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October 22, 2018 9:34 p.m.
I’m confused here. You say that Bring to Light can fetch out Platinum Emperion, yet its converted mana cost is 8. So, you would have to cast Bring to Light with 8 colors of mana, since it has converge... Last time I checked, there weren’t 8 colors in MTG. Am I missing something here, or does that not work?
I like the concept of the the deck other than that.
October 21, 2018 9:14 p.m.
dusterGGG, that’s because (for some reason), he has green set in exclude colors, so it doesn’t show up on his color pie. Nice deck other than that, though!
October 21, 2018 11:39 a.m.
Hey, nice deck! This seems pretty good, as far as saprolings go. One thing, you say you’re going to be saving up for fetches and shock lands, could Fortified Village be good until then? You play 4 Canopy Vista and 14 Forests (10 if you put Fortified Village in), so you could easily make it work, and you can get a play set for $3-4! Other than that, I like the deck! Nice job!
October 21, 2018 6:54 a.m.
Yeah, I would agree with what said. Hazoret's Monument reduces the Ignus’s cost by 1, getting you infinite mana and filtering with the ability of it, so you could find a Grapeshot or Banefire or something.
October 20, 2018 5:59 p.m.
Would Generator Servant be better than Catalyst Elemental here? It gives haste, and comes down a turn earlier. It doesn’t really matter that it can’t be sacced the turn you play it, if you did that with Catalyst Elemental, you would just lose a mana. Then again, Catalyst provides colored mana, so... whichever you prefer, I guess. Also, it feels like Doublecast might be slightly out of place here, since you only have 6 other instants. You could consider adding some dragon in place of that, but again, that’s your choice. If you need any inspiration or ideas, here’s my dragon deck: Kill It With Fire! (Tribal Dragons). Good luck with this deck!
October 20, 2018 3:20 p.m.
Félix-Antoine, thanks for the suggestions. I don’t know if you’ve read my profile or seen any of my other decks, but I build budget, and my cap is about $80. I think that splashing another in general would put the deck above that limit, so I’ve thought about splashing in the past, but refrained from doing it. I would say that yes, red dragons on their own would be weak, because on their own they have almost nothing early game. That being said, I have ways to speed up dragons so I can have time to play them. There’s a lot of ramp here, with playsets of both Sol Ring and Dragonlord's Servant, so the speed isn’t really an issue. Second, I don’t know if you’ve ever played multiplayer, but do you know how hard it is to control 4 different people at once? That’s the reason why I don’t, and never have played control. Based on that, Inwould say that, at least for multiplayer, Subterranean Tremors is a much better spell, as it hits everyone’s early game creatures, rather than just one person. So, I don’t mean to sound rude or anything, but it is probably better than the spells you have suggested, just for multiplayer at least. In 1 v 1 matches, I might take your advice, but in multiplayer, that might just hinder me. Also, if I really need that creature removal from Royal Assassin, I have Spit Flame to cover that base. So many thanks for the suggestions, but I think I’m going to have to pass on those specific ones. However, I will certainly think about adding a little bit more controlling elements into the deck. Good luck with your own deck, and Happy Deckbuilding!
October 20, 2018 7:14 a.m.
You’re welcome! I can see what you’re saying, that you want early game spells to control the board, and wizards as more of a late game plan. Well, good luck with the deck!
October 20, 2018 6:55 a.m.
October 19, 2018 5:10 p.m.
Target opponent reveals their hand. You choose a no land card from it. That player exiles that card
Target player sacrifices a non land permanent, then sacrifices a land.
Bolas’ Command deals 5 damage to target creature you don’t control.
Gain control of target creature card with converted mana cost 3 or less
There. Tried to put stuff there that Bolas would do.
Make another Command from the C16 commanders, following the rules of DemonDragonJ’s challenge above.
October 17, 2018 9:23 p.m.
Hey, love the idea of this deck. I’ve also built a couple 2048 decks, and I’ve seen that rogue tribal list you’re talking about, so this is like the best of both worlds. One point: you probably have too many lands in here. This deck has a curve that goes up to 3 (assuming you can cast prowl costs), so you would need about 20 for 60 cards, which scales to 13 for a 40 card deck. Due to that, I would suggest cutting 3 lands, and adding 3 Triton Shorestalker so you can trigger prowl more consistently. Other than that, like the deck, +1 from me.
October 15, 2018 8:11 p.m.
Hello, I have also been making a few 2048 decks, and I like this deck! One point I do have to make, though, is that you may actually be playing too many lands. I did the math and ratios, and, assuming that a 60 card deck would want to play 19-23 lands, a 40 card deck should be playing 13-15. Especially with a fairly aggressive curve such as this one, I think you could get away with cuttting 1 or 2 lands and replacing them with other spells. I like the deck, nice idea!
October 15, 2018 7:59 p.m.
You’re welcome! I see your reasoning behind Emerge Unscathed, and that might actually be better in this deck.
October 12, 2018 7:40 a.m.
I would say Brave the Elements is better than Emerge Unscathed, since it protects all your creatures. Does the rebound matter to you at all? I would also suggest Kor Spiritdancer, and it gives you card advantage and gets huge with a couple auras on it.
October 12, 2018 6:22 a.m.
I personally like Satyr Firedancer as far as Burn creatures go. Gives you free creature removal when you burn. Guttersnipe is also very powerful, and both are under a dollar, so they might be worthy of consideration.
October 8, 2018 8:46 p.m.
You’re welcome! I can see what your saying, that you want to have some creatures with a bit more power for matches that go into later games. Maybe you could take out just 1 or 2 Storm Sculptors for a couple Triton Shorestalkerss or Gudul Lurkers. That would mean that you would get some more early drops, but also have a decent chance at drawing into a Sculptor later game.
October 7, 2018 3:36 p.m.
Storm Sculptor seems a bit slow as a four drop. Any love for Triton Shorestalker? Your choice, but it could be something to consider. Gudul Lurker is also an unblockable one-drop, so that could be considered as well. Maybe you could use Bonesplitter or Darksteel Axe for more damage from your unblockable creatures? Anyway, nice deck, I like the idea of it.
October 7, 2018 1:36 p.m.
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|Avg. deck rating||2.00|
|Favorite formats||Modern, Casual|
|Good Card Suggestions||2|
|Last activity||16 hours|