Gigantomancer

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Gigantomancer

Creature — Human Shaman

{{1}}: Target creature you control becomes 7/7 until end of turn.

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Gigantomancer Discussion

lagotripha on My little thingy [Primer]

1 week ago

I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.

Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.

But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).

Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.

Still, it looks a lot more solid than my first deckbuilding attempts.

elgosu1337 on Blessed are the Weak, for They Shall Inherit...

1 month ago

Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.

Sword of the Animist, Dowsing Dagger  Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.

Coastal Piracy draws more cards. With all the cards you draw, Meishin, the Mind Cage can lock down the board while Assault Formation lets your creatures deal damage.

Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.

A good trick you could try is Mirror Entity to pump your forces after no blockers are declared. Gigantomancer is more mana-efficient if you only have a few creatures.

Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.

You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.

BennyBartez on Mono Green Baru

1 month ago
  1. Is Eldrazi Monument a bit risky because it dies after a boardwipe?
  2. Is Worldspine Wurm's casting cost too expensive?
  3. Is Living Hive and Giant Adephage and Gigantomancer too slow/not enough value from the mana investment?
  4. Is 30 basic forest plus 9 non-basic land too little, too many, or ok?
  5. Is Abzan Beastmaster good enough card draw?
  6. Are the lifegain cards needed/good enough? Essence Warden and Arborback Stomper
  7. Is Druidic Satchel too slow and mana intensive?
  8. Is Nissa's Revelation too expensive and inconsistent?
  9. Is Moonsilver Spear a bit counter-intuitive in an anti-flyer deck? It's supposed to synergise with the token creation and a way to fight opponents' flyers.
  10. Should I play Squirrel Nest to combine with my Earthcraft for the infinite squirrel combo, or is that a bit inconsistent and unfair?
  11. Is Whisperwood Elemental any good? It does not synergise with the token creation theme, and has other risks.
  12. Is Whispersilk Cloak any good? it seems and over costed Swiftfoot Boots, but do I need to protect my commander, plus the unblockable might be valid.
  13. Is Archetype of Endurance worth it, as it seems like a not as good Asceticism?

Skinken on Gigantomancer's Victory

2 months ago

Awesome deck. I was wandering how to break Gigantomancer and this seems to be the way. Have you considered Elvish Piper as a backup? It can pull Iona, Shield of Emeria or Gigantomancer from your hand, and its also a 1/1.

Also Nezahal, Primal Tide might be a cool sideboard card.

SunBurned on I Sexually Identify as a Primordial Hydra

5 months ago

Thanks for the helpful comment!

This deck started out primarily as a hydra deck and the reason for cutting some of the cards you mentioned was primarily because they don't get value quick enough and I tend to get overrun by fliers (which this deck is hopeless against) or by a combo on later turns, so my intent was to try and make this deck better at putting on pressure on earlier turns.

Hydra Broodmaster and Protean Hydra dont trample and are usually shut down by tokens, mana dorks, or other chum blockers in my playgroup, Lifeblood Hydra usually feels like a pain to play either as a significant body or as a draw option in my experience, and Ulvenwald Hydra doesnt come down early enough for its ramp to be significant and also doesnt trample.

However after hearing your ideas about possible 1/1 counter interactions I would like to see if I can make these hydras work - Gigantomancer in particular looks super sweet, either by buffing hydras or making my many mana dorks into threats late game. I have a lot more ramp than I was previously using as well, which may further support the hydra package.

Tldr: maybe the hydra theme of my deck just needed more support rather than other subsitute threats, and I will give them a try again.

Thanks again for the insight!

darmpark on I Sexually Identify as a Primordial Hydra

5 months ago

I have a deck vaguely similar to this one that uses Yisan, the Wanderer Bard as it its commander. If I had any suggestion to make, it would be that since you want to focus on hydras, put some more +1/+1 counter interactions in. You might like things like Mighty Emergence, Soul's Might, Nissa's Judgment, Hardened Scales, Inspiring Call, or Death's Presence. Also, since many hydras have an "X" in their cost, you can get more counters on them by having cards that reduce the cost, like Rhonas's Monument, Emerald Medallion, or Conduit of Ruin. Again, since most hydras are 0/0 and work off counters, a fun card to run with them is Gigantomancer, who would just give them +7/+7. There also some good hydras I'm not seeing here. Ones like Protean Hydra, Lifeblood Hydra, or Ulvenwald Hydra. I'm sure you have your reasons, but I'd consider those.

As for what's on the maybeboard, Hydra Broodmaster seems like an obvious choice for a hydra deck and I'm curious why you cut it, especially in a deck with this much ramp. Pathbreaker Ibex would do amazing work if you can guarantee at least two other big creatures attack along side it. Shamanic Revelation is a great source of draw and recovery since you're almost guaranteed to meat the ferocious requirement. Surrak, the Hunt Caller is another pick that has some real potential in this deck. The others I personally don't think much of.

Hope this helps

Master_Of_Obscure_Blue_Spells on All my green rares

5 months ago

FYI, Gigantomancer is spelled wrong in your description, that's why the site couldn't find it. The site can recognize any card if it's spelled correctly, so the "cards not found" message means you spelled them wrong.

ClockworkSwordfish on Dehydrated Hydras

6 months ago

An interesting feature of hydras is that many of them have printed stats of 0/0. What do you think of Gigantomancer, Gigantiform or Creeperhulk as cheap and easy ways to give them huge stat boosts?

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