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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- descent of the Dragons and shaman of forgotten ways interaction
- Is Xenagos, God of Revels a Creature spell when cast if your Devotion to Red/Green is less than 7?
- Can shaman of forgotten ways mana ability be used in conjunction with mastery of the unseen manifest ability.
- Omnath and Shaman of Forgotten Ways
- Oath of Nissa
Shaman of Forgotten Ways
Creature — Human Shaman
: Add two mana in any combination of colours to your mana pool. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creature you control have total power 8 or greater.
Profet93 on Ursa Major *PRIMER*
4 months ago
NV_1980 +1 my good sir, I love reading your descriptions. It's evident that you spend a lot of time and love for each of your decks. I have some thoughts....
Return to Nature > naturalize - Strict upgrade
Elemental Bond > Garruk Packleader - Costs less and is an enchantment so it's much less likely to be removed and it's easier to cast
Nissa's Pilgrimage > Cultivate/Kodama - Strict upgrade
Primeval Bounty - First mode is the best, second is decent, third is not impactful. It has a high CMC and doesn't do much the turn it comes in. What has your experience been with it? Perhaps swapping it with something below could help....
Momentous Fall - Useful in response to removal. Sacrificing is additional cost to cast so watch out for the blue player. Alternatively, it's cousin, Life's Legacy might be worth considering. Return of the Wildspeaker also can act as draw or an overrun.
Green Sun's Zenith - While you do already run finale, some additional tutoring redundancy can't hurt.
Garruk, Primal Hunter - It's a soul's majesty that can make tokens to defend itself. Also adds devotion.
Dense Foliage - Not an entirely serious suggestion but worth mentioning, you usually target your creatures with abilities, not spells. Depends on the meta for sure. Could be useful to make someone burn a removal spell.
Greater Good - Best recommendation for your deck. Draws cards + virtual card advantage, acts as a sac outlet to prevent exile and theft (which apparently is a thing given your homeward path) and can be used in response to removal.
Shaman of Forgotten Ways - Nice little guy, not entirely serious but worth noting. It's ramp and an alt wincon.
Castle Garenbrig - Simple ramp
Boseiju, Who Endures - Removal in land form
Mirrorpool - Not a serious suggestion given your lack of nonbasics (which I think you can add some more). Imagine copying rishkar's, shamanic, beast within, etc.... not to mention any of your big dudes.
Turntimber, Serpentine Wood Flip - Land when you need it, creature when you don't!
RufusTheGrufus on Mono Green Stompy
9 months ago
Profet93, thank you for taking the time to check out the list and offer your suggestions!
I'm going to try my best to articulate my opinions of said suggestions:
-Rishkar's Expertise: I do enjoy this card quite a bit, and did originally have it in the list. It eventually got cut because the floor was too low for a 6 mana card; and I opted for a similar effect in Return of the Wildspeaker because it's one mana cheaper and has extra utility since it can help push through alpha strikes. I do feel like this deck could benefit from a bit more card advantage though.
-Pir's Whim: I actually completely forgot this card exists, I think this is a perfect swap suggestion, thank you!
-Traverse the Outlands: I totally get why you're suggesting this card, I think I personally just tend to shy away from more conditional ramp, removal, and card advantage; since typically if I'm desperately needing one of those effects I don't want to have to rely on satisfying an extra condition in order to achieve it. I think otherwise Traverse the Outlands could totally find a home in this kind of deck.
-Collector Ouphe, Manglehorn, Reclamation Sage: Collector Ouphe and Manglehorn are definitely great cards to include in this deck. My main hesitation with including them is because this decklist was made with the intent of having it be a bit more casual and less "feel bad" for when my playgroup wants to play with lower powered/more casually oriented decks. I love the idea of including them though and am adding them to the Maybeboard for further consideration! In terms of Reclamation Sage, it was in the decklist initially but ultimately got cut over more flexible pieces such as Krosan Grip, Beast Within and Return to Nature as I typically feel the need to have some options for instant speed removal; and I have a few pieces of creature-based artifact/enchantment removal that can target multiple things.
-Nissa's Pilgrimage: This is just an objectively better card than Cultivate in a mono-green deck, thank you!
-Yavimaya Hollow: Intriguing card, I'm definitely interested in testing it out!
-Turntimber, Serpentine Wood Flip: I generally have an aversion to these flip lands. I totally get the arguments for playing them, I've just never felt inclined to play a majority of them. I'd be willing to give this one a shot in the list though to see if it exceeds my expectations; especially since it's so on-theme!
-Goreclaw, Terror of Qal Sisma: I completely forgot about this guy, I'm interested in testing him out and am swapping him in over Giant Adephage; which was really just in the deck as a 'fun' pet card anyways.
-Shaman of Forgotten Ways, Somberwald Sage: I don't know how I forgot about Shaman of Forgotten Ways. Thank you for such a great suggestion, I slotted it in instead of Llanowar Tribe for now. Somberwald Sage I'm less sure of including at this point in time. I'll put it in the Maybeboard and keep thinking on it.
-Siege Behemoth: An interesting suggestion, I'm not sure if I'll find a home for it in the deck just yet but I'm adding it to the Maybeboard to consider!
-Berserk: This would be an incredibly fun include, I just need to find something to cut. It'll have to live in the Maybeboard for now.
-Life's Legacy, Greater Good: Since I'm truly a Golgari player at heart, and love playing around with sacrifice and my graveyard, these cards were definitely in consideration when I initially built this deck. I eventually opted for just Momentous Fall and not Life's Legacy because Momentous Fall can be cast at instant speed which allows it to be used in response to removal to help with rebuilding. If I had more synergy with sacrificing creatures baked into the deck, and/or more ways to utilize my own graveyard, I would definitely be including Greater Good. I'm adding them to the Maybeboard for now, especially since Greater Good may just be too much card advantage to turn down.
