Greatbow Doyen


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Greatbow Doyen

Creature — Elf Archer

Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Greatbow Doyen Discussion

imoutogetyou on Five Color Frogs

1 year ago

Hey, had completely the same idea when I was looking for the most interesting tribal decks. There are a few really interesting lords for unsupported tribes I wanted to stitch together. Definitely take a look at Greatbow Doyen. There are some other interesting/unique effects for some of these.

clayperce on Tribal Tech (Every Single Tribe in Magic! Part 1)

2 years ago

I stumbled across Hand of the Praetors the other day, and next thing you know I'm looking at the Lord page at gamepedia. From there, here's a bunch more for your consideration:

Finally, I'm not sure how to classify these, but they're all color related: Angel of Jubilation, Caged Sun, Gauntlet of Power, Hall of Triumph, Knight of New Alara

mookman288 on 360-no-scope-headshot Bones

2 years ago

I think that this can be a devastating SP and MP deck.

Greatbow Doyen and Brigid, Hero of Kinsbaile are all-stars. Throw Trophy Hunter in there and you've got intense synergy. Scattershot Archer deals with flyers. Crossbow Infantry is great, if you pair him with Armadillo Cloak, Felidar Umbra, or Battle Mastery.

However, if you splash black, things get mean. You've got Phyresis, Sultai Runemark, and Aspect of Gorgon.

Archers synergize with any creature that is massive, but creates tokens for opponents, like Hunted Troll.

With some ramp, like Caravan Vigil and Rampant Growth, you can accelerate.

You'll need protection, so Crib Swap is an easy check, because you can easily deal with the 1/1. Same with Afterlife or Beast Within. Selesnya Charm is also good because of the options it provides. If you splash black, there's many more options available.

Pulse of Murasa is also good, but I wouldn't put too many in.


2 years ago

first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those

things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer  Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald

(takes giant breath)

yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.

MrKrabs on Scared of Change?

2 years ago

A number of excellent lords and tribal options that you could consider including:

Blood Speaker
Crystalline Sliver
Drogskol Captain
Flamekin Harbinger
Greatbow Doyen
Knight Exemplar
Lord of the Unreal
Necrotic Sliver
Sea Gate Loremaster
Skyshroud Poacher
Treefolk Harbinger

Also, Descendants' Path could be a really good if you up the creature count.

Skulloelegy on Commander 2017 announced, arriving in... ...

2 years ago


Archer is really undersupported -- So much that you couldn't do much with it. They do have Greatbow Doyen which is a great lord.

Assassin isn't much better, but has more crossover with Elves.

Wizards really want to forget that Samurai are a thing...

If they did Job-Based Tribal, I think we could realistically get Wizards, Clerics (speaking as someone with a Cleric tribal deck, they're really fun), Rogues, and Soldiers. I'd love Knights or Warriors, they need multicoloured commanders.

Knights Warriors or maybe Abzan

Man, now all I want is a conspiracy style set with a guild based mechanic ala D&D -- Warrior guild, thieves guild, assassins, knights, etc.

Eiti3 on Time for a new deck ...

3 years ago

Here's way too long of a list of suggestions now that I know you're interested in Changeling Scarecrows.

Stuff That Works Well With Reaper King Show

If you have any more questions, I should have eaten my supper by then. Best of luck!

random_mage_X548 on There and Back Again - A Changeling's Tale

3 years ago

Thank you spulverin for your time and your enthusiastic feedback. I do agree about the mass removal aspect, as well as the problem of getting cards back from the graveyard. Phyrexian Reclamation and Living Death seem like great ideas! I had initially also considered Unholy Grotto.I think I can agree on Planar Portal. Eerie Interlude is a great idea, I hadn't seen that. But why do you not like Turn to Mist? It's pretty and you can use it with both an island and a plain. And more importantly, unlike most other flickers - including Eerie Interlude - it doesn't say "under your control", so I can also use it against enemy creatures. For example if I'm up against Avacyn, Angel of Hope and cannot use my destroy effects on enemy creatures, I can remove her from the game with this for cheap mana, enabling me to destroy creatures protected by her. Unlike cards that would just exile her and put her back in the command zone I can also use it on my own creatures.As for Manaweft Sliver vs Scuttlemutt you're propably right, though I don't like slivers (despite having Gemhide Sliver in the deck).Regarding Greatbow Doyen: Its rather expensive, but it does buff all changelings and since most of them have no trample, this is even better if my cretures get blocked by tokens or anything... Even if a changeling dies in a fight, it would still deal damage to my oponent...I rather like the idea.And as for your other card suggestions, they are all great, but I'm thinking they are shifting the deck away too much from its basic strategy. I know the deck starts pretty slow and is not competetive at all, but with 40 life I can take quite some damage and by turn 10-12 I usually get the changelings out fast and can attack my oponents permanents, including his or her mana base.

Despite all of this I will think about your suggestions and try some playtesting.Thanks for your efforts anyway, as well as the upvote!

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