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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Joraga Bard
Creature — Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.








GoblinsBeatElves on Interesting Facts About MTG
3 years ago
Joraga Bard isn’t the only creature that has 4 subtypes. Seton's Scout also does (been errata-ed to a Centaur Druid Scout Archer)
TypicalTimmy on Interesting Facts About MTG
3 years ago
This thread is specifically made for interesting facts about MTG. If you know of anything you'd like to share, leave it here. :)
I just found out that Joraga Bard is apparently the only creature that currently has FOUR subtypes. Since the introduction of Bard as a subtype in The Forgotten Realms, a few cards have been updated to include Bard with them. Joraga Bard is one of them, as you can see here, on it's Gatherer page
Which means it now has 4 subtypes. :D To the best of my knowledge, without Changling, this is the first creature card to do so.
A few more interesting things I know:
- Angrath's name is a portmanteau of the words Anger and Wrath.
- Ghired is the same, but instead of emotional states of being his name is the combination of his colors - Green, White and Red.
- Elspeth, Knight-Errant was the first Planeswalker to introduce the idea of an Emblem, because her original printing gave a lot of confusion with the Judges. The confusion came from whether or not her last loyalty ability "remained" if she left the field. The argument was that on-field, she could act as an enchantment of sorts to modify the game, such as a permanent like Finest Hour. Once Finest Hour leaves play, so to does it's ability. But the argument was that it was supposed to be permanent, regardless of Elspeth being on field or not? So, emblems were created as a "token placeholder to modify the game".
GrimlockVIII on
Representation: List of Tribal Support in Pauper
3 years ago
Aight, so here's some pauper tribal stuff you're missing out on.
Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.
Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil
Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie
Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage
Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka
Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
legendofa on Adventures in the Forgotten Realms …
3 years ago
I'm going to complain a little more. I apologize.
Why are all the bards in Magic ? Yisan, the Wanderer Bard was kind of the trendsetter, and he's not especiallu D&D bard-ish. I can kind of forgive Elvish Bard and Joraga Bard since they're Elves.
Which of these describe traditional/stereotypical D&D bards?
Instinct driven, nature-centric, strong belief in destiny, physically powerful, focused on predator-prey interactions, minimalist
My answer is none. There is nothing about traditional D&D bards. They tend to fall into two broad categories, inspiring and manipulative. Inspiring would be -- Rally the Peasants , Outlaws' Merriment , Deafening Clarion , and Heartwarming Redemption are cards I would identify as showing this type of bard. Manipulative would be , with Beguiler of Wills , Besmirch , Role Reversal , and Captivating Crew as representative cards. Bards aren't nature characters. They can probably survive in the woods alone, but so can a paladin. Bards are , not .
MoGoose831 on
Make Zendikar Great Again | Tazri Ally Tribal EDH
7 years ago
You have an awesome list so far. I feel that there are a few great options you aren't including.
Hagra Diabolist is just evil! It can destroy an opponent or two in the same turn.
Ondu Cleric is just the opposite. It can raise your life quickly!
Highland Berserker is a savage!
Joraga Bard gives all of your allies vigilance!
Coat of Arms is a tribal deck staple.
Cover of Darkness gives all of your allies fear.
If you are having trouble with your cmc Belbe's Portal makes all your creatures a 3 drop. There is also Cryptic Gateway.
hoardofnotions on
The Family from Sea Gate.
8 years ago
Shard Convergence- worth it? maybe a Cultivate instead
Darksteel Ingot swap with Chromatic Lantern or Coalition Relic
Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons
Lurking Predators and Munda, Ambush Leader seem like best friends!
Captain's Claws makes ally tokens
Jwari Shapeshifter is the clone you want!
creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,
ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper
you could swap Marshal's Anthem for Patriarch's Bidding
also add Harsh Mercy
maybe cut the Overwhelming Stampede
libraryjoy on Ideas for musician cards
8 years ago
There are actually already a few musician cards in the game: Yisan, the Wanderer Bard, Elvish Piper, Piper's Melody, Satyr Piper, Talruum Piper, Elvish Bard, Joraga Bard, Druid Lyrist, Elvish Lyrist, Warbreak Trumpeter & my personal favorite: Devout Harpist. (Guess which instrument I play ;) ) Some of them seem similar to ideas you already have, but maybe you'll find some ideas from these.
GoldenDemon on
The Survivors
9 years ago
Intruder Alarm is also an infinite combo with Kiki-Jiki, Mirror Breaker and Splinter Twin, and you're already running Twin so you might as well keep it in. Since you've got Conspiracy, you might as well throw in the rest of the Twin package (Pestermite, Deceiver Exarch, Zealous Conscripts) for an optional combo kill.
As for cuts, which is probably your more pressing issue - brace yourself, this is going to be long.
The general rule of thumb is "my Allies should generate significant and immediate advantage when I play them." This means that all of the Allies that don't do anything except get bigger are out, and all of the random creatures that are just Allies are also out. Adaptive Automaton, Angelic Captain, Cliffhaven Vampire, Drana's Emissary (unless you wanted to throw in the Exquisite Blood/Sanguine Bond combo, which frankly I wouldn't bother with in this deck), Graypelt Hunter, Halimar Tidecaller (you're not running any Awaken cards, or a significant number of land creatures), Halimar Excavator, Joraga Bard, Kazandu Blademaster, Kor Bladewhirl, Kor Entanglers, Highland Berserker, Joraga Auxiliary, Makindi Patrol, Serene Steward, Tajuru Beastmaster, Ondu Champion, Umara Raptor, Veteran Warleader, Vastwood Animist, and Zada, Hedron Grinder can all safely go.
Noyan Dar, Roil Shaper is not adequately supported in this deck, and doesn't really further its design goals, so imo you can cut him. Most of the other random value creatures just aren't worth it either - Dragonmaster Outcast, Felidar Sovereign, Kazuul, Tyrant of the Cliffs, Maelstrom Archangel, Thada Adel, Acquisitor, and Wrexial, the Risen Deep may be sweet cards, and arguably flavor wins, but, like...the deck right now is trying to do too many different things.
Abzan Ascendancy, Jeskai Ascendancy, Mardu Ascendancy, and Sultai Ascendancy don't do your deck any real good. Ditto Archmage Ascension and Bloodchief Ascension (again, unless you wanted to include it as a combo piece) - they're strong cards, but they're build-arounds, and IMO this deck doesn't have the space to build around them.
Lightmine Field, Levitation, Retreat to Kazandu, Trailblazer's Boots, and all of the Quests are also, IMO, not strong enough.
Prismatic Omen + Last Stand is cute, but I'd just cut Last Stand. Throw in a Chromatic Lantern to double up on the mana-fixing effect, though. It's a must for any 3+-color deck. Since you are running Omen, though, you might as well run Valakut, the Molten Pinnacle, Emeria, The Sky Ruin, and Cabal Coffers (probably also Urborg, Tomb of Yawgmoth).
Shard Convergence doesn't actually accelerate your mana, it just draws you a bunch of lands that you then have to play one at a time. I'd say cut it - really, I'd say "replace it with actual ramp spells, like Cultivate, Kodama's Reach, Skyshroud Claim, and Sol Ring."
Realms Uncharted, same criticism - it gives your opponents choices, and it doesn't actually accelerate your mana production.