Back:Tovolar's Magehunter Flip
|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Werewolf Shaman
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
Price & Acquistion Set Price Alerts
Mondronen Shaman Discussion
1 month ago
Eidolon of the Great Revel might be good in here. Surprisingly powerful against storm and other T1 decks because of all the tutors they run.
Stranglehold is always good for a R/G deck, especially stax.
Spellshock might be pretty good.
Mondronen Shaman Flip is also pretty sweet if you can get it to flip.
Ash Zealot can be nice against graveyard strategies, of which there are a lot.
Dosan the Falling Leaf.
Price of Glory.
1 month ago
Thank you for the suggestion Duuland! I agree, Mondronen Shaman Flip is a little slow. I've had a lot of success with Kruin Outlaw Flip lately however so I may just try sideboarding the shaman and see how it plays!
1 month ago
This deck looks really awesome! One card I would recommend is Village Messenger Flip for another strong turn one play, swing for one, then have a 2/2 on turn two, seems super strong. I would probably take out both Mondronen Shaman Flip throwing them in the sideboard and then both Kruin