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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Squall Line deals X damage to each creature with flying and each player.
4 months ago
I really appreciate all the Feed back, I know the synergy needs work but at that point I might as well copy someone’s deck. The goal is to ramp the artifacts help always tutor for Nyxbloom Ancient and then Doubling Cube becomes 3x more effective. Lithoform Engine can copy that effect and compile it more so, often creating well into the hundreds of mama, so 4 cost to draw a card with Diviner's Wand something I can repeat as I want is negligible. At that point you get to a card where you get a card that allows you to place majority of your deck into your hand and do mostly as you please. Along with that Genesis Wave places all the land and permanents you need and usually by turn 5 there’s enough mana that it’s worth the drop setting the following turn up for huge mana and usually can end game sacing omnath to Altar of Dementia or just simply attacking. Or even Squall Line
Still plenty of play testing needed, but this also isn’t a full on competitive build just for my play group. I will definitely take a deeper look and playtest some of the changes.
8 months ago
Thanks for checking in Profet93.
No budget but trying to keep the deck playable in more games than strictly in the highest power pods.
I love the changes. The deck is far more consistent and efficient at what it's meant to do.
Maybe 1 in 12 games I'll have an empty hand and nothing to spend massive mana on.
My biggest wish is for an Emrakul, the Aeons Torn reprint minus the colored spell protection or maybe trading the extra turn ability for haste. I crave an apex flavor bomb. Maybe I just need to run Tooth and Nail and be happy with cheating in Eldrazi without their cast triggers. Or maybe an alternative win condition in Glacial Chasm + Squall Line is the proper end game for a lands deck without needing to go all in on landfall.
Still tuning but feels close to complete.
8 months ago
Really love how this deck played last time. Some potential suggestions (not even necessary really) but anyway:
Titan of Industry serves the double purpose of artifact/enchantment removal and protection for Omntah.
Triplicate Titan as another late bomb for your top end.
Noxious Revival could be an interesting way to get omnath back cheap, but also has other versatility to grab your own creatures or stall an opponent with a bad draw in a tight situation.
Lesser stuff that could maybe work
Llanowar Visionary could be low-key good here as it replaces itself.
Squall Line if you think you need it, could be good to clear annoying creatures and win late game if u have a mana store.
Blackblade Reforged it's budget and could give the Nath a big punch late game.
11 months ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
Primordial Hydra is going to get out of hand fast, if people let him.
Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
Steelbane Hydra is some extra removal, if need be.
Hooded Hydra could be cool. You get snakes!
Capricopian is a goat! What's not to like?
Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
1 year ago
For flying hate cards Hurricane/Squall Line, Spidersilk Armor/Gravity Well, Whiptongue Hydra are all great fly haters and Bower Passage makes your elves unblockable to fliers. While none of these should be thrown into your main board some should make it into side board if you really can't handle your friends flying spirits.
Card to help you:
Tyvar Kell I would add since so many elves only tap for green mana this will help you get more black mana. Plus his +1 buffs an elf (not as good as if buffed 2 or 3 but hey it still ok) and gives deathtouch till the end of turn meaning it's always a viable attacker. like Xenagos, he has a 0 ability that make a token and they are of course elves and his ult gives you hasty elves!!! (rare in non red) plus some draw power
Harald Unites the Elves- Can help you cheat a elf or Tyvar into play, buffs all yours elves than can be a board wipe if attack with your massive army of elves
2 years ago
I just cut Hurricane from the list, to make room for Gaea's Touch. I think the number of wincons depends on your playstyle/playgroup. Two might be too few.. In total I have 6 cards that usually leads to victory after flipping sasaya:
- Animist's Awakening
- Planar Portal
- Ring of Three Wishes
- The Great Aurora
- Borrowing the East Wind
- Squall Line
My issue with this deck is cutting cards. I do honestly not know what cards to cut anymore! If you have any suggestions for cuttable cards I would love to hear them!
2 years ago
I applaud you for sticking to the elemental/plant theme even with your sorceries and instants. Very cool.
I realize this is a budget build, but if you ever feel like splurging a lot on one card, a card like The Ozolith would be really great for keeping all your +1/+1 counters around. Something like Descendants' Path can get you a free creature on your upkeep (likely an elemental with the build you have going).
You have the potential to generate a BUNCH of mana with this deck, and I feel like it might need an outlet. Hurricane or Squall Line gives you a chance to hit your enemies really hard, if you can find a way to prevent doing the damage to yourself ( Glacial Chasm maybe?).
There's nothing wrong with swarming your enemies with giant elementals either! Cool deck +1 for strong theme.
2 years ago
Combo lines; Commander + Life and Limb / Ambush Commander / Natural Affinity + any sac outlet like alter of dementia (this one is actually game winning) gives you infinite etb and death triggers plus infinite mana. Ways to finish the game after that include Walking Ballista / Goblin Cannon , Soul of the Harvest / Fecundity / Staff of Domination to draw your entire library, Season of Growth / Path of Discovery to scry your way to another wincon, Seed the Land , Genesis Chamber , Scute Swarm , Zendikar's Roil for infinite tokens, Baru, Fist of Krosa for infinitely huge trample creatures, Essence Warden / Retreat to Kazandu for infinite life then hit people with a Squall Line