Rune-Tail, Kitsune Ascendant
Legendary Creature — Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
Prevent all damage that would be dealt to creatures you control.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Rune-Tail, Kitsune Ascendant occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Rune-Tail, Kitsune Ascendant Discussion
3 months ago
I like the deck. I have a question about a couple of card choices, however.
I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.
Would you consider running other cards to those two? Or would you consider running more counter magic?
With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).
If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .
If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.
Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.
Simple suggestions, but otherwise, deck looks pretty sweet.
7 months ago
9 months ago
I made a chopping block, figuring I can live without these cards and replace them with probably lands but other cards for sure. I threw most of this together a little quickly after all:
Yahenni, Undying Partisan , Mother of Runes , Dread Shade , Well of Lost Dreams , Rune-Tail, Kitsune Ascendant , Wall of Glare , Iona, Shield of Emeria , Obzedat, Ghost Council , Sentry of the Underworld , Lord of the Void , True Conviction , Ashes of the Abhorrent , Swords to Plowshares
I also just straight swapped my Terramorphic Expanse and Evolving Wilds for swamps. I end up using them to search for one 90% of the time anyways, and more swamps lets my Extraplanar Lens give me more.
9 months ago
bushido_man96 I know, having this put up and seeing the numbers all at once is pretty useful. When I made it I didn't have a lot of lands lying around. I should just hard cut some stuff out and get maybe 35-40 lands in it, just hard to decide what and how =/
I have been thinking to take out Rune-Tail, Kitsune Ascendant , probably add a swamp in. While nice for protection overall, it's bad with High Priest of Penance and Stuffy Doll , and I miss out a bit when the rats or wumpus having lifelink. If I can have them come back anyways, preventing damage on them is insignificant.
11 months ago
because #realtalk angels are gonna get you life. Why not wincon because of it?
Also, I use Rune-Tail, Kitsune Ascendant as my mono-white commander - it's shenanigans, and it could be helpful shenanigans in your case. If you play it with 30+ life, prevent all damage to all of your creatures until your opponent can remove enchantment (and let's be real, not a lot of people plan enchantment removal)
1 year ago
epajula -- Hey there! Lots of ideas here. I have a few of them either in my deck or side/maybeboarded. I ordered a Comeuppance and Marshal's Anthem. They certainly seem like they could be good fits depending on what I'm playing against.
Metachemist -- Hello! Altar of Dementia seems like it could be a lot of fun. So much so I ran and got one and slotted it in right away lol. Looking forward to trying it out! Thanks much for the recommendation!
ANemoAcids -- Heya! Rune-Tail, Kitsune Ascendant looks quite interesting. I change cards fairly often in my deck (I always update my tappedout list when I do) and one iteration focuses heavily on life gain. I think I could find a slot for this in that variance so I ordered one! Thank you for the idea!
1 year ago
If you rarely find yourself dropping below 30 life with all that lifegain, in a tokens deck Rune-Tail, Kitsune Ascendant is an excellent add.
1 year ago
Radius I like some of your suggestions, but, I don't quite agree with all of them, for this deck:
Serra's Guardian, Victory's Herald, and Angelic Guardian are all bodies I've considered, but I'm not sure what I'd swap out for them; they're on the more expensive casting cost side, and those spots are already filled.
Can't have 4 copies of sanctuary, but I do have one in the deck already.
The exile part on Urza's Ruinous Blast isn't something I'm a big fan of, by its definitely sideboard material.
I actually did run Helm of the Host for a while, but it was always too expensive to equip, and I was never really able to use it. Might try running it again, see if I can pull it off now with all the changes I've made.