Drana's Chosen

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Tokens

Drana's Chosen

Creature — Vampire Shaman Ally

Cohort, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.

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Drana's Chosen Discussion

dotytron on Hi Meta, my name is Allies... It's been a while.

4 months ago

Spawnbinder MageorDrana's Chosen would fit better than the Aethersphere Harvester for attackers/ more allies

Collective Effort would also work to tap your guys, but for more utility

Pressure Point and Expose Evil could work too, albeit strangely

hoardofnotions on saskia allies

5 months ago

Makindi Aeronaut dosen't seem strong enough

Ondu War Cleric not strong enough

Sylvan Advocate not good enough for commander

Drana's Emissary not strong enough

Heartbeat of Spring wayyyy to risky

Vampire Envoy not strong enough

Veteran Warleader too all in, no etb not good enough

Drana's Chosen too slow

Goblin Freerunner not strong enough

Odric, Lunarch Marshal out of place i think

Munda's Vanguard cohort dosen't seem strong or fast enough for commander

Shatterskull Recruit dosen't do enough

Tajuru Pathwarden dosen't do enough

Angel of Renewal not strong enough

Tajuru Beastmaster too expensive for effect

Possible adds

all your cards in the maybeboard are good, except for Kazandu Blademaster and Riptide Replicator

I think you you add some board wipes, card draw, and recursion.

just do a gatherer.magic.com search for allies.

hoardofnotions on The Family from Sea Gate.

6 months ago

Shard Convergence- worth it? maybe a Cultivate instead

Darksteel Ingot swap with Chromatic Lantern or Coalition Relic

Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons

Lurking Predators and Munda, Ambush Leader seem like best friends!

Captain's Claws makes ally tokens

Jwari Shapeshifter is the clone you want!

creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,

ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper

you could swap Marshal's Anthem for Patriarch's Bidding

also add Harsh Mercy

maybe cut the Overwhelming Stampede

viperfang4 on Orzhov vampire/ally lifegain

8 months ago

Take out 1 Kambal, Consul of Allocation and Drana's Chosen (it's not really doing that much) and put in 2 Bloodbond Vampire. I don't think Diabolic Tutor is worth it, put in 2 March from the Tomb. While Aerial Responder is good, it would be better to add 3 Always Watching . Get rid of Bound by Moonsilver and put in 1 more Kalastria Healer and another Anguished Unmaking. Also consider running Ally Encampment in your lands.

Falzar235 on *Your pain....My gain...!!!!*

10 months ago

To go with the theme, definitely Vampiric Tutor but also maybe put in card draw stuff in blue if you're going to use Oloro, I.E. Impulse, Brainstorm, Thought Reflection, Drogskol Reaver (kinda looks like a vampire spirit in my opinion), Cyclonic Rift (for control purposes / if you're being overwhelmed or maybe to finish), and maybe more kill spells to activite abilities so Malicious Affliction, Doom Blade, Go for the Throat, Rend Flesh, and Hex. Also other interesting annoying things would be include Reanimate, Exhume, Dread Return, and Mirko Vosk, Mind Drinker to bring back dead stuff or Mirko Vosk will just wreck green ramp decks that have pulled out a ton of lands but also have evasion unlike Drana's Chosen which also will probably not get her effect to activate often. If you don't want those maybe look into Markov Crusader or Markov Patrician or Markov Dreadknight as alternatives for some of the ally vampires since they're strong if all are out together but alone there are better options. Except Drana, she doesn't need allies to work.

DaringApprentice on Tazri's Allied Goon Squad ☣ (Ally Tribal)

1 year ago

Sounds like a good plan to me, Drana's Chosen definitely isn't necessary. Another benefit of Planar Guide over Ghostway (besides the fact that he affects your opponents' creatures as well as your own) is that he might not be countered as readily, and he can act as removal bait or as a chump blocker, but if I had the cash, I'd probably run both in my ETB-focused Alesha, Who Smiles at Death.

