|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Werewolf Shaman
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
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Mondronen Shaman Discussion
5 months ago
What format is this deck for? If your plan is to build this deck for standard then you should know that all the cards in this deck except Tormenting Voice and to my surprise Oakenform have rotated out of the format. Honestly if you want to build a somewhat good werewolf deck I think your format is EDH where you can use Ulrich of the Krallenhorde Flip as your commander. It would probably not be great, but fun and flavorful.
Regardless of this there are some things you should do be doing to make this build better.
Cut your deck down to a 60 card mainboard and a 15 card sideboard this helps with consistency.
Second get your curve lower, cut down on 2-drops and add in some 1-drops to make your deck faster. Personally I would run 4x Wolfbitten Captive Flip and 4x Village Messenger Flip. Also Sage of Ancient Lore Flip is a bit awkward I don't really see it being worth the 5-mana. I would consider adding in Mondronen Shaman Flip and Ulrich of the Krallenhorde Flip. Really the best card for this deck is Huntmaster of the Fells Flip but it is quite expensive.
All around there is a lot of room for upgrades, but it seems like it would make a fun deck with a little overhaul. Happy brewing!
6 months ago
Mana bases in modern are usually 7 fetchlands + ~4 shocklands:
+4 Lightning Bolt (They are not even expensive)
+3/4 Collected Company
6 months ago
This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.
I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:
Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.
Lambholt Pacifist Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck Flip in play or any other similar effect.
Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.
Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.
9 months ago
I was so wrapped up in having another werewolf mana dork I didn't even realise that Ulvenwald Captive Flip had defender! Not ideal. Wish there were more transformer dorks though. Got to take your advise on Mondronen Shaman Flip, it's not ideal and would definitely draw ire. You've got more experience with the card. Kinjalli's Sunwing had made it around this long for the sheer fact that it's a dino/transformer with flying. Sorely lacking in that department.
9 months ago
Here some Cards to remove and my reasoning
- Mondronen Shaman Flip because it may be a transform/flip card, it will not help you in the long run.
- Ulvenwald Captive Flip i don't like it. Yes, it provide mana, but it doesn't seem to add anything else. Also defender
- Kinjalli's Sunwing i don't think it is should be in here unless you are worry about your opponent out speeding you.
9 months ago
Temur Ascendency would not even trigger for the first of those because when the first creature enters it does not have 4 or more power even if you have one of those buff creatures in play. You would draw a card off of Mondronen Shaman Flip because it would have power 4 or greater when it enters the battlefield.
9 months ago
I've seen similar questions to mine but I just need clarification. Assume I have a Vildin-Pack Alpha, Temur Ascendancy, and an Adaptive Automaton(werewolf) or Metallic Mimic on the battlefield at the same time. I cast Kruin Outlaw Flip, she flips become Terror of Kruin Pass Flip. Do I draw a card? Would the outcome be different if it was a Mondronen Shaman Flip etb but not flipping?
10 months ago
The alternative characteristics on a flip card can only apply while the card is on the battlefield and flipped. In your example Mairsil, the Pretender will only have the activated abilities of the "normal" half of the card. Any permanent can gain the "flipped" status if something causes that to happen, but it won't really do anything if the card doesn't have specific alternative characteristics for being flipped.
Similarly, the characteristics on the back face of the double-faced card can only apply while the card is on the battlefield and transformed. In your example Mairsil will only have the activated abilities of the front face of the card. Only double-faced cards can actually transform.
Note that Student of Elements and Mondronen Shaman Flip don't actually have any activated abilities, which are always written out as "(cost) : (effect)". Jushi Apprentice and Wolfbitten Captive are better examples.