Faerie Trickery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Common

Combos Browse all

Faerie Trickery

Tribal Instant — Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Faerie Trickery Discussion

FLATSO99 on Baral help

6 days ago

Hello SMASHER101 I have looked at your decklist and have a couple of suggestions for cuts/swaps:)

First Opt could be cut for Preordain as it's just better all around.

As for counterspells I think the following could go:

Dismiss, Exclude, Essence Scatter, Faerie Trickery, Logic Knot, and Spell Crumple these counterspells are just not very powerful and seeing as you have so many in your deck cutting six would barely hurt your ability to counter masses of spells.

Dragonlord's Prerogative could go as its ability is a bit underwhelming.

Nagging Thoughts and Capsize are also possible cuts.

Hope this helps happy tapping:)

cango35 on How to Lose Friends and Infuriate People.. for $99

1 month ago

If I should go ahead and actually build it, I will share my experience with the deck. I thought I might have overlooked some synergy with Faerie Trickery.

Concerning Counterflux: It is indeed pretty color intensive in a deck that uses red as a splash color only. Playing mono blue counters might be the better choice in terms of consistency as you have pointed out. Since my meta is quite control heavy, I might give it a shot nonetheless.

cango35 on How to Lose Friends and Infuriate People.. for $99

1 month ago

Gift of Immortality is currently around 5-10 cents on Cardmarket. I really love this build and am considering building it myself.

What is your opinion on replacing Faerie Trickery with something like Counterflux?

Mokan on Baral, Chief of Counters

5 months ago

By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.

Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD

Happy brewing!!

enpc on Endless Red Tape: GAAIV EDH (*100% COMP) (*DOM)

5 months ago

What I mean is that in compettive circles where most decks have a lot of tutors, exiling a card is much better than putting it back into an opponent's library, only for them to re-tutor it. Short of a few cards, exiling is a much more permanent way of dealing with a threat. But I hear you on cost reduction. There is also Faerie Trickery which does not have the same drawback and unless you're playing against an Oona, Queen of the Fae deck or against a Bitterblossom you shouldn't have an issue.

I still don't agree with your assesment on Chancery. If it were a land which just entered untapped it would produce the same effect as bouncing a land (as in you get mana then and there). It may be ok mid game, but it can completely stuff up an early game hand and can force you to mulligan an otherwise playable hand, effectively counting as acrd disadvantage. The drawback greatly outweighs the benefit of a few niche situations. Especially for a stax deck which aims to get a lockdown set up early, the first few plays are vital in shutting down opponents.

He_Who_Hungers on A Midsummer Night's Nightmare

6 months ago

Actually I meant Faerie Trickery instead of Familiar's Ruse... Stay within the theme ;)

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