Fae of Wishes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fae of Wishes

Creature — Faerie Wizard

Flying

, Discard two cards: Return Fae of Wishes to its owner's hand.


(You may cast Fae of Wishes from exile if you sent it on an adventure.)


Granted

Sorcery — Adventure

You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.


(You may cast Granted for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Granted, this card is treated only as Fae of Wishes in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

Nunu312 on

1 month ago

It's fair enough on the Lutri thing. It basically got banned on a technicality anyway (As it is a legal companion in every commander deck due to the rules). Though I believe this does make your deck fall under Commander Rule Zero, instead of regular Commander/EDH, but that's mostly semantics.

Fae of Wishes is another card of limited usefulness depending on your rules. Technically commander doesn't have a sideboard and therefore it cannot search for anything, but this might also be a rule you're bending (Don't let other people tell you how to have fun).

As for actual deck suggestions, some things to untap your commander might come in very handy. Patriar's Seal and Minamo, School at Water's Edge. After all, her ability says the next time you cast a spell, so if you tap her more than once, it will copy the next spell more than once.

Then your sources of deal 1 damage on a creature entering the battlefield seem like you either aren't going hard enough into it or you should strip it out entirely. It's taking up about 10% of the non-land cards in the deck and well...

If you have a Termagant Swarm with 8 counters and you have Witty Roastmaster or Gibbering Fiend and you have Ghyrson Starn, Kelermorph, then you need to find a way to kill your own termagant, because no one else is going to do it for you. Your only sources of that are Pongify and Beast Within. Sure that's not the only way you can do the synergy (Ovika, Enigma Goliath is the best way it can go)... but they are all just about as hard, often relying on your opponent to let you do them.

I'm also not sure how good Harbinger of the Seas is for you. You are running a lot of non-basic land yourself so it's not like it's going to synergise with anything you're doing so much as it's just a declaration that other players aren't allowed to play their decks until they can deal with it (which they may be entirely unable to do). It seems like a very unfun way to control the table.

As for land search, the pain fetch series, such as Scalding Tarn or Misty Rainforest might help you get that extra turn when you need it (much better than 1 life). Similarly because they get land types they can search for dual lands if you need them as long as those lands have types, like your Cinder Glade. This is generally a bit faster than Terramorphic Expanse and it's ilk.

keizerbuns on Remand of the Second Sun

1 year ago

What do you think about running Reprieve alongside Remand? It would definitely help with the consistency of your combo, even if you just ran it in your side board to be grabbed by Fae of Wishes.

Madcookie on Pattern Recognition # 288 - …

1 year ago

Transmute is one of my favorite mechanics precisely because of how flavorful but also fair and limiting it is. You mention tutors that cost less than 4 mana have a drawback and make transmuting for 3 sound OP, while the main downside of the mechanic is its extremely limiting scope - you can only get a card of the same CMC. On top of that everything except Muddle the Mixture, Dimir House Guard (only in some K'rrik cEDH), maybe Shred Memory does not have any meaningful effects for the mana cost and excluding the transmute ability, is essentially unplayable.

Most tutors that are played in various formats are very versatile either grabbing almost any card you want like Demonic Tutor(deck) or Fae of Wishes(sideboard), or can get a card type that synergizes with your deck like Buried Alive or Fabricate. Transmuted cards can only grab a card with certain CMC usually a specific combo piece, which means in the majority of situations they can't be used to tutor for something else like an answer or a different combo piece, increasing the chance that they are dead cards in your hand.

Sure, Transmute is uncounterable but in situations not involving storm you are better off countering the stuff your opponent searched for, instead of the tutor itself. Last but not least most of the Transmute cards have black in them and generally black tutors do not reveal what you search for, unlike Transmute which always makes you share that information with everyone.

Because your topic bled into "Are tutors bad for the game" I'll touch on that too. No. If you ban tutors then cards that overflow with value take their place - Consecrated Sphinx, Rhystic Study, Esper Sentinel, Smothering Tithe. Prices skyrocket even higher. Then you probably ban those. Then what? Where do we draw the line? When 99 Colossal Dreadmaw becomes the meta?

If anything players should discuss power-levels and have some consideration for their playgroup when deckbuilding.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

1 year ago

wallisface,

Good points! I'll replace Fae of Wishes and Memnite for Cauldron Familiar along with some other changes. Thoughts?

wallisface on Cut-CO knives are ehxpensive!

1 year ago
  • If the clocks too clumsy to run mainboard, then you really need to extend your sideboard to make Fae of Wishes more useful - at least10 of your 15 sideboard cards should be toolbox options exclusively for Fae. However, something in particular be aware that a 4-mana search card is really expensive, and Fae is going to mess up with your own tempo a vast-majority of the time. If the card it grabs can’t immediately shut down the opponent, then its likely cost you the game.

  • Cauldron Familiar could be a strong replacement for Memnite. Going down that route might mean you also wanting to find room for Witch's Oven to run that combo as a plan-B.

  • Unearth is still decent with only a low creature count, as you’ll almost always want to be bringing back Asmo or Manufactor anyway (nothing else is worth unearthing whether-or-not they’re in the deck). Also note that if you can discard Manufactor early you can bring it back turn 2 and have an absolutely explosive turn.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

1 year ago

wallisface,

Thanks for your suggestions! Here are my thoughts:

As for the Clock of Omens combo, it is my opinion that it's rather difficult to assemble for the following reasons:

  • Finding four cards for a combo is a lot, besides having to set them up.
  • Two artifacts, a creature, and a card in hand are required. That means a single removal or discard spell can disrupt the combo.
  • clock is basically a dead card without the combo.

I agree with your opinion on Memnite. I chose to add it because it can add to the artifact count and crew Smuggler's Copter, which is sometimes necessary to get asmor running. It can also be a target for Ensoul Artifact. Fae of Wishes can also crew copter, is a discard option, and can grab the combo or another sideboard option. Honestly I think the only downsides are that it's not an artifact and it costs a lot to do stuff with it. Unearth seems like a really good option as long as it has targets, but if I remove all creatures except for asmor it won't be any good. Any suggestions for replacement creatures?

wallisface on Cut-CO knives are ehxpensive!

1 year ago

Some thoughts:

  • as Fae of Wishes will almost always be grabbing Clock of Omens, and because the Clock of Omens combo is relatively easy to assemble, i’d just suggest cutting Fae of Wishes entirely and just run Clock of Omens mainboard - to cut out the middleman.

  • I don’t think Memnite does anything for you here and should probably be cut so you can run full playsets of the cards that matter most (i.e., Asmo, Manufactor).

  • Personally i’d move Fatal Push to the sideboard and run Unearth in its place. You’re a combo deck so top priority should be keeping the combo pieces alive. Also, if you’re unearthing Asmo, she’ll very quickly be able to killspell the problem threat herself.

Corrosive_Cat on The Best Defense is an Unblockable Offense: Budget

1 year ago

Fae of Wishes can open up a bunch of options - can stick a Huatli, the Sun's Heart in the sideboard. Dusk / Dawn is another pretty tasty option too.

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