Railway Brawler

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Railway Brawler

Creature — Rhino Warrior

Reach, trample

Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Crow_Umbra on Felix Five-Boots - Reach for the Sky (v0.5)

1 week ago

Your mana curve is looking chef's kiss.

Overall, looking more solid since I checked it out yesterday. If you feel like you're now leaning too heavily into the +1/+1 counters theme, it could be helpful to swap a couple of Counters related slots with some more draw like Night's Whisper, Plumb the Forbidden, or just draw slots that aren't dependent on your creatures connecting with combat damage.

Also, if you want to condense your Counter Support slots into quality vs quantity, Railway Brawler could also help in that regard.

GutterbonesMan on Bristly Bill - Spine Sower, Spine Reaper

1 week ago

Profet93 all great suggestions, especially Kalonian Hydra, can’t believe I forgot that one. Railway Brawler is another great one I missed during spoiler season, thanks as always!

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