Myojin of Life's Web
Legendary Creature — Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you played it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Myojin of Life's Web Discussion
4 weeks ago
2 months ago
This is very cool. I'm an absolute Timmy at heart, and I've wanted to play Al and Hal for a while, but couldn't acquire them yet.
Some cards I love in the two most timmy decks of mine are the following:
Finally, Zilortha, Strength Incarnate is pretty cool.
4 months ago
All of those seem like good options. I have yorvo and I really like Toralf, God of Fury Flip, Silvos, Rogue Elemental and the two non-legendary ones you put. Myojin of Life's Web almost seems unnecessary just because with the amount of mana generated you can basically layout your whole hand anyways. What do you think about Toski, Bearer of Secrets or Grothama, All-Devouring . Toski doesn't cost much mana and can help replenish cards and Grothama I could basically kill of myself by fighting it to draw a bunch of cards right? Sorry, I'm not too familiar with how fighting works.
4 months ago
5 months ago
It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.
I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit
Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.
For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...
5 months ago
It's weird how similar our decks are considering how different the commanders appear to be. Some cards from Her Royal Fluffness you might like here are Archetype of Endurance , Vivien's Arkbow and Myojin of Life's Web .
6 months ago
A +1/+1 counter version would work very well with this as the big problem is you are only getting 1 use out of your creature and aura enhancers.
Save your board with: Stonehoof Chieftain , Heroic Intervention , Inspiring Call , Kamahl’s Will , Mortal's Resolve , Timber Protector , Outmuscle , Song of Freyalise , Nissa, Who Shakes the World , Vivien Reid , Withstand Death
Indestructible creatures for ya: Bellowing Elk , Icehide Troll , Impervious Greatwurm , Myojin of Life's Web , Nylea, God of the Hunt , Rhonas the Indomitable , Predator Ooze , Thornling , Wily Bandar , Majestic Myriarch
Alternate commander: Anara, Wolvid Familiar
6 months ago
Nice to see another Multani list! I see we run quite similar builds. However, I also noticed you omitted some cards I really value in my deck. Here are some for your consideration:
- Miren, the Moaning Well : Get a bunch of life when you really need it
- Temple of the False God & Castle Garenbrig : both these lands get your commander out a turn earlier
- Nykthos, Shrine to Nyx : another land that can ramp you
- The Great Henge & Inscription of Abundance : awesome power matters cards
- Myojin of Life's Web : another great way to empty your hand after a big draw spell
- Psychosis Crawler : alternative wincon
- Pathbreaker Ibex : another overwhelming stampede effect
- Crashing Drawbridge & Concordant Crossroads : additional haste enablers
Hope there are some cards there that fit your vision for the deck.
GL & HF!