Creature — Goblin Archer Ally
Cohort — , Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.
Printings View all
|Mystery Booster (MYS1)||Common|
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Zada's Commando Discussion
1 day ago
Ash Zealot, Exava, Rakdos Blood Witch, Battle Brawler, Bloodmark Mentor, Goblin Spymaster, Grim Initiate, Kruin Outlaw Flip, Neheb, the Worthy, No-Dachi, Rakdos Ringleader, Rustrazor Butcher, Shinka, the Bloodsoaked Keep, Splatter Thug, Viridian Claw, and Zada's Commando are the ones worth maaayayybe considering. In my opinion. Budget-permitting, of course.
1 year ago
2 years ago
ticked-off-squirrel: you really want to tap 2 creatures just to do 1 damage or gain 2 life? thats terrible. you should also re-read Zada's Commando. it doesnt damage creatures. also, Expedition Envoy does nothing. it has no effect.
2 years ago
here are a couple of suggestions for you for an ally deck:
Captain's Claws. a good ally token generator when the creature attacks, which is most likely.
Chasm Guide. why would you not give everyone haste from an ETB effect?
Zada's Commando. a great way to do cheap damage to a creature or player.
Metallic Mimic. give all your allies an additional +1/+1. plus gain any ETB effects other allies would get/give.
Expedition Envoy a cheap ally creature good for scouting out what's ahead early on.
3 years ago
3 years ago
Might I suggest changing the Coral Merfolk out for another ally? I know you are probably out of any good ones, but you will need them for the cohort on Zada's Commando to activate as much as possible. Coralhelm Guide may be good. I know its ability cost a bit but can still be used if it was tapped making it good for later game with burn deck so you can keep using cohort and swing with something with a decent amount of damage that is now unblockable.
3 years ago
Alas all of my Healer's are in my B/W Ally lifedrain deck, though I did consider them, but Zada's Commando just provided better value imo. I do like the Flameseeker suggestion, esp since card draw in red isnt as common (heh).
4 years ago
You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures
If you are open to non-allies:
THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)
----HERE ARE SOME COMMENTS ON YOUR CARDS----
- Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
- Chaplain's Blessing - even in control decks this is useless
- Outnumber - bad because it can't hit the player.
- Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
- Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
- Makindi Patrol - aggro decks want big damage.
- Valakut Invoker as an aggro deck, you will never have 8 mana.
- Smite the Monstrous - bad removal
- Zada, Hedron Grinder - you don't have enough things that target him.
This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at http://mtgtop8.com/format?f=ST - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.