GoblinsBeatElves Deckling

Hello everyone! I have been playing Magic for about 3 years now, and mostly play casually with friends. That said, I still understand what decks are used in certain formats and other things about the MTG community. If you’ve seen any of my decks, they are all under $100, with the exception of a couple joke decks. So suggestions are welcome, but please don’t suggest a play set of Jace the Mind Sculptor or Snapcaster Mage.

When I was 11, I went to a trading card camp during a week in the summer. There, I learned how to play MTG, and I was interested from the start. I got my first deck and 500 random cards shortly after.(Before this, I could only play Pokémon TCG. I still can, I would just be terrible at it now).
When I was 10, and I still played Pokémon, I didn’t know what MTG was yet. I found a Stormfront Pegasus in a closet somewhere, and was utterly confused. What were those little numbers in the corner? How did it attack? Where was its HP? I didn’t understand it. My first rare was a foil Mayor of Avabruck  Flip, which inspired me to make my first deck, werewolves. My first mythic was a Medomai the Ageless.
Favorite:

Color:

Favorite:

2:

3:

4:

Least Favorite:

Although Red is my favorite color and White is my least favorite, I’ll play any colors if I have a (preferably tribal) deck with a good strategy in those colors.

Color Combinations:

(Red)

(Gruul)

(Naya)

Formats:

The only format I really follow is Modern, but I’ll occasionally look at EDH or Standard decks. Of course, as I only play casually myself, Casual Multiplayer would be my favorite.

Card: Krenko, Mob Boss

Tribe: Goblins. (Werewolves, Dragons, Minotaurs, and Vampires are shortly after).

Combo: Gilder Bairn+Paradise Mantle+Training Grounds

This isn’t an instant win combo. I don’t particularly like instant win combos, because everyone knows why they are and has a way to deal with them. This is a more unexpected combo, not known by many people. I also like it because it has many ways it could work: Infinite loyalty counters on Jace TMS, infinite charge counters on Umezawa's Jitte, Aether Vial, or Darksteel Reactor, or Pentad Prism, infinite +1/+1 counters on a Primordial Hydra, infinite card draw with Vexing Sphinx, etc. See my deck Emrakul Turn 4! (Insane Combo) for inspiration.

If you are ever looking through my decks and you wonder “Why are there so little discard and burn and control decks”, it’s because I play multiplayer. In casual games with my friends, we play multiplayer a lot. It means that decks based on expending all of your resources fast, on one person, like Burn, are rendered very weak. If you expend everything you have on one person, four others will come in and destroy you. It changes what cards are good, as well. Vicious Conquistador might be one of the better one drops, because draining everyone can be strong. If you try to play Aggro, it’s hard to attack with everything at one person because others will attack you. This is why most of my decks are creature based (because it is very difficult to control four different opponents with either control or discard), and why my decks might seem different.

Well, thanks for reading. Feel free to friend me or ask me questions or anything.

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Oh, yeah, that makes perfect sense now. I guessed I must have missed the part about the Madcap Experiment being the tutor for the Emperion.

October 22, 2018 9:34 p.m.

I’m confused here. You say that Bring to Light can fetch out Platinum Emperion, yet its converted mana cost is 8. So, you would have to cast Bring to Light with 8 colors of mana, since it has converge... Last time I checked, there weren’t 8 colors in MTG. Am I missing something here, or does that not work?

I like the concept of the the deck other than that.

October 21, 2018 9:14 p.m.

Said on Zinrokhs - The ......

#3

dusterGGG, that’s because (for some reason), he has green set in exclude colors, so it doesn’t show up on his color pie. Nice deck other than that, though!

October 21, 2018 11:39 a.m.

Said on Ellie's Saprolings...

#4

Hey, nice deck! This seems pretty good, as far as saprolings go. One thing, you say you’re going to be saving up for fetches and shock lands, could Fortified Village be good until then? You play 4 Canopy Vista and 14 Forests (10 if you put Fortified Village in), so you could easily make it work, and you can get a play set for $3-4! Other than that, I like the deck! Nice job!

October 21, 2018 6:54 a.m.

Said on What is the ......

#5

Yeah, I would agree with what Pieguy396 said. Hazoret's Monument reduces the Ignus’s cost by 1, getting you infinite mana and filtering with the ability of it, so you could find a Grapeshot or Banefire or something.

October 20, 2018 5:59 p.m.

Said on Mono-Red Dragons...

#6

Would Generator Servant be better than Catalyst Elemental here? It gives haste, and comes down a turn earlier. It doesn’t really matter that it can’t be sacced the turn you play it, if you did that with Catalyst Elemental, you would just lose a mana. Then again, Catalyst provides colored mana, so... whichever you prefer, I guess. Also, it feels like Doublecast might be slightly out of place here, since you only have 6 other instants. You could consider adding some dragon in place of that, but again, that’s your choice. If you need any inspiration or ideas, here’s my dragon deck: Kill It With Fire! (Tribal Dragons). Good luck with this deck!

October 20, 2018 3:20 p.m.

Said on Kill It With ......

