Rune-Tail, Kitsune Ascendant

Legendary Creature — Fox Monk

When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

Rune-Tail's Essence

Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Rune-Tail, Kitsune Ascendant Discussion

carpecanum on Konda, Lord of the Board

1 month ago

Rune-Tail, Kitsune Ascendant  Flip maybe? Maybe try it as an alternate commander. You could attack and block with your samurai with impunity.

Maskwood Nexus?

I have a Sapling of Colfenor deck with a bunch of tricks that revolve around an Indestructible boss. Nemesis Mask, Avarice Amulet and Coercive Portal would work with any color. (I see you have the mask in already).

How do you not have Konda's Banner in already? Its his own banner!

BrassLord on

6 months ago

Another option to look at including as well is Rune-Tail, Kitsune Ascendant  Flip and Duelist's Heritage . Some decent white cards that aren't played enough!

meME12 on What the Fox?

7 months ago

Hey, just one idea. If you know about anything Starfox you should head to mtg cardsmith, and make an alt art in order to turn Rune-Tail, Kitsune Ascendant  Flip into Starfox. Then It would be BEAUTIFUL. Just an idea.

Wasabi413 on Gain life, lose friends

11 months ago

Valengeta I think I got it fixed pretty well. Replace Smothering Tithe with Kambal, Consul of Allocation, Authority of the Consuls, or Land Tax if playing in a 1v1 otherwise keep it for multi-player. Take out Crypt Incursion and replace it with whatever if need be, though I think it works well against most decks, especially since I have Day of Judgment and Wrath of God. Could swap some stuff out if I needed to like Rune-Tail, Kitsune Ascendant  Flip but I think overall it's a lot better. Could use some more utility lands if I want though I don't its super necessary. I would put it as modern but Dark Ritual isn't modern legal and there's no real good replacement for it so I think I'll leave it as legacy for now. I'd love too hear about what you think! Thank you for all the suggestions, it really helped a lot!

Valengeta on Wasabi413

1 year ago

Here's some cards that you might like. Some are better for sideboard than mainboard, depending on your opponent's decks. Please note that the cards I'm pointing to you here are all 3 CMC or less, so you have a more solid mana curve




I purposely sellected cards that interact with Life, so they can contribute to your main strategy one way or the other. Hope it helps!

RecklessFable on Heliod

1 year ago

Have you looked at Rune-Tail, Kitsune Ascendant  Flip? Lets you block with your dudes and ignore most red removal

EmEcks on Alela, Enchantress of the Fae

1 year ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.


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