Creature — Angel Cleric
Flying, deathtouch, haste
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Vengeful Reaper Discussion
1 week ago
Is this an EDH deck? If it is, and you want Oloro as your commander, mark it with (asterisk)CMDR(asterisk) in the deck building list.
Oloro generally wants to go slow and defensive. If that's what you're looking for, then look for stuff that prevents attacks or damage like Ghostly Prison . Felidar Sovereign could act as another win condition, but not everyone likes it.
I'm not a great builder for EDH, so I'm sure I'm missing something obvious. These might be some starting points, though.
2 months ago
Sorin_Markov_1947 Thanks for the tip. I considered Binding the Old Gods as an addition however I wanted to keep the mana curve 4 or below with Vorinclex, Monstrous Raider being the exception as it can be useful against spam decks that stop attackers. Vengeful Reaper was added due to its fortell cost and ability to swing for lethal so in reality the mana curve is below 3. And the land balancing is due to tappedout counting Necroblossom Snarl as 2 of each when it can be either.
2 months ago
2 months ago
5 months ago
Anyway, that's an interesting take on the poison counter deck. It's a clever idea to use Rune of Might and Setessan Training to get through blockers with deathtouch. Actually I don't want to nitpick too much but an enchanted Varragoth, Bloodsky Sire would actually do 1 damage to the blocking creature and 2 damage to face because of the +1 attack. This means that it would work nicely with any 1/1 deathtouch creature, not just with Varragoth, Bloodsky Sire as you seem to imply.
Speaking of 1/1 creatures, this is a deck that ideally wants to win quickly by throwing as many deathtouch creatures at your opponent as possible to reach that 10 poison counter with Fynn, the Fangbearer asap, and just a quick look at your curve tells me that you would benefit a lot from having more 1 drops. You should definitely run 4 Foulmire Knight and probably even some extra Moss Viper . It would also improve your chances of having a target for your enchantments on turn 2, just in case.
I don't think you want too many Chevill, Bane of Monsters since he's legendary, and while Nighthawk Scavenger can be a powerhouse in the right decks, it's not really at home here since it's expensive, slow, and the amount of damage it deals should be mostly irrelevant. Vengeful Reaper in comparison seems like a great call to get that surprise finishing blow, I would run more than 1.
I'm not sure what you're trying to achieve with Garruk's Uprising since you already have the trample plan covered and giving trample to 1 power creature doesn't do anything for you. If you want card advantage, you might as well just run Call of the Death-Dweller instead to bring back 2 creatures from the graveyard, especially since giving one of them menace can be a big deal. Then if you get to enchant that creature it would really become a nightmare to block.
For your sideboard, running 4 Heroic Intervention under any circumstances will always be too many, it's too situational on top of taxing your mana. If you want boardwipe protection you might as well just remove like 2 of them in favor of more recursion spells again like Call of the Death-Dweller .
Another card you might want to consider is Binding the Old Gods because it's an amazing card already even in decks that ignore the 3rd chapter, but for you it could make your Toski, Bearer of Secrets even more annoying to manage.
Hopefully these are useful, cheers!
5 months ago
Invoke the Divine for Non-creature removal.