission and Kindred Discovery are examples of impactful four drop and five drop with Rogues, you would much rather use your mana to cast these then the others.

GiantOctopodes on Taxes Hold 'em

2 years ago

Spell_Slam Indeed it's lands, so Withdraw is much worse than Aether Tradewinds, since it can't bounce their lands. I agree regarding Silver Raven though. I understand if you need the 1 drop for consistency, but even if you do, it doesn't seem like the best choice. Spellstutter Sprite could be good, but if you absolutely want it to be a 1 drop, I still think you have better options - Merfolk Windrobber, Pteramander or Jace's Phantasm fill the same role early game of getting a flyer on board before them and getting a target for ninjutsu, while offering some small late game upside. Jace's Phantasm and Pteramander can scale up to be somewhat beefy to help speed things along if the game runs long, Merfolk Windrobber is clearly worse than them but could be good in conjunction with Jace's Phantasm. Could be that I'm undervaluing the scry 1 of course, I'm definitely intending to test this one out! Looks fun and original, strong theme, I love it!

amicdeep on Naughty Rogue Party

2 years ago

I think rogues have had alot of support lately and it's a shame to not include them

Dauthi Voidwalker is pricy but also now a big big auto include

Drown in the Loch is another very solid option in modern as your 2 CMC interaction

Rankle, Master of Pranks is another pricyer inclusion but again a very very good addion (solid 2 of curve toper)

Soaring Thought-Thief is a solid lord and nice evasive body. it, Thieves' Guild Enforcer and down in the loch make a solid sub theme. Which also works well with void walker. Merfolk Windrobber also exists in this vain and again is a solid card (probably one of the Better one drop options)

Another option if you switch slither blade for changing outcast and invisible stalker to pretty much any other option. Bad Moon become viable. And its a very solid lord effect.

TheVectornaut on Rogues be Millin

2 years ago

For multiplayer, it seems you'd want as many mill cards that hit "each opponent" rather than just "target opponent" as possible. So while I would normally recommend something like Fraying Sanity , I think a wider option like Memory Erosion could be more appropriate. Luckily, (aside from Anowon), the rogues follow that advice quite well. I do think I'd prefer another cheap rogue to Baleful Strix though. Maybe Merfolk Windrobber or Zulaport Duelist for the mill or maybe Oona's Blackguard for the power and hand disruption.

lagotripha on On the Prowl

3 years ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

azja on Yuriko (Optimized) Primer

3 years ago

Hey @Snake57! It's great to hear from ya!

I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:

There are also a few cards that I plan on trying out later on:

  • Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.

  • Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.

  • Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.

  • Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.

  • Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.

I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!

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