Fae of Wishes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fae of Wishes

Creature — Faerie Wizard

Flying

, Discard two cards: Return Fae of Wishes to its owner's hand.


(You may cast Fae of Wishes from exile if you sent it on an adventure.)


Granted

Sorcery — Adventure

You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.


(You may cast Granted for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Granted, this card is treated only as Fae of Wishes in whatever zone it is in.)

(Example scenarios for Granted: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=4. You may cast this from a cascade spell if the spell has a cost greater than Fae of Wishes's cost. If you cast a Granted that another player owns, only you may cast the Fae of Wishes that gets sent on an adventure, not the owner.)

keizerbuns on Remand of the Second Sun

7 months ago

What do you think about running Reprieve alongside Remand? It would definitely help with the consistency of your combo, even if you just ran it in your side board to be grabbed by Fae of Wishes.

Madcookie on Pattern Recognition # 288 - …

9 months ago

Transmute is one of my favorite mechanics precisely because of how flavorful but also fair and limiting it is. You mention tutors that cost less than 4 mana have a drawback and make transmuting for 3 sound OP, while the main downside of the mechanic is its extremely limiting scope - you can only get a card of the same CMC. On top of that everything except Muddle the Mixture, Dimir House Guard (only in some K'rrik cEDH), maybe Shred Memory does not have any meaningful effects for the mana cost and excluding the transmute ability, is essentially unplayable.

Most tutors that are played in various formats are very versatile either grabbing almost any card you want like Demonic Tutor(deck) or Fae of Wishes(sideboard), or can get a card type that synergizes with your deck like Buried Alive or Fabricate. Transmuted cards can only grab a card with certain CMC usually a specific combo piece, which means in the majority of situations they can't be used to tutor for something else like an answer or a different combo piece, increasing the chance that they are dead cards in your hand.

Sure, Transmute is uncounterable but in situations not involving storm you are better off countering the stuff your opponent searched for, instead of the tutor itself. Last but not least most of the Transmute cards have black in them and generally black tutors do not reveal what you search for, unlike Transmute which always makes you share that information with everyone.

Because your topic bled into "Are tutors bad for the game" I'll touch on that too. No. If you ban tutors then cards that overflow with value take their place - Consecrated Sphinx, Rhystic Study, Esper Sentinel, Smothering Tithe. Prices skyrocket even higher. Then you probably ban those. Then what? Where do we draw the line? When 99 Colossal Dreadmaw becomes the meta?

If anything players should discuss power-levels and have some consideration for their playgroup when deckbuilding.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

1 year ago

wallisface,

Good points! I'll replace Fae of Wishes and Memnite for Cauldron Familiar along with some other changes. Thoughts?

wallisface on Cut-CO knives are ehxpensive!

1 year ago
  • If the clocks too clumsy to run mainboard, then you really need to extend your sideboard to make Fae of Wishes more useful - at least10 of your 15 sideboard cards should be toolbox options exclusively for Fae. However, something in particular be aware that a 4-mana search card is really expensive, and Fae is going to mess up with your own tempo a vast-majority of the time. If the card it grabs can’t immediately shut down the opponent, then its likely cost you the game.

  • Cauldron Familiar could be a strong replacement for Memnite. Going down that route might mean you also wanting to find room for Witch's Oven to run that combo as a plan-B.

  • Unearth is still decent with only a low creature count, as you’ll almost always want to be bringing back Asmo or Manufactor anyway (nothing else is worth unearthing whether-or-not they’re in the deck). Also note that if you can discard Manufactor early you can bring it back turn 2 and have an absolutely explosive turn.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

1 year ago

wallisface,

Thanks for your suggestions! Here are my thoughts:

As for the Clock of Omens combo, it is my opinion that it's rather difficult to assemble for the following reasons:

  • Finding four cards for a combo is a lot, besides having to set them up.
  • Two artifacts, a creature, and a card in hand are required. That means a single removal or discard spell can disrupt the combo.
  • clock is basically a dead card without the combo.

I agree with your opinion on Memnite. I chose to add it because it can add to the artifact count and crew Smuggler's Copter, which is sometimes necessary to get asmor running. It can also be a target for Ensoul Artifact. Fae of Wishes can also crew copter, is a discard option, and can grab the combo or another sideboard option. Honestly I think the only downsides are that it's not an artifact and it costs a lot to do stuff with it. Unearth seems like a really good option as long as it has targets, but if I remove all creatures except for asmor it won't be any good. Any suggestions for replacement creatures?

wallisface on Cut-CO knives are ehxpensive!

1 year ago

Some thoughts:

  • as Fae of Wishes will almost always be grabbing Clock of Omens, and because the Clock of Omens combo is relatively easy to assemble, i’d just suggest cutting Fae of Wishes entirely and just run Clock of Omens mainboard - to cut out the middleman.

  • I don’t think Memnite does anything for you here and should probably be cut so you can run full playsets of the cards that matter most (i.e., Asmo, Manufactor).

  • Personally i’d move Fatal Push to the sideboard and run Unearth in its place. You’re a combo deck so top priority should be keeping the combo pieces alive. Also, if you’re unearthing Asmo, she’ll very quickly be able to killspell the problem threat herself.

Corrosive_Cat on The Best Defense is an Unblockable Offense: Budget

1 year ago

Fae of Wishes can open up a bunch of options - can stick a Huatli, the Sun's Heart in the sideboard. Dusk / Dawn is another pretty tasty option too.

nbarry223 on Viga-BOOM!

1 year ago

Yeah, basically the card is treated as it’s front side until you play it, and when playing it you pick which side to play.

The same for adventure cards too (always treated as the creature), which I haven’t really looked at beyond Fae of Wishes. Looking into them, Flaxen Intruder seems like a decent idea for The Gitrog Monster's slot. It's the same total power/toughness, and I can find it with only 2 colors. I'll have to keep it in mind moving forward. Too bad it needs to connect for the enchantment hate, or I'd probably slot it in without playtesting for the coincidental Blood Moon hate.

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