Martyr of Frost

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Martyr of Frost

Creature — Human Wizard

, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .

king-saproling on i like draw card

3 weeks ago

Looks good. Personally I would make these swaps:

Kefnet the Mindful -> Apprentice Wizard
Teferi, Master of Time -> Vodalian Hexcatcher
Lorthos, the Tidemaker -> Ominous Seas
Stormtide Leviathan -> Atemsis, All-Seeing
Tidal Force -> Dramatic Reversal
Arcanis the Omnipotent -> Universal Automaton
solemn simulacrum -> Unstable Obelisk
burnished hart -> Relic of Legends
steel hellkite -> Martyr of Frost
Master of Winds -> Malevolent Hermit  Flip
cloudkin seer -> Voidmage Prodigy

Andramalech on Squee_Spirit_Guide

1 year ago

All right Squee_Spirit_Guide. It's time for the build-around challenge! When I crafted the list for Balaam__ I hand selected things I believed would interest them.

And without further ado, I introduce the "Martyr or Magus" challenge? Will you pick...

Martyr?

Magus?

So do these creatures intrigue you? We have plenty of options for building possibilities, but I'd like to hear your thoughts on other ideas if this falls short.

Daveslab2022 on Mono Blue Stompy!

2 years ago

There was a really sweet Mono-U Martyr deck that Greg Hatch played in Legacy. It was really cool. It featured Martyr of Frost as a fine counter spell, but the main draw was being able to play Sky Hussar. Note that he never actually cast this card. The deck utilized its ability, to tap two creatures in your upkeep, to maintain card advantage against opponents. Because it’s an activated ability they don’t even get to counter it! You just get to draw an extra card every turn! Another thing to note is if you have only 1 copy of this card in your hand, you can only draw 1 card. Even if you have 4 dudes to tap, you only get to activate this ability once per turn, per card. If you have two of this guy in your hand, and 4 dudes, you can draw 2.

I think that this setup is a little more reliable than Curious Obsession. It can be countered, they can kill your creature in response, etc.

I think you should just go for a sick tempo game plan and use cards like I mentioned above to find your finishers and protect yourself.

Suprek on Edric the Pied Pauper

4 years ago

Been a while since I updated this deck, but M20 has a new 2 drop evasion creature.

+1 Metropolis Sprite

-1 Martyr of Frost

dingusdingo on HOOOOOOONEY I'M HOOOOOOOOOME

4 years ago

drunksementhrowr We can discuss the deck here, or you're free to post on my profile!

The combo pieces have definitely seen some adjustments. The biggest change is the removal of Laboratory Maniac . Labman was high in CMC, and has no value outside the combo turn. Effectively, Labman is a complete dead draw if we aren't winning. This does mean that the self mill combo line has weakened, as Dread Return into labman on an empty library was a nice way to win. However, I think removing the labman line is correct. While it certainly can lead to wins, there are many parts during the line where you can be interrupted or have your win shut off. With our other lines, we can try another combo attempt later. The labman line is very all-in, once we have no cards in library we are either going to win the game or lose extremely soon. Labman also requires creatures in play, which we can't always guarantee, and a card that makes us draw, which we won't always have in hand.

To put it simply, it requires many deck slots, it does nothing besides win, its easy to shut off, and there is risk of a loss from doing it. I'm not saying labman is a bad combo by any means, but I think for this particular deck, adding consistency to the other combos is more important. Ad Nauseam acts as our most important win, and will let us assemble an infinite mana loop. After we have the loop, we use Lazav to copy and use Death Cultist or Bile Urchin to win. In the small amount of testing I've done on it, I like how it performs a bit better.

Some of the other cards offer support. Mindlash Sliver gives us a way to empty player hands, and protects our combo if we have infinite mana by discarding hand for everyone with Lazav. Martyr of Bones we can sacrifice for 0, which will let us mill out with infinite mana and Lazav, it also provides targeted grave hate which we can value time and again with Lazav. Martyr of Frost is a recurable effect with Lazav, which will help us with value in longer games. Unfortunately, we can't use the Martyr of Frost as a sac outlet to surveil with Lazav. Scheming Symmetry is another cheap tutor that does have a drawback, but the synergy with tutor to top to mill with surveil is strong.

The self mill lines have lost some extreme value without labman. However, we can choose to stop our self mill before we deck ourselves. Assembling the self mill combos is still strong, because we can Dread Return and copy with Lazav to recur an infinite mana combo. While our creature based combos require haste or an untap, the Orb + Alchemist combo can be used at the end step before our turn and we copy with Lazav so we can untap to combo, similar to how Ad Nauseam is played. Greaves + Cephalid has lost a lot of value though, and self milling somewhere between 30-80 cards it requires to assemble a combo in graveyard will not only make you a target but also telegraph the play. Considering removing the cephalid combo for deck space, but testing will reveal. I think the natural arc of this deck will bend towards replacing as many value cards with creatures as possible, and future printings will certainly draw our eyes.

I appreciate your interest in the deck and would love to hear about how it performs. Feel free to start an offshoot brew and replace some cards! I'm most curious to know how extra gas cards work in the build, and what you would replace for more gas. I hope this explanation helps a bit! After some more testing and brewing I will update the primer

Sanguinolency on My Mommy Azami

5 years ago

A few suggestions: Lighthouse Chronologist for some turn shenanigans. Vedalken AEthermage to tutor for wizards. Omniscience and Expropriate as finishers

Wizards that are staples in this deck are: Archaeomancer , Venser, Shaper Savant , Trinket Mage , Martyr of Frost , Sage of Epityr , Jace, Vryn's Prodigy  Flip, and Voidmage Prodigy

I'm not sure of your budget nor how competitive you want this deck to be, but Azami is a very VERY powerful build. If you want more suggestions, just ask.

Iliac on Whoever said Edric was aggro?

6 years ago

Chasm Skulker and Craterhoof Behemoth just seem likewin-more cards. By the time they're good enough to win, you should be winning through a huge mass of card advantage.

Martyr of Frost seems pretty eh, but I guess has potential to be sweet.

Reclamation Sage is worse than Manglehorn I'd think. Enchantments that are problems include... pillow forts? Just kill someone else then get enough cards to find a removal spell.

Krosan Grip is just a bad card. Nature's Claim? Or if you're worried about the life, Natural State should hit most things.

Spellbook is just a no. Like please dear god no.

I'm just going to assume you have the best options for the unblockable 1/1s, because there are a lot out there.

Archwizard on Fried Salami

6 years ago

IronBlackZepp I tend to disagree with the statement that Siren Stormtamer is the only good counter spell creature. In fact I'd go as far to say that it's probably the worst of the counterspell creatures that this deck plays in terms of cEDH. Cursecatcher and Martyr of Frost tend to be good at stopping early shenanigans, whereas Stormtamer's ability is generally most relevant when we have our commander. I also disagree with Intuition over Fact or Fiction. FoF is played in literally every other mono-blue deck. Intuition was at one point more playable in this list because I still played Mind Over Matter. Now that it has been cut there aren't really many good Intuition piles that are worth it. Other mono blue decks tend to play Intuition because they can recur things from their yard more easily like Jace, Vryn's Prodigy  Flip or they play more cards they can combo out with. I also don't know if Manifold Insights is worth it either, especially because of it's game by game variance. In a 3 player game it becomes a lot worse and I don't believe that wizards are worth cutting for it at this point in time. I don't think that your idea of cutting down to 8 wizards is bad necessarily, but you'll have to find replacements for them that will be efficient card draw or counter magic both of which aren't exactly abundant.

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