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Creature — Elf Archer
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Greatbow Doyen Discussion
1 year ago
Hey, had completely the same idea when I was looking for the most interesting tribal decks. There are a few really interesting lords for unsupported tribes I wanted to stitch together. Definitely take a look at Greatbow Doyen. There are some other interesting/unique effects for some of these.
2 years ago
- Archer: Greatbow Doyen
- Artifact: Chief of the Foundry, Etherium Sculptor, Foundry Inspector, Master of Etherium, Tempered Steel
- Chicken (Unset): Chicken a la King
- Defender: Stalwart Shield-Bearers, Wakestone Gargoyle, Assault Formation
- Donkey (Unset): Assquatch
- Flanking: Cavalry Master, Telim'Tor
- Flying: Favorable Winds, Sprite Noble, Thunderclap Wyvern
- Fungus: Pallid Mycoderm, Thelon of Havenwood
- Infect: Hand of the Praetors
- Kavu: Kavu Monarch
- Minion: Balthor the Defiled
- Modular: Arcbound Overseer
- Scarecrow: Reaper King
- Trample: Stonebrow, Krosan Hero
2 years ago
I think that this can be a devastating SP and MP deck.
Greatbow Doyen and Brigid, Hero of Kinsbaile are all-stars. Throw Trophy Hunter in there and you've got intense synergy. Scattershot Archer deals with flyers. Crossbow Infantry is great, if you pair him with Armadillo Cloak, Felidar Umbra, or Battle Mastery.
Archers synergize with any creature that is massive, but creates tokens for opponents, like Hunted Troll.
You'll need protection, so Crib Swap is an easy check, because you can easily deal with the 1/1. Same with Afterlife or Beast Within. Selesnya Charm is also good because of the options it provides. If you splash black, there's many more options available.
Pulse of Murasa is also good, but I wouldn't put too many in.
2 years ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
2 years ago
A number of excellent lords and tribal options that you could consider including:
Also, Descendants' Path could be a really good if you up the creature count.
2 years ago
Archer is really undersupported -- So much that you couldn't do much with it. They do have Greatbow Doyen which is a great lord.
Assassin isn't much better, but has more crossover with Elves.
Wizards really want to forget that Samurai are a thing...
If they did Job-Based Tribal, I think we could realistically get Wizards, Clerics (speaking as someone with a Cleric tribal deck, they're really fun), Rogues, and Soldiers. I'd love Knights or Warriors, they need multicoloured commanders.
Knights Warriors or maybe Abzan
Man, now all I want is a conspiracy style set with a guild based mechanic ala D&D -- Warrior guild, thieves guild, assassins, knights, etc.
3 years ago
Here's way too long of a list of suggestions now that I know you're interested in Changeling Scarecrows.
Sakashima the Impostor
Hmm... maybe that's the majority all of them. I don't know I copy/pasted from looking up a few other decks.
Azami, Lady of Scrolls
Ezuri, Renegade Leader
Horde of Notions
Lin Sivvi, Defiant Hero
Lord of the Undead
Lord of the Unreal
Sachi, Daughter of Seshiro
Scion of Oona
Sea Gate Loremaster
Seshiro the Anointed
Silumgar, the Drifting Death
Wort, Boggart Auntie
Additional Tribal Show
Call to the Kindred
Full Moon's Rise
Blades of Velis Vel
Shields of Velis Vel
Ashes of the Fallen
Coat of Arms
Door of Destinies
Obelisk of Urd
3 years ago
Thank you spulverin for your time and your enthusiastic feedback. I do agree about the mass removal aspect, as well as the problem of getting cards back from the graveyard. Phyrexian Reclamation and Living Death seem like great ideas! I had initially also considered Unholy Grotto.I think I can agree on Planar Portal. Eerie Interlude is a great idea, I hadn't seen that. But why do you not like Turn to Mist? It's pretty and you can use it with both an island and a plain. And more importantly, unlike most other flickers - including Eerie Interlude - it doesn't say "under your control", so I can also use it against enemy creatures. For example if I'm up against Avacyn, Angel of Hope and cannot use my destroy effects on enemy creatures, I can remove her from the game with this for cheap mana, enabling me to destroy creatures protected by her. Unlike cards that would just exile her and put her back in the command zone I can also use it on my own creatures.As for Manaweft Sliver vs Scuttlemutt you're propably right, though I don't like slivers (despite having Gemhide Sliver in the deck).Regarding Greatbow Doyen: Its rather expensive, but it does buff all changelings and since most of them have no trample, this is even better if my cretures get blocked by tokens or anything... Even if a changeling dies in a fight, it would still deal damage to my oponent...I rather like the idea.And as for your other card suggestions, they are all great, but I'm thinking they are shifting the deck away too much from its basic strategy. I know the deck starts pretty slow and is not competetive at all, but with 40 life I can take quite some damage and by turn 10-12 I usually get the changelings out fast and can attack my oponents permanents, including his or her mana base.
Despite all of this I will think about your suggestions and try some playtesting.Thanks for your efforts anyway, as well as the upvote!
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