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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever you gain life, you may pay . If you do, create a 4/4 green Fungus Beast creature token with trample.
1 month ago
2 months ago
Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.
Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks
Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite
Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )
Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.
Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )
Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.
Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.
Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune
Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention
2 months ago
I would think about
Growing Ranks This is a card just playable if you commit more towards tokens.
Spirit Link This card is a 'two for one' IF the creature dies also spirit link dies. 'two for one' is frustrating a lot.
Trudge Garden this card is just playable if you commit more to lifegain
Mirari is unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck
Chatterstorm unplayable. this is no storm/spellslinger deck at all.
4 months ago
I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).
I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).
You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.
I would consider that a little more next time you play, pay attention to what cards want what effects.
For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.
That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!
Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.
Some possible (not too expensive) upgrades that I enjoy:
Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer
6 months ago
well idk if you want to throw a combo into this but if you add a Trudge Garden you can sac a pest token using ashnod's altar and then with savra you would gain 2 life off her, you would then use the 2 mana off ashnod's to create a 4/4 green fungus beast token and then you sac that with ashnod's gaining 2 life off of savra allowing you in infinitely create 1 beast token. pair this up with dina soul steeper or your blood artist and everyone dies or you can pair this up with your doubling season to create infinite beast tokens. it's a 4 card combo that'll take a few turns to get going so i consider it pretty casual
7 months ago
Thank you PinnedPhoenix! This is my favorite of all my builds to play. I am going to eventually find a place for a Profane Tutor. The Trudge Garden is still something I am toying with because it is one of the 3 pieces of the combo I have in here. Ashnod's Altar + Blood Artist + Trudge Garden has killed whole tables at times, not super consistent because it has 3 pieces, but still is fun to pull off lol!
7 months ago
Dig Up is a beautifully versatile card, allowing for land fetch when you're behind the curve and tutor when you're ahead. along with Profane Tutor, it's my favorite of the excellent-but-not-OP black tutors. I'd recommend it as a substitute for Trudge Garden.
on the whole this is a kickass deck and I'll gladly give it a +1. Korvold is an innovative and dynamic commander and I'm glad to see you know what to do with him. currently working on a Yasova deck, consider looking at it and critiquing it if you're up for it, don't mean to plug but I'm new to commander and looking for help. good luck!
7 months ago
Combos for reference
- Chain of Smog + Witherbloom Apprentice
- Chain of Smog + Professor Onyx
- Earthcraft + Squirrel Nest
- Selvala, Heart of the Wilds + Staff of Domination
- Selvala, Heart of the Wilds + Umbral Mantle
- Exquisite Blood + Marauding Blight-Priest
- Walking Ballista + Mikaeus, the Unhallowed
- Triskelion + Mikaeus, the Unhallowed
- Exquisite Blood + Sanguine Bond
- Reassembling Skeleton + Ashnod's Altar + Pitiless Plunderer + Zulaport Cutthroat
- Reassembling Skeleton + Ashnod's Altar + Pitiless Plunderer + Blood Artist
- Basalt Monolith + Nyxbloom Ancient
- Slimefoot, the Stowaway + Ashnod's Altar + Parallel Lives
- Sporemound + Life and Limb
- Slimefoot, the Stowaway + Ashnod's Altar + Doubling Season
- Ashnod's Altar + Trudge Garden + Zulaport Cutthroat
- Jade Mage + Pitiless Plunderer + Ashnod's Altar + Slimefoot, the Stowaway
- Jade Mage + Pitiless Plunderer + Ashnod's Altar + Zulaport Cutthroat
- Slimefoot, the Stowaway + Ashnod's Altar + Illusionist's Bracers
- Ashnod's Altar + Trudge Garden + Bastion of Remembrance