Creature — Faerie Rogue
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
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|Commander / EDH||Legal|
Latest Decks as Commander
Faerie Vandal Discussion
1 month ago
Hey Dude, I'm a Fellow Flash Fanatic as well!!!! Ikoria was AN ABSOLUTE GAME CHANGER for Flash in Standard!
Dirge Bat with Sea-Dasher Octopus May be GOOD, but have you tried Sea-DashO with Faerie Vandal ?!? IT IS ABSURD!!! Lemme tell ya, A 2/2 Flyer whom gets a +1/+1 Counter on it after Each Swing, IS FKN DANGEROUS!
Check out my deck UB FLASH! If your interested, I strictly play only this deck and IMO its pretty Fine Tuned. Needless to say, I have put in Lotsa tweakage and am confident in this build. Try it out If you want to consistently Draw Cards and Flash ALOTTA SHIT, FTW. Just stay away from playgrounds with it..... LOL
1 month ago
2 months ago
3 months ago
9 months ago
I figured I would double back just in case my idea wasn't that great. I think Blighted Agent might be a touch out of place unless you can get up to ten infect consistently. Inkfathom Infiltrator might be a more consistent choice for damage. Also, since you plan on drawing a lot Faerie Vandal might work in that 2CMC sweet spot. Also, another good replacement is Frogtosser Banneret if only because it helps you get out a decent chunk of your creatures.
10 months ago
I think my comment was misinterpreted. My bad.
I do think Ranked is binary right now (most of the forums agree), but I play this deck myself and most people not playing the mirror or Omnath auto-concede.
I like this build; the Into the Story really pushes it over the edge, and added it to my own (it's similar with some minor tweaks). The only recommendation I have is putting Zulaport Duelist over Faerie Vandal.
1 year ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
1 year ago
Heeeeeeeeeey Buddy, its Jens. Add: Ghostly Flicker, Mystic Sanctuary, Halimar Depths, Drift of Phantasms, Mnemonic Wall, Foil, Brineborn Cutthroat, Faerie Vandal, Stinging Lionfish, Omen of the Sea, Mantle of Tides, Transmogrifying Wand, Talrand, Sky Summoner, and Chaos Wand