Squall Line

Squall Line

Instant

Squall Line deals X damage to each creature with flying and each player.

Latest Decks as Commander

Squall Line Discussion

b0bjohnson on Mono Green burn

1 week ago

Aceh

I just cut Hurricane from the list, to make room for Gaea's Touch. I think the number of wincons depends on your playstyle/playgroup. Two might be too few.. In total I have 6 cards that usually leads to victory after flipping sasaya:

I used to play City of Solitude. It was amazing in this deck.. I think I might have cut it for Veil of Summer.. Both of your card-suggestions are excellent.

My issue with this deck is cutting cards. I do honestly not know what cards to cut anymore! If you have any suggestions for cuttable cards I would love to hear them!

TheMeadiator on ayahuasca

3 months ago

I applaud you for sticking to the elemental/plant theme even with your sorceries and instants. Very cool.

I realize this is a budget build, but if you ever feel like splurging a lot on one card, a card like The Ozolith would be really great for keeping all your +1/+1 counters around. Something like Descendants' Path can get you a free creature on your upkeep (likely an elemental with the build you have going).

You have the potential to generate a BUNCH of mana with this deck, and I feel like it might need an outlet. Hurricane or Squall Line gives you a chance to hit your enemies really hard, if you can find a way to prevent doing the damage to yourself ( Glacial Chasm maybe?).

There's nothing wrong with swarming your enemies with giant elementals either! Cool deck +1 for strong theme.

NicodaPico on Yedora, Lands are Friends

5 months ago

Combo lines; Commander + Life and Limb / Ambush Commander / Natural Affinity + any sac outlet like alter of dementia (this one is actually game winning) gives you infinite etb and death triggers plus infinite mana. Ways to finish the game after that include Walking Ballista / Goblin Cannon , Soul of the Harvest / Fecundity / Staff of Domination to draw your entire library, Season of Growth / Path of Discovery to scry your way to another wincon, Seed the Land , Genesis Chamber , Scute Swarm , Zendikar's Roil for infinite tokens, Baru, Fist of Krosa for infinitely huge trample creatures, Essence Warden / Retreat to Kazandu for infinite life then hit people with a Squall Line

smack80 on Literal Elfball

8 months ago

I have a similar deck, using Nath as commander. If you're not against big elfballs, use Priest of Titania, Elvish Archdruid, (already have), and Wirewood Channeler. Any one of those three is infinite mana/life/draw with Staff of Domination. Then you draw into a big ball spell like Hurricane, Squall Line, Torment of Hailfire or Death Cloud. That's how you elfball.

aslidsiksoraksi on Ctrl-G | The Art of Mono Green Control

8 months ago

Ender666666 Nice yeah that makes sense. Kenrith's drawing a card and being an enchantment are nice pluses as well

I just have to play my beta Hurricane though! Might swap the Squall Line for it.

How many green sources do you think you need? I fear I may have gone overboard on non-basic lands in my build.

wyzeman on Walk in the Vastwood

11 months ago

Sorry, I thought you didn't follow change anymore.

I have cut the last 2 Planeswalker, Vivien Reid and Freyalise, Llanowar's Fury. Primeval Bounty have also been cut in favor of Ashaya, Soul of the Wild, Squall Line and Back to Nature in hope to add more big threat and a possible Wincon and keeping removal and ramp capacity.

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