Martyr of Frost

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra (DD2) Common
Coldsnap (CSP) Common

Combos Browse all

Martyr of Frost

Creature — Human Wizard

(2), Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays (X).

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Martyr of Frost Discussion

Pieguy396 on Sky Wizards

6 days ago

@Lumix1640 Hi there! I would love to explain how the deck works!

In the early game, you want to flood the board with some cheap Wizards - Sage of Epityr to give you some card selection (Evolving Wilds is here to shuffle away unwanted cards), Martyr of Frost as a cheap counterspell, Spellstutter Sprite for the same reason, etc., and then play a bomb threat like a Master of Waves to blow your opponents away. As you'll rarely be attacking with your 1/1 early Wizards, you can use them to draw cards with Sky Hussar, too.

Xica on Oh No! My Deck is Ruin(ator)ed!

1 month ago

Hello, from your post i just realized that i am not the only person who is tinkering with a deck built around Skaab Ruinator
So here is what ideas i came up with till now:

1# Build an all in deck with the best cheap mill spells, Hedron Crab, Minister of Inquiries, Shriekhorn (a few - as its sadly an artifact), Dream Twist, Contingency Plan - ad 3 playsets of "real" creatures Narcomoeba, Skaab Ruinator, Eternal Scourge - and a flex slot, that at the moment i fill with Stitchwing Skaab, but it could be Magus of the Bazaar.
The problem is that this version has obvious problems with stuff like Path to Exile, (and grave hate) despite being really fast.

2# Build a deck that abuses Gifts Ungiven with Skaab Ruinator as win condition (since this creature doesn't need slots devoted to Unburial Rites.
In such a shell Mulldrifter, Shriekmaw, Plaxmanta + Pit Keeper as a worse Snapcaster Mage would do well.
For turn one stuff like Siren Stormtamer/Martyr of Frost or stuff like Vampire Cutthroat would be ideal.

P.s.:Laboratory Maniac is a trap - for this deck.
There are alternatives that are a lot better - like Psychic Spiral + Mystic Retrieval which can work out of the graveyard, and mill the opponent out of nowhere.

the.beanpole on Bird Fish Delver

8 months ago

Sygg, River Cutthroat seems a little "cute" here. Only Copter and Delver turn it on. I'd cut it for something that provides more consistent advantage like Snapcaster Mage if that fits in your budget. There are also just other creatures that would seem to fit the theme better: Martyr of Frost, Mausoleum Wanderer (even just as a Force Spike that crews Smuggler's Copter), Augur of Bolas, Fathom Seer, Grimoire Thief, Stratus Dancer, or Wharf Infiltrator.

You could also just run Deprive. It's almost Counterspell (which is always good in mono-blue) and picking up an extra land that you can loot away with Baral on an otherwise empty hand if you need to can likely be useful.

dan98mg on Talrand and his drakes.

9 months ago

This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.

Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.

This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant

And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy  Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage

This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,

CthulhusNo1FavCultist on In the Name of the Law!

10 months ago

Treasure Cruise is completely awesome.

Master of Waves is great even if you don't have anything else on the battlefield. 4 power spread across two bodies is pretty neat. If you have one card out, then it's six power...

Voidmage Husher seems like it could get out of hand quickly.

Judge's Familiar/Martyr of Frost are counterspells on creatures.

Archwizard on Competitive Azami EDH

11 months ago

Before I begin I want you to ask yourself if you want to build this deck more control focused or extra turn focused. Each has their own upside, but in my opinion the control focused build is a lot more competitive and consistent. As a person who has been running Azami, Lady of Scrolls almost exclusively for about 2 years now and has piloted both Temporal Azami and Control Azami, I think I can say I know what I'm talking about. From the looks of this list currently, it looks like you're leaning more towards extra turns. Whatever you do, don't try to make your list into a hard control / extra turn hybrid because it won't work well.

Definite cuts you should make:

Arcanis the Omnipotent

Brine Elemental

Memnarch

Fatestitcher

Ertai, Wizard Adept

Tidespout Tyrant

Vesuvan Shapeshifter

Spelljack

Boseiju, Who Shelters All

Acquire

Bribery

Leyline of Anticipation

Treachery

Logic Knot

Grip of Amnesia

Spelltwine

Cards you may want to consider cutting once you make this list more competitive:

Kira, Great Glass-Spinner

Docent of Perfection  Flip

Teferi, Mage of Zhalfir

Sower of Temptation

Patron Wizard

Realmwright

Time Stretch

Voidmage Prodigy

Crucible of Worlds

Gilded Lotus

Ghost Quarter

Academy Ruins

Riptide Laboratory

Seat of the Synod

Tectonic Edge

Wasteland

Strip Mine

Reliquary Tower

Venser, Shaper Savant(cut this if you decide to go control focused)

Glen Elendra Archmage(cut this if you decide to go control focused)

Your Planeswalkers

Cards mentioned in the comments you should NOT run:

Temple Bell

Gauntlet of Power

Caged Sun

Expropriate

Blue Sun's Zenith (Only run this if you REALLY need an alternative wincon)

Stroke of Genius

Cards mentioned in the comments that you should run.

Jace, the Mind Sculptor (Only if you are going with a hard control build, not extra turn build)

Mental Misstep

Muddle the Mixture

Mana Crypt

Swan Song

Arcane Denial

Dispel (Flusterstorm is better, but still not bad)

Dig Through Time(For control focused list)

Fact or Fiction(For control focused list)

Cards that I think are good that you should run:

Flusterstorm

Dramatic reversal / Isochron Scepter combo

Jace, Vryn's Prodigy  Flip (More of a control based wizard)

Sensei's Divining Top

Scroll Rack

Sage of Epityr

Martyr of Frost

Cursecatcher

These are my suggestions for now, if you have any questions I'll be happy to explain.

PayOneLife on Azami, Wizard Artificier

1 year ago

Nice deck - brilliant name! +1 just for that :)

I run a $50ish budget Azami deck (to keep it casual enough for my play group) which is a blast, check it out if you get a chance:


Who Needs Paper When You've Got Cardboard?

Commander / EDH PayOneLife

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A few cards which I find to be very useful are Martyr of Frost, which is a great tempo card, and Vedalken Mastermind, which may not be able to hit opponent's stuff (like Crystal Shard) but has the benefit of being able to protect all of your stuff, like your combo pieces.

Turnabout is an incredibly powerful and versatile card - you can use it to tap out all your opponent's lands in their upkeep and basically Time Warp them, untap your lands for High Tide shenanigans (in fact as long as you have 4+ lands or mana rocks it nets you mana), tap out opponent's creatures for overrun type threats such as Craterhoof Behemoth, or untap all of your creatures for excellent card draw with Salami.

Mana Short is also a cheap pseudo Time Warp, I'm going to play test it soon.

Hope that helps.

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