Drana's Chosen


Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all


Drana's Chosen

Creature — Vampire Shaman Ally

Cohort, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.

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Drana's Chosen Discussion

Firebones675 on Sek'kuar, Shaman Tribal Synergy

1 month ago

Looks pretty good! Here are a couple of things that come to mind:

You only have a few ally cards in the deck. As a result I'm worried that the ones that require multiple allies to be in play to be useful such as Agadeem Occultist and Drana's Chosen will often times not be as relevent as you hope. If you're not planning on adding other allies, i'd probably cut them. Additionally, I saw you put a combo with drana's chosen in the description but i don't understand how it works (it's possible i'm just missing something though). Assuming you had a sac outlet and either a second thornbite staff or Conspiracy (to make the tokens also be allies), i could see it working but since the staff only untaps one creature and you need to tap two allies to make a token (the chosen and another ally), you appear to be limited by the amount of allies already in play.

Here are a few other shamans you might want to consider: Leaf-Crowned Elder, Oracle of Mul Daya, Mazirek, Kraul Death Priest

multimedia on Suns_Champion

3 months ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.

ThallionDarkshine on IntruZur Alarm | Zur EDH

3 months ago

I second the suggestion of the talismans and Fellwar Stone, since ramping out a t3 Zur is always nice. I'm not a huge fan of Stern Mentor as a tap outlet, since it doesn't get around summoning sickness like most of the others, and is very slow. In addition, it feels like you may be overcommiting to the Stonybrook Schoolmaster combos. I would consider adding some more free sac outlets, since they not only enable your recursion combos, but also work with the infinite tokens you create with your other combos. Altar of Dementia is a great way to kill with infinite tokens, while Martyr's Cause and Fanatical Devotion are decent protection pieces that are tutorable by Zur. I would also definitely recommend including some counterspells to protect your combos. Maybe cutting back a bit on token producers, especially the worse ones like Drana's Chosen and adding some great cheap counterspells like Swan Song, Dispel, and Arcane Denial would be good to shift you away from being all in on your combo. In that case, you could tutor up Necropotence first as a draw engine, and be more resilient against disruption. Rule of Law is a decent piece of disruption, that doesn't affect you greatly, since all of your combos focus on activated abilities.

Suns_Champion on More combo help!

3 months ago

RazortoothMtg Thanks again! I'm gonna save the Puppet Conjurer + mana dorks for later, seems like a lot of work not being enabled by Zur, and I want to try all the other stuff for now.

I like Drana's Chosen and have a Arcane Adaptation so I'll do that for sure! Enabled by Zur which is great!

I also like the Ensoul Artifact or Tezzeret's Touch on an artifact token producer. Again enabled by Zur so that's good. I'll try it out too!

RazortoothMtg on More combo help!

3 months ago

Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.

Another possibility I forgot is Drana's Chosen. The cohort part is easy with Zur as the commander, just tutor Arcane Adaptation and you have another Ally and an infinite combo.

Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires

DeepbloodEclipse on It's Like Scientology... But Without The Crazies!

3 months ago

How exactly can you use Drana's Chosen ability without other allies but another Drana's Chosen? Makes triggering it's ability more trouble than it's worth. My recommendation is to add some token summoning cards, like Lingering Souls or maybe even Dragon Fodder, abuse the creature summoning ability of Purphoros and the Soul sisters and then when you have a nice field full of little chumps drop a Descent of the Dragons lategame and watch your opponent squirm.

dotytron on Hi Meta, my name is Allies... It's been a while.

11 months ago

Spawnbinder MageorDrana's Chosen would fit better than the Aethersphere Harvester for attackers/ more allies

Collective Effort would also work to tap your guys, but for more utility

Pressure Point and Expose Evil could work too, albeit strangely

hoardofnotions on saskia allies

1 year ago

Makindi Aeronaut dosen't seem strong enough

Ondu War Cleric not strong enough

Sylvan Advocate not good enough for commander

Drana's Emissary not strong enough

Heartbeat of Spring wayyyy to risky

Vampire Envoy not strong enough

Veteran Warleader too all in, no etb not good enough

Drana's Chosen too slow

Goblin Freerunner not strong enough

Odric, Lunarch Marshal out of place i think

Munda's Vanguard cohort dosen't seem strong or fast enough for commander

Shatterskull Recruit dosen't do enough

Tajuru Pathwarden dosen't do enough

Angel of Renewal not strong enough

Tajuru Beastmaster too expensive for effect

Possible adds

all your cards in the maybeboard are good, except for Kazandu Blademaster and Riptide Replicator

I think you you add some board wipes, card draw, and recursion.

just do a gatherer.magic.com search for allies.

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