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Tribal Instant — Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Faerie Trickery Discussion
5 days ago
good card for them to replace are :High Tide, Distant Melody, Airborne Aid, Shared Discovery, Mizzium Skin, Gigadrowse, Sage's Row Denizen, Rhystic Study, any of the cantrips. theres a bit of protection, control and card draw. but i suggest you take out Sudden Storm, Aerial Formation, Piracy Charm, Hubris, Jace's Scrutiny, Refocus, Reach Through Mists, Tidal Bore. for more useful cards like Gush, Hoodwink, Man-o'-War, Snap, Volrath's Curse, Relic of Progenitus and more counters like Dream Fracture, Faerie Trickery, Arcane Denial, Logic Knot oh and See Beyond seems like a good enough hand filter.
1 month ago
FrasierC alright can definitely help you out here. There is an amazing combo with Niv-Mizzet that essentially lets you win on the spot, however the damage Niv does is limited only to the amount of cards you have in your library. The key cards are Curiosity and Ophidian Eye, once that enchants Niv it starts going back and forth in accumulating card draw for you. Now the problem here is that you will most likely playing in pods of 4 so if everyone is at perfect life when this goes off that means you have to deal 120 points of damage, but you only have let's say 70 cards left in your library that's 50 more cards you have to draw. The solution to this is cards like Time Reversal which let's you shuffle your hand and grave back, and retriggering Niv to draw your deck again.
Now you know the combo, here are some budget card suggestions that you can fill up your deck with:
These cards aren't to expensive and for their cost it does exactly what you need them to do.
Card Draw/Refill/Niv Synergy:
These cards are for the synergy with Niv as well as early game card draw to refill your hand or can be used in conjunction with Niv and Curiosity/Ophidian Eye.
Hope that helps!
1 month ago
and consider replacing with: Spellstutter Sprite, Sentinels of Glen Elendra, Nightveil Sprite, Nightshade Stinger, Mistbind Clique, Latchkey Faerie, Knacksaw Clique, Inspired Sprite, Glen Elendra Archmage, Fencer Clique, Faerie Trickery, Faerie Impostor, Faerie Artisans, Cloud of Faeries
3 months ago
Hello SMASHER101 I have looked at your decklist and have a couple of suggestions for cuts/swaps:)
As for counterspells I think the following could go:
Dismiss, Exclude, Essence Scatter, Faerie Trickery, Logic Knot, and Spell Crumple these counterspells are just not very powerful and seeing as you have so many in your deck cutting six would barely hurt your ability to counter masses of spells.
Dragonlord's Prerogative could go as its ability is a bit underwhelming.
Hope this helps happy tapping:)
3 months ago
If I should go ahead and actually build it, I will share my experience with the deck. I thought I might have overlooked some synergy with Faerie Trickery.
Concerning Counterflux: It is indeed pretty color intensive in a deck that uses red as a splash color only. Playing mono blue counters might be the better choice in terms of consistency as you have pointed out. Since my meta is quite control heavy, I might give it a shot nonetheless.
3 months ago
3 months ago
Gift of Immortality is currently around 5-10 cents on Cardmarket. I really love this build and am considering building it myself.
7 months ago
By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.
Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD