Mondronen Shaman

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Tovolar's Magehunter

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare
Promo Set (000) Rare

Combos Browse all

Mondronen Shaman

Creature — Human Werewolf Shaman

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

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Mondronen Shaman Discussion

Guydo on Werewolf

4 days ago

Mana bases in modern are usually 7 fetchlands + ~4 shocklands:

+4 Wooded Foothills

+4 Stomping grounds

I would also play about 2 Rootbound Crag and maybe 1 or 2 of either Copperline Gorge or Karplusan Forest

+4 Lightning Bolt (They are not even expensive)

-2 Mondronen Shaman  Flip

+2 Huntmaster of the Fells  Flip (Best creature for midrange decks)

-2 Instigator Gang  Flip (We have a lot of 4 mana creatures, which makes the deck slower and less aggressive/efficient)

-1 land

+3/4 Collected Company

TheDuggernaught on Werewolves

3 weeks ago

This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman  Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter  Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.

I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:

Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.

Instigator Gang  Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.

Ulrich of the Krallenhorde  Flip: More of a midrange beat stick. But still good enough to mention.

Breakneck Rider  Flip: Another lord-esque effect. The trample is super good.

Reckless Waif  Flip: Another low to the ground creature to put pressure on your opponent early.

Lambholt Elder  Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.

Lambholt Pacifist  Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck  Flip in play or any other similar effect.

Kruin Outlaw  Flip: Gives werewolves evasion.

Huntmaster of the Fells  Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.

Village Ironsmith  Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.

Hinterland Logger  Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.

Hermit of the Natterknolls  Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.

Gatstaf Shepherd  Flip: Average body in human form. The intimidate gives it a little bit of evasion.

Kessig Forgemaster  Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.

Convicted Killer  Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.

Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.

Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.

Jiro_Flowrite on Me, Grimlock! Me, Commander!

3 months ago

I was so wrapped up in having another werewolf mana dork I didn't even realise that Ulvenwald Captive  Flip had defender! Not ideal. Wish there were more transformer dorks though. Got to take your advise on Mondronen Shaman  Flip, it's not ideal and would definitely draw ire. You've got more experience with the card. Kinjalli's Sunwing had made it around this long for the sheer fact that it's a dino/transformer with flying. Sorely lacking in that department.

dmsamu01 on Me, Grimlock! Me, Commander!

3 months ago

Here some Cards to remove and my reasoning

  1. Mondronen Shaman  Flip because it may be a transform/flip card, it will not help you in the long run.
  2. Ulvenwald Captive  Flip i don't like it. Yes, it provide mana, but it doesn't seem to add anything else. Also defender
  3. Kinjalli's Sunwing i don't think it is should be in here unless you are worry about your opponent out speeding you.

Raging_Squiggle on How etb triggers interact with ...

3 months ago

Temur Ascendency would not even trigger for the first of those because when the first creature enters it does not have 4 or more power even if you have one of those buff creatures in play. You would draw a card off of Mondronen Shaman  Flip because it would have power 4 or greater when it enters the battlefield.

CrazedGinger on How etb triggers interact with ...

3 months ago

I've seen similar questions to mine but I just need clarification. Assume I have a Vildin-Pack Alpha, Temur Ascendancy, and an Adaptive Automaton(werewolf) or Metallic Mimic on the battlefield at the same time. I cast Kruin Outlaw  Flip, she flips become Terror of Kruin Pass  Flip. Do I draw a card? Would the outcome be different if it was a Mondronen Shaman  Flip etb but not flipping?

Rhadamanthus on Mairsil interaction

4 months ago

The alternative characteristics on a flip card can only apply while the card is on the battlefield and flipped. In your example Mairsil, the Pretender will only have the activated abilities of the "normal" half of the card. Any permanent can gain the "flipped" status if something causes that to happen, but it won't really do anything if the card doesn't have specific alternative characteristics for being flipped.

Similarly, the characteristics on the back face of the double-faced card can only apply while the card is on the battlefield and transformed. In your example Mairsil will only have the activated abilities of the front face of the card. Only double-faced cards can actually transform.

Note that Student of Elements and Mondronen Shaman  Flip don't actually have any activated abilities, which are always written out as "(cost) : (effect)". Jushi Apprentice and Wolfbitten Captive are better examples.

DarkMagician on Mairsil interaction

4 months ago

How does Mairsil, the Pretender work with flip cards (such as Student of Elements) and double sided cards (such as Mondronen Shaman  Flip)?

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