Transmogrant's Crown

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Transmogrant's Crown

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature dies, draw a card. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Equip or ( or : Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Crow_Umbra on The Ghost of Kamigawa

1 year ago

Fore sure. I think Wilhelt and Isshin differ enough in the token creation aspect that you could try both as token decks, and see how you like their different paces. Having played against a couple of Wilhelt decks in my meta, I feel like Wilhelt aims to go for more steady token growth, especially via the Reanimator and aristocrats effects you have in that deck.

I think Isshin's token creation tends to be in more explosive bursts, where you will create 2-4, maybe more, tokens all at once via attack triggers. I'd highly recommend Witty Roastmaster, Corpse Knight, and Impact Tremors if you go this route. The group slug damage pairs nicely with the combat damage you are pushing through anyways, and the other drain/group slug effects you already have in your deck.

Karlach, Fury of Avernus is a cool extra combat, especially because she doesn't need to attack to trigger it. She triggets whenever you attack the first time. Between Karlach and Aurelia already in your deck, I think you should be good. Brave the Sands and Serra's Blessing are affordable Vigilance anthems that can help ensure that all of your creatures swing each extra combat. Tori D'Avenant, Fury Rider can also kinda help in this regard.

Some of my favorite, and affordable token creators are Hammers of Moradin and Delina, Wild Mage. Delina is especially great since the tokens she creates are not legendary. Hammers of Moradin can tap up 2 creatures per opponent with Isshin out, making your swings a bit more easy.

I'd also recommend checking out Commissar Severina Raine, as she can be both a group slug finisher, and she acts as a slightly worse Skullclamp. Transmogrant's Crown, Deadly Dispute, and Idol of Oblivion are all some options that also work with tokens.

Masterful on Necronomicon | Teysa Karlov | Primer

1 year ago

kirbysan Mondrak is very versatile as a creature, but I think I agree with you it doesn't do enough for us as is. We focus more on death triggers than token generation, so it doesn't get as much value in our deck as it would a pure token deck. It also conflicts with Teysa as a 4-drop engine-support card. The sac outlet is nice, but having to sac 2 creatures each time and costing 1 mana makes it sorta awkward. It's a great blocker which is nice, and I wouldn't blame anyone for playing it, but it's not efficient enough.

If you're getting color screwed with the new mana base, that's unfortunate, but even with a perfect mana base you'll be color screwed, flooded, or mana screwed sometimes. Because it takes so long to play EDH games, and everyone's meta is different, getting good experimental data is hard. Sample size is always low, so finding the best strategy relies on theoretical stats. You getting mana screwed right after changing the mana base probably may feel like a strong correlation, but it's still anecdotal and probably a coincidence. I'm yet to be mana screwed and have found the new mana base strong given that it counters a lot of strong cards in the meta, but that's also anecdotal. In theory, this amount of dual lands should be good enough to make sure we aren't color screwed a significant amount of the time. That being said, if your meta isn't playing the counter cards much and you have the fetchlands lying around, or if you like playing fetchlands, play them. It's not a huge difference in the functionality of the deck.

jelwell Weatherlight Compleated is definitely at its best on turn 2, but that also has an opportunity cost of not developing a ramp piece or fodder creature. It takes so long to get online without Teysa that I'm pretty pessimistic about it at this point. If you have a Bolas's Citadel on board, you're really ahead anyway.

I'm not a fan of Transmogrant's Crown since we already have many Skullclamp tutors, and it's much worse than clamp. If I wanted another clamp I'd play Steelshaper's Gift before this one. But if someone is making a budget Teysa list and doesn't have many tutors, crown might be good there.

I still don't know what to do with Sanguinary Priest. If he were 3 mana, he'd be a slam dunk, but 4 is competing with Grave Pact and the likes. Being able to control the board with this much precision could be powerful, but I'm still considering it.

kirbysanjelwell I'm more disappointed in the new dominus than I thought. I was hoping it'd have the same sac-indestructible ability as Mondrak. Not only do we not get a sac outlet, but the indestructible counter is pretty hard to get early on and might hurt us. At 5 mana, he's just a weaker Teysa in our 99, which stacks worse than Luminous Broodmoth. We can't afford to play too many clones of Teysa in the 99 anyway since they're expensive and clog our hand. If we have Teysa out alongside some death triggers, we're already super ahead. Much like Ratadrabik of Urborg, this card is overkill when ahead and super bad when behind.

Crow_Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

1 year ago

I almost forgot, but I'd recommend checking out Ardoz, Cobbler of War, Fervor, and Ogre Battledriver as a mix and match package of Haste and Damage buffs. Ardoz and Battledriver both beef up tokens when they ETB, even if they enter tapped and attacking.

Signal Pest and Legion Loyalist are both strong 1 drops with cool anthem effects.

Additional potential upgrades to bolster your board protection could be Reconnaissance, Dolmen Gate, and/or Iroas, God of Victory. They're also in the Expensive Upgrades category for sure, but make a big difference in swinging away. I'm always happy to see at least one of these three in my first couple draws. If you feel that you don't need them for your meta, then no worries.

From my own experiences, it helps to have a variety of board protection effects to keep your aggro pressure strong, but keeps your defenses strong as well. Brave the Sands is another personal favorite of mine, especially when in rebuild mode after a wipe. Helps make the board "wider".

Transmogrant's Crown is a slightly worse Skullclamp that could be another draw option for the deck.

Sorry to overwhelm you with suggestions. I think you have a variety of options to select from. Ultimately what matters most is that it's fun for you to play and can put up a decent fight in your play groups.

enraged on BG Midrange Historic

1 year ago

Pretty tight build yoo. Love the classics.

One easy include could be Bojuka Bog swap out a swamp for it to reallly hit the graveyard decks hard. I might pop in another Takenuma, Abandoned Mire too, you're creatures are such threats keeping one around keeps the pressure on for not much of a cost.

Tenacious Underdog could be a nice one or two of that is good in a long game.

A final one-of could be something like Transmogrant's Crown again for some long play but also general efficiency.

Satsura on Endless Death

1 year ago

Transmogrant's Crown for a cheap equip that gives you more zombies and a card draw when sacrificing equipped creature

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