|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
Nissa's Triumph Discussion
1 month ago
After 3 years, I have finally updated this deck!!
Removed: Tireless Tracker , Greenwarden of Murasa , Godo, Bandit Warlord , Keen Sense , Snake Umbra , Swiftfoot Boots , Darksteel Plate , Champion's Helm , Wheel of Fate , Sword of Feast and Famine , Mage Slayer .. cant remember the other 2 lol.
Added: Zuran Orb , Abundance , Tectonic Reformation , Lightning Greaves , Praetor's Counsel , Nissa's Triumph , Lotus Cobra , Ramunap Excavator , Wayward Swordtooth , Nissa, Who Shakes the World , Wrenn and Six , Constant Mists , and Crop Rotation .
1 month ago
Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.
Rishkar's Expertise would also fit very well in here.
Ulvenwald Tracker is one of the few repeatable creature removal cards in green.
Surrak, the Hunt Caller is a great haste enabler.
Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.
Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.
2 months ago
2 months ago
2 months ago
In my version, I'm going to try Nissa, Who Shakes the World and Nissa's Triumph , because I already use Nissa, Vastwood Seer Flip and Nissa, Vital Force - Nissa's Triumph is sick if you have a Nissa Planeswalker out.. if only the lands went to the battlefield! Nissa, Who Shakes the World 's ultimate is nuts with Om-nom out! I also have Prismatic Omen in my version, so Nissa, Who Shakes the World 's extra forest mana static is that much better. If the Nissa planeswalker direction works well, I might just have to put Evolution Sage in.
TBH, I'm not sold on Wrenn and Six yet, he doesn't really protect himself if you get him in an opening draw, he comes in with low loyalty - he's more of a mid-game play... I'd rather have a ramp spell than him, tbh.. like Kodama's Reach - he mostly just keeps the Om-nom engine running, and there are other options that I think are better. Pulling him for a bust-the-game-wide-open card like Boundless Realms wouldn't be my first choice.. but give it a try!
2 months ago
3 months ago
3 months ago
Completely agree with that change RainbowF13 - the hexproof really is nice.
I'm just trying to think of ways to improve on this deck because so far the one thing I see is lacking, is a win con. So far, you can proliferate quite nicely and you can add +1/+1 counters on creatures. The way I see it, you have a couple of options -
- proliferate the existing creatures to be used for ETB effects and combat
- let each creature have a job - proliferate ETB's as chump blockers, combat-centric creatures to attack, passive ability creatures to continuously gain value from.
Each one of us has their own play style and mine personally likes to let each card have a purpose. Let's take Evolution Sage for example, this is your main proliferate engine and if this creature dies to combat then you will stop gaining value. Pollenbright Druid will gain value but only for one turn so after it has entered the battlefield, how do you continue to gain value from it? My choice in this scenario would be to protect my life total. Not making any direct suggestions here haha just trying to point out to know what you want to do with each of your creatures :)
Now on the note of Nissa, Who Shakes the World , you mentioned you couldn't find a necessary spot for her to make room for and remove some other cards. The double forest is a huge benefit, now doubt. What you may find useful in your deck is the -8 ability where you can search your library for any number of forests and put them onto the battlefield tapped. Here's a scenario - you have 3 creatures on the battlefield that have at least one +1/+1 counter on them and an Evolution Sage . When you -8 Nissa, each creature will get 9 +1/+1 counters on top of the existing ones. Another scenario is this (which may be something to consider looking into - I'm fiddling with a deck at the moment on Arena which I'll outline in the next section.) - you have 7 1/1 creature tokens on the battlefield, the -8 is ready but you have a Pledge of Unity and in hand, play that first, then -8 Nissa and now you have a very wide board to swing in with.
The thing is that Nissa will provide you with more value than you can know what to do with so my recommendation would be to save that for a different deck. Because you want this deck to be focused on wolves - you love the cards so build the best you can around it :) If you were to try and get value out of a card like Nissa you will be changing your deck around too much because I can say if it were me building one, it would have cards to proliferate and add +1/+1 counters like your own, but then have cards like Nissa's Triumph and District Guide , maybe even Circuitous Route to trigger more land proliferates from the Evolution Sage - You get enough and you can -8 Nissa after she ETB's (e.g. two sages on board, a land and District Guide in hand and you can -8 immediately). Finale of Glory and Divine Visitation would make the list too. But as I said, this would be a TOTALLY different theme/win con. A lot of useless information here but I mostly just wanted to point out what Nissa will be good at doing and what she would be better at doing which may be of some use to you in this deck should you wish to take out some cards which aren't as useful or if you want to build another deck.
If there is two things I'll leave you with as a suggestion for your current deck list is this - you have in your maybeboard Bond of Flourishing but I believe Vivien's Arkbow is one of the best draw engines in the new set and only a couple of dollars. You also mentioned you have no big creatures - Ghalta, Primal Hunger is a big creature that can be cast for VERY cheap and also only costs a few dollars. A Ghalta that has been exposed to the proliferate mechanic is bloody scary (especially if you find room for Nissa). Anyway, I think that will do for now! HAHA sorry for the essay but hope it's of some use to you! I'm loving watching this deck progress and excited to see what else you come up with!
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