Whenever you gain life, you may pay . If you do, create a 4/4 green Fungus Beast creature token with trample.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Trudge Garden Discussion
1 week ago
Nice deck! I don't know if it is the direction you'd want to go with it, but there is a very interesting interaction between the game plan you seem to have and Rule of Law effects - if that's something that would be welcome where you play obviously.
The thought is simple: Rule of Law (or equivalents like Eidolon of Rhetoric, Archon of Emeria or Deafening Silence) stops everyone from playing several spells in a turn. But if you can develop your board without playing more spells, say by gaining resources in a specific phase of the game or gaining additional value for casting the one spell you are allowed, you will pull ahead of your opponents bit by bit until you eventually have a winning position. You already play lots of such value engines like Court of Grace, Sigil of the Empty Throne and Ajani's Chosen - but you could also look into cards like Trudge Garden since Sythis will trigger lifegain triggers as well.
Either way, nice deck and keep up the great work!
1 month ago
I shall have to think about Trudge Garden; the only hard thing is finding a card to take out! ;)
I like that idea and once I can get my hands on a Beledros Witherbloom he will certainly go in, thank you!!
4 months ago
What about using Plumb the Forbidden .
The Elder Dragon Beledros Witherbloom would be a blast in this one
4 months ago
5 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
6 months ago
I was think about putting it in my
Shalai, Voice of Plenty
The deck already focuses on fetching Divine Visitation + Bishop of Wings
to be used with Altar of Dementia
And im already using Ashnod's Altar as one of the redundancy sac outlet
Im thinking Trudge Garden would fit in nicely
Forgot to mention the deck also focuses on life gain for Angel token triggers