Thank you again for such considerate suggestions and for taking the time to look over the list!
Profet93 on Mono Green Stompy
9 months ago
I actually completely disagree with the above GoldBerserkDragon, (GBD) both personally and professionally. 37 lands is actually my favorite # in EDH. While yes, you could it isn't optimal, especially in a build whose avg cmc is above 4.5. Now to actually provide you with suggestions unlike GBD. Some of these might be better than others, let me know what you think of each....
Rishkar's Expertise - It's draw + tempo. While it is a bit risky if you have one creature, the risk is mitigated if you have several creatures on board.
Pir's Whim > Tempt Discovery - Tempt is best if you have cradle or another high mana producing land to immediately use untapped. I used to run it but my playgroup would either not take the bait, or would just tutor for strip mine and destroy whatever land I got. Pir's whim is political and removal, all at the same time.
Traverse the Outlands - Mass land ramp
Collector Ouphe - Null rod the creature. It only stops 2 of your cards but since artifacts are huge in EDH, it's definitely worth considering. If not, then perhaps a Manglehorn or a Reclamation Sage
Since you run momentous fall, perhaps a Life's Legacy? Better yet, Greater Good!
Nissa's Pilgrimage > Cultivate
Yavimaya Hollow - Regen / politics
Turntimber, Serpentine Wood Flip - Spell or land, you decide!
Goreclaw, Terror of Qal Sisma - Ramp + Trample
Shaman of Forgotten Ways/Somberwald Sage - With the former as an alt wincon
Siege Behemoth - Push damage through
Berserk - Super fun! I once used this on an opponents (Op1) commander to kill Op2 via commander damage and Op1 lost his commander making him easier to kill. Usually used to close things out. It's also fun to use on Selvala as psuedo ramp. Not needed, but nice.
lhetrick13 on Ty-Ramp-A-Saurus Wrex
1 year ago
Grends27 - Thanks for your thoughts on my deck so I wanted to repay the favor! Disclaimer, looking at your decklist, I am assuming more of a budget build so I will take that into account.
So first off, I like the high creature count of the deck. Similar to my deck, I think I counted 8 creatures that are not dinos that will not hit with Gishath. Most of the non-dino creatures in my deck are there for utility/ramp purposes and seems like yours are filling similar roles. Personally, I am a little underwhelmed by Ilysian Caryatid, Llanowar Elves, and Ixalli's Lorekeeper and try to avoid anything with toughless less than 3 due to Marauding Raptor. I would encourage you to try out Kinjalli's Caller, Shaman of Forgotten Ways, and Intrepid Paleontologist as they provide a similar role but usually have something more than just adding mana/acceleration to the deck. You really need to consider Forerunner of the Empire. The tutor effect is great by itself but the ability to trigger your Enrage dinos is very powerful. Plus with the abundancy of 1/1 tokens in EDH, this is a board wipe for any creatures weaker than say 2 toughness. He is another great utility creature for dinosaur decks!
I like the dinos you included. I know I said I would suggest budget but Trapjaw Tyrant and Silverclad Ferocidons do work. Especially when you have the ability to trigger their Enrage ability multiple times per turn!
Your land count is very similar to mine, I did not count up all the ways you have to ramp up but see a lot of ways to do that via creatures, artifacts, sorceries, instants, etc. I was going to try adding Poetic Ingenuity into my deck as a way to add some additional treasure tokens in the early turns via swinging with smaller dinos to generate mana to cast Gishath. Can not suggest it 100% without trying it but I love the idea of it!
On the enchantment/artifact side, the only thing I would really suggest is adding Strionic Resonator. Similar to me, you are running enough triggered effects that this card will win you games. A good drop for it would be Descendants' Path. I ran that for a while and was just not impressed with the results. Maybe Aggravated Assault if you would like to swing multiple times...combos well with the Poetic Ingenuity!
FOr the Instants/Sorceries, my only suggestion is that with how common boardwipes and interactions are in EDH, I would suggest more single/mass protection. Flawless Maneuver is not to expensive and can be cast for free if Gishath is out. Clever Concealment is nice for those pesky mass exile spells as you can just phase out your creatures and if your deck is firing on all cylinders and you have a board presence, you can usually cast it for free as well!
Otherwise, looks pretty solid! You can tell you have a plan...cast Gishath quick...swing hard...raid dinos...repeat.
eliakimras on Jund Dragons
1 year ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
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Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
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If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
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If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
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Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
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Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
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You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
Icaruskid on Xenabro
2 years ago
All gas, no brakes! You even run Shaman of Forgotten Ways and Escape to the Wilds. Great choices! Looks like a fun deck to play to satisfy that big power creature craving.
Only card for your maybe board might be Dense Foliage.
Profet93 on Omnath, Locus of Elves
2 years ago
Beast Whisperer, Greater Good, Rancor, Sylvan Library, Tooth and Nail, The Great Henge, Harmonize, Life's Legacy, Beast Within, Berserk, Heroic Intervention, Momentous Fall, Return of the Wildspeaker, Shaman of Forgotten Ways, Somberwald Sage, Bane of Progress, Natural Order, Growing Rites of Itlimoc Flip
Kogla, the Titan Ape + Eternal Witness + Rude Awakening = Infinite mana
Tooth and Nail - Avenger of Zendikar + Regal Force = Draw lots of cards
Maze of Ith + Argothian Elder = Infinite green mana during combat (huge omnath).
Jett2112 on Dino Town
2 years ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
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