Gigantomancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Gigantomancer

Creature — Human Shaman

{{1}}: Target creature you control becomes 7/7 until end of turn.

Gigantomancer Discussion

McToters on Skullbriar, Oh Lawd He Comin’

2 months ago

Hello fellow Skullbriar player!

This is a great list! You actually showed me some cards I’m going to look into like Sixth Sense and Alpha Authority . Those seem amazing here.

Right off rip, I’d say Armorcraft Judge is a great card. Here are some others I use:

Ridgescale Tusker more counters

Skarrg Goliath Bloodrush!

Dauthi Embrace unblockable

Epic Proportions

Gigantomancer

Executioner's Hood

Trailblazer's Boots

Hot Soup this is a personal favorite!

Prowler's Helm

Enlarge and Berserk are also really really good. Hatred if you can get your hands on it also.

We both have a lot if similar cards. I think I have more unblockable stuff while you have more relating to counters.

Check my deck out here.. I’m down for any feedback you may have!

Good luck! +1

ShikiTen on Nissa, Who Shakes What Zendikar Gave Her

3 months ago

Hey, saw your comment on my page so I thought I'd check some of your Oathbreaker decks out. This deck reminds me of a deck I had back during original Zendikar. This was before I got into commander, so all I played was casual 60 card decks. The deck was based around Gigantomancer of all things because my friend said it was a terrible card, so I set to prove him wrong. The idea of it was to use Gigantomancer 's ability to boost the power of my Viridian Joiner s and utilize untap shenanigans as well as other mana dorks to establish crazy mana bases. I would win by casting Gelatinous Genesis or maxing tower counters on Helix Pinnacle . Sure it was complete jank, but man those were the days!

Anyway! In regards to this deck, I really like it! One thing I would ask is if Blightsteel Colossus would be better substituted by Kozilek, Butcher of Truth ? I'm aware of how awesome the colossus is, but Kozilek acts as both removal & draw for your deck. Both inevitably win games so maybe it doesn't matter, but just an idea.

Either way, thanks for the trip down memory lane! +1 from me on the deck! Love it!

McToters on Skullbriar, the Walking Grave-Voltron

4 months ago

Hello fellow Skullbriar player,

I like your deck-list a lot! I like how you are running Triumph of the Hordes . I never really thought of going that direction for a win. You’re also running a lot more creatures which is cool to see!

The “Umbras” are also key. I think I’m running Snake and Spider Umbra and no Bear Umbra .

Skullbriar for me, is the perfect deck to throw a bunch of combat trick stuff and janky pumps/unblockables like: Elbrus, the Binding Blade  Flip, Hot Soup , Prowler's Helm , Epic Proportions , Gigantomancer , Emergent Growth , Berserk , Hatred , Hunt the Weak , Trailblazer's Boots , Burst of Strength , Might of Oaks and Enlarge (so hilarious to pull-off). Here is my Skullbriar brew

A few of what I mentioned like Hatred I'm not actually running due to budget but hope to eventually have in the deck one day. Dauthi Embrace is another really good idea for unblockable too.

Hope some of that helps!

ZendikariWol on The Shamans of Jund

6 months ago

I know Anowon, the Ruin Sage is good, he just refers to a different tribe and that is a big nope for me, as a vorthos.

While Underrealm Lich is fine, discarding a creature for Fauna Shaman is a lil iffy, in my opinion.

Kindred Charge isn't great. It's fine but like 6 mana for how much damage, effectively? Not enough, at a guess.

Descendants' Path , Wolf-Skull Shaman , are not gonna get you a ton of value in the long run. How many times does it need to trigger to be worth it?

Sangromancer is good but not super good. It's reliant on your opponents and that's always dangerous.

Izoni, Thousand-Eyed doesn't provide much value. Idk if you're forgetting the "nontoken" clause for Sek'Kuar, Deathkeeper , but if you are, that, and if not how many creatures do you think are in your graveyard?

Golgari Findbroker is fine.

Gigantomancer is fine.

With so few expensive plays, Urza's Incubator isn't so necessary?

Violent Ultimatum is horrific. Literally Naturalize is better.

xaarvaxus on Karametra, God of Harvests BIG ETBs!

8 months ago

No Primal Surge? This deck seems primed for it.

Almost all of your cuts will probably come from creatures and I think you should prioritize ones that don't have an ETB, ie: Ant Queen & Soul of Theros. I'd cut some of your 'bounce your own creature' ETB's, Fleetfoot Panther and Whitemane Lion just aren't exciting creatures and they usually aren't things you'll want to grab off Genesis Wave

Knight of the Reliquary doesn't have a lot of targets to fetch and won't get huge quick as the deck looks like it will be keeping land in play and not a lot will hit the graveyard other than via the Knight's own ability. Maybe cut your worst mana dork?

Glowrider seems a bit out of place here. Probably not bad if you do hit it but its not really a theme/focus of the deck. Gigantomancer is expensive and fragile. Luminarch Ascension also seems a bit misplaced as it feels more of a pillowfort card to me. Wolfbriar Elemental won't do anything early or off Genesis Wave so I'd cut it as well.

Beast Whisperer is important redundancy to go with Soul of the Harvest and Primordial Sage as this will probably be your most consistent form of card draw. Knight of Autumn seems like a good fit in here as well. Sorry to suggest new cards when you're looking to make cuts...

You also have more hubs that you could flag so that more people will come across your deck while searching; 'Selesnya', etc

lagotripha on My little thingy [Primer]

1 year ago

I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.

Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.

But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).

Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.

Still, it looks a lot more solid than my first deckbuilding attempts.

elgosu1337 on

1 year ago

Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.

Sword of the Animist, Dowsing Dagger  Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.

Coastal Piracy draws more cards. With all the cards you draw, Meishin, the Mind Cage can lock down the board while Assault Formation lets your creatures deal damage.

Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.

A good trick you could try is Mirror Entity to pump your forces after no blockers are declared. Gigantomancer is more mana-efficient if you only have a few creatures.

Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.

You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.

BennyBartez on Mono Green Baru

1 year ago
  1. Is Eldrazi Monument a bit risky because it dies after a boardwipe?
  2. Is Worldspine Wurm's casting cost too expensive?
  3. Is Living Hive and Giant Adephage and Gigantomancer too slow/not enough value from the mana investment?
  4. Is 30 basic forest plus 9 non-basic land too little, too many, or ok?
  5. Is Abzan Beastmaster good enough card draw?
  6. Are the lifegain cards needed/good enough? Essence Warden and Arborback Stomper
  7. Is Druidic Satchel too slow and mana intensive?
  8. Is Nissa's Revelation too expensive and inconsistent?
  9. Is Moonsilver Spear a bit counter-intuitive in an anti-flyer deck? It's supposed to synergise with the token creation and a way to fight opponents' flyers.
  10. Should I play Squirrel Nest to combine with my Earthcraft for the infinite squirrel combo, or is that a bit inconsistent and unfair?
  11. Is Whisperwood Elemental any good? It does not synergise with the token creation theme, and has other risks.
  12. Is Whispersilk Cloak any good? it seems and over costed Swiftfoot Boots, but do I need to protect my commander, plus the unblockable might be valid.
  13. Is Archetype of Endurance worth it, as it seems like a not as good Asceticism?
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