Ah ok, I totally overlooked the fact that you have the lairs in the Maybe list; however, I think you are missing Darigaaz's Caldera. There's definitely a trade-off between fast and slow mana. It may be too slow to run both sets of Shard-colored lands, along with the other slow lands, but it really depends on how fast you want to play this deck, and how fast you'll need to respond to your opponents.

Optimator on Tazri's Allied Goon Squad ☣ (Ally Tribal)

1 year ago

GobboE, Thanks again for the great advice! I own a metric crapload of the Panorama fetches (Jund Panorama, for instance). Would you recommend those for mana-fixing in this deck? I also own a bunch of each of the Obelisks (Obelisk of Esper, etc). I'm leery of the tri-land sac cards like Geothermal Crevice. They don't seem as optimal but I'm no expert and my M:TG instincts aren't fully developed. I could add Guildgates and the Lifelands but they're all tapped upon entry. I heard one shouldn't have a majority of one's lands be slow but I'm willing to defer to veterans' judgement on the subject. Would you recommend a set of the bounce lands (Rakdos Carnarium, etc)? Banners, cluestones, signets?

I want a Harabaz Druid, for instance, but it won't be in the 1.0 version of the deck for budget reasons but will find its way in quite early on, I'm sure. It's just too good and $6 isn't the end of the world. I mean, I'm scraping together couch change for this month's rent but by the time I build this deck that won't be a thing ;)

The Orchards are on my short-list, Lotus Vale perhaps, Ancient Ziggurat for sure, Gemstone Mine is a little pricey, City of Brass would work well I believe, Unknown Shores seems legit, Mana Confluence is pricey but a candidate, Mirrodin's Core seems okay, Springjack Pasture seems funny but isn't blowing me away, Thran Quarry would be good but it's a little up there in price for me, and likewise for Undiscovered Paradise.

Henge of Ramos seems outdated, Tendo Ice Bridge is too expensive, Reflecting Pool seems like it won't help me much and is expensive to boot, Archaeological Dig seems meh, same for Forsaken City, Rainbow Vale, School of the Unseen, and Tarnished Citadel.

Plenty of fixing rocks out there I suppose. Would you recommend those? Coalition Relic is a no-brainer but out of the initial budget, ditto for Gilded Lotus but more so, Khalni Gem maybe, $Lotus Bloom$, Lotus Blossom on the other hand seems neat, Prophetic Prism seems nice and is cheaper than Mana Prism (but doesn't give a colorless for free), Phyrexian Lens seems okay, Prismatic Lens is cheap, Spectral Searchlight seems okay too, Springleaf Drum might be all right,

Mana Cylix, Chromatic Star, Chromatic Sphere, Pentad Prism, Sphere of the Suns, Standing Stones, Terrarion all seem meh.

Paradise Mantle?

Some five-color decks I've seen utilize a lot of Green spells like Dawn's Reflection, Divergent Growth, Fertile Ground, $Food Chain$, Manamorphose, Metamorphosis, Multani's Harmony, Overlaid Terrain, $Prismatic Omen$, Trace of Abundance, Utopia Sprawl, and Utopia Vow. Might be a good idea to include a few, huh.

Such an intricate dance...

Balancing lands vs fetches vs rocks vs spells is tricky! I might have to do some guess-and-check once the deck is build in the meatspace.

The two cards you recommended are excelent for this deck and even my Goblin deck so consider them strongly considered. I was trying to keep all un-owned cards under a dollar for the 1.0 version but those are both cheap and brilliant so if they don't go into the initial build they will be in the very first wave of upgrades. I can't thank you enough for all of your assistance.


DaringApprentice, excellent suggestions. My newb-ass didn't even now about Captain's Claws. Drana's Chosen is dope too. I might leave her out for the initial build and see if I need the beef. Planar Guide is one I hadn't seen before, too. Cheaper than Ghostaway, that's for true.

I initially had all the Lairs in the deck (you may notice they're all in the Maybe list) but I was worried about having too many slow lands. I'll probably buy a set anyway and experiment with them. Thanks for reminding me. Mana-fixing vs slow mana... a hard debate when working with a budget deck! Do y'all think it's worth it? Thanks for your suggestions!

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