Fae of Wishes
Creature — Faerie Wizard
, Discard two cards: Return Fae of Wishes to its owner's hand.
(You may cast Fae of Wishes from exile if you sent it on an adventure.)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
(You may cast Granted for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Granted, this card is treated only as Fae of Wishes in whatever zone it is in.)
(Example scenarios for Granted: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=4. You may cast this from a cascade spell if the spell has a cost greater than Fae of Wishes's cost. If you cast a Granted that another player owns, only you may cast the Fae of Wishes that gets sent on an adventure, not the owner.)
|Have (3)||TheAnnihilator , PostContact , jecder|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fae of Wishes Discussion
2 weeks ago
If you have some specific examples of wishes that just "add a card" without specifying to reveal it, it would help to include that.
You can also check on the Gatherer or Scryfall for the Oracle (updated) text of the card to see if something has been altered from an older printing that may have nonstandard wording.
In general, unless you're told to reveal the card, you don't have to reveal the card you choose. For example, Death Wish just says to choose a card you own from outside the game and put it into your hand. It doesn't tell you to reveal the card, so you do not have to reveal the card. Meanwhile, Burning Wish does say to reveal the chosen card (to show that it's a sorcery, specifically) before adding it to your hand.
In general, the distinction will be whether or not you have to choose a specific card type, just as with tutors. Effects that don't stipulate a specific card type, like with Death Wish, Mastermind's Acquisition (second mode), or Diabolic Tutor don't make you reveal the card, because any card will do. Effects that do stipulate a card type, like Burning Wish, Fae of Wishes (Granted adventure), and Enlightened Tutor do require you to reveal the card to prove you've selected a card that meets the criteria.
3 weeks ago
I suggest you play Aegis Turtle instead of Lagonna-Band since you don't currently have any spells that can target it. Otherwise you could play some Dive Down, which gives protection and buffs +3/+3. Another card you could play is Dragon's Eye Savants.
I think you should do more with your sideboard. You have Fae of Wishes, so you get access to any 1-ofs you play (Teferi, Settle the Wreckage, counterspell, etc) that hose certain matchups in game 1 which is huge. You could even play a copy of either Huatli or High Alert in the sideboard so you can Wish for it (a lot of combo decks do this in Legacy). That way you essentially have 11 copies of your payoff card in the main deck.
1 month ago
Please remember to link cards with double brackets:
[[Ral, Storm Conduit]] [[Fae of Wishes]]
So long as you are casting the Adventure card for its Adventure cost you will be casting an Instant/Sorcery. As such, Ral's -2 will copy the spell.
1 month ago
Looks sick, but I'm surprised you don't run Fae of Wishes for the ability to fetch even more broken stuff depending on the situations, you could play all the Ultimatums if you wanted! lol
1 month ago
1 month ago
Motley_Fool Thanks for the appreciation and thoughtful suggestions; it really means a lot!
Merchant isn't for this deck, but it sure sounds interesting! 1 mana for a repeatable loot seems pretty good. heck, you can do it in standard. That actually sounds very neat.
About Banefire and pyromantics: when the deck comboes off, we draw our entire deck and usually make 35-45 mana. This means that when they try to counter our stuff, we can always counter back, so that probably won't be an issue. With pyromantics, we may not have enough mana to kill the opponent (if they're at 20, we'll need 39 mana, aka 39 cards at the start of combo), so I have Banefire over that cuz it usually always kills the opponent. The only reason I have Fae of Wishes + two different win cons in the sb is because we sometimes will need to beat an opponent on Martyr proc or some infinite life deck and we'll need Thassa's Oracle to win, and oracle can't be maindecked because of Zirda's restriction. I'm starting to think, though, if it's just better to save those two sb slots and just have Banefire in the main.
About tall, I just cut him from the sb to make room. You can read the update in the deck description. Basically he was just a value card I'd bring in in grindy matchups and another way to kill big creatures. One of the reasons why I have him over Jtms and Chandra, Torch of Defiance is that he kills big creatures and provides consistent card advantage with a +1 (Jace's brainstorm being a 0 makes his really fragile, and Chandra's flip just doesn't go well with this deck since we have a bunch of counterspells). As absurd as it sounds, I think Jal is the best planeswalker in an Izzet control deck, if you're playing it alone (okay, maybe second to narset... oh actually, narset seems really good in this deck. wow i forgot about her. digging 8 cards deep to find that Manamorphose sound neat; probably worth exploring.) because it just does a bit of everything. If I were to play a regular control deck with a bunch of walkers tho jace is definitely stronger cuz he's a much stronger engine when well-protected.
1 month ago
But Fae of Wishes doesn't work rules-wise becasue commadner decks can't have wishboards, so the wish part doesnt work.
2 months ago
Here's some stuff that caught my attention over the past few sets. Dreadhorde Arcanist, Wishclaw Talisman (looks like you can activate, hold priority, and sac it. May be something for a new eggs combo deck idk) , Charming Prince (saw brief play, but Im thinking maybe use it in a taxes shell to get an Akroma, Angel of Fury out on turn 3 using vial), theres a cycle of cards like The Cauldron of Eternity (of which this one seems like a great card to get a Metalwork Colossus out with), Fae of Wishes (which saw brief play in places but may be cool in a control shell), theres Elvish Reclaimer (which could go in a variety of shells, especially a Spreading Algae deck that I really want to see made).
I would also suggest trying to take a look at the changes that have been seen by modern such as the mox ban. Maybe something you could look at is making an affinity deck with Arcbound Ravager among other classic cards that no longer have a home.
Some decks that Im working on right now that you may also like to work on are BG Undying (which has been a lot of fun and felt very good), and Stompy (which is not the most compelling, but is very underrated, and got some new toys.)
Hope some of this is of interest for you.