#7

Félix-Antoine, thanks for the suggestions. I don’t know if you’ve read my profile or seen any of my other decks, but I build budget, and my cap is about $80. I think that splashing another in general would put the deck above that limit, so I’ve thought about splashing in the past, but refrained from doing it. I would say that yes, red dragons on their own would be weak, because on their own they have almost nothing early game. That being said, I have ways to speed up dragons so I can have time to play them. There’s a lot of ramp here, with playsets of both Sol Ring and Dragonlord's Servant, so the speed isn’t really an issue. Second, I don’t know if you’ve ever played multiplayer, but do you know how hard it is to control 4 different people at once? That’s the reason why I don’t, and never have played control. Based on that, Inwould say that, at least for multiplayer, Subterranean Tremors is a much better spell, as it hits everyone’s early game creatures, rather than just one person. So, I don’t mean to sound rude or anything, but it is probably better than the spells you have suggested, just for multiplayer at least. In 1 v 1 matches, I might take your advice, but in multiplayer, that might just hinder me. Also, if I really need that creature removal from Royal Assassin, I have Spit Flame to cover that base. So many thanks for the suggestions, but I think I’m going to have to pass on those specific ones. However, I will certainly think about adding a little bit more controlling elements into the deck. Good luck with your own deck, and Happy Deckbuilding!

October 20, 2018 7:14 a.m.

You’re welcome! I can see what you’re saying, that you want early game spells to control the board, and wizards as more of a late game plan. Well, good luck with the deck!

October 20, 2018 6:55 a.m.

Any consideration for Sage of Epityr? He’s a nice early game wizard that lets you control your draws. Siren Stormtamer is also a Wizard, and is good at protecting your other wizards.

October 19, 2018 5:10 p.m.

Bolas’ Command

Choose 2:

  • Target opponent reveals their hand. You choose a no land card from it. That player exiles that card

  • Target player sacrifices a non land permanent, then sacrifices a land.

  • Bolas’ Command deals 5 damage to target creature you don’t control.

  • Gain control of target creature card with converted mana cost 3 or less


There. Tried to put stuff there that Bolas would do.

Make another Command from the C16 commanders, following the rules of DemonDragonJ’s challenge above.

October 17, 2018 9:23 p.m.

Said on 2048 rogues...

#11

Hey, love the idea of this deck. I’ve also built a couple 2048 decks, and I’ve seen that rogue tribal list you’re talking about, so this is like the best of both worlds. One point: you probably have too many lands in here. This deck has a curve that goes up to 3 (assuming you can cast prowl costs), so you would need about 20 for 60 cards, which scales to 13 for a 40 card deck. Due to that, I would suggest cutting 3 lands, and adding 3 Triton Shorestalker so you can trigger prowl more consistently. Other than that, like the deck, +1 from me.

October 15, 2018 8:11 p.m.

Hello, I have also been making a few 2048 decks, and I like this deck! One point I do have to make, though, is that you may actually be playing too many lands. I did the math and ratios, and, assuming that a 60 card deck would want to play 19-23 lands, a 40 card deck should be playing 13-15. Especially with a fairly aggressive curve such as this one, I think you could get away with cuttting 1 or 2 lands and replacing them with other spells. I like the deck, nice idea!

October 15, 2018 7:59 p.m.

Said on White Heroic Auras...

#13

You’re welcome! I see your reasoning behind Emerge Unscathed, and that might actually be better in this deck.

October 12, 2018 7:40 a.m.

Said on White Heroic Auras...

#14

I would say Brave the Elements is better than Emerge Unscathed, since it protects all your creatures. Does the rebound matter to you at all? I would also suggest Kor Spiritdancer, and it gives you card advantage and gets huge with a couple auras on it.

October 12, 2018 6:22 a.m.

Said on Red Death - ......

#15

I personally like Satyr Firedancer as far as Burn creatures go. Gives you free creature removal when you burn. Guttersnipe is also very powerful, and both are under a dollar, so they might be worthy of consideration.

October 8, 2018 8:46 p.m.

Said on Crucio...

#16

You’re welcome! I can see what your saying, that you want to have some creatures with a bit more power for matches that go into later games. Maybe you could take out just 1 or 2 Storm Sculptors for a couple Triton Shorestalkerss or Gudul Lurkers. That would mean that you would get some more early drops, but also have a decent chance at drawing into a Sculptor later game.

October 7, 2018 3:36 p.m.

Said on Crucio...

#17

Storm Sculptor seems a bit slow as a four drop. Any love for Triton Shorestalker? Your choice, but it could be something to consider. Gudul Lurker is also an unblockable one-drop, so that could be considered as well. Maybe you could use Bonesplitter or Darksteel Axe for more damage from your unblockable creatures? Anyway, nice deck, I like the idea of it.

October 7, 2018 1:36 p.m.

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Finished Decks 65
Prototype Decks 40
Drafts 0
Playing since Kaladesh
Avg. deck rating 2.00
T/O Rank 80
Helper Rank 483
Favorite formats Modern, Casual
Good Card Suggestions 2
Last activity 16 hours
Joined 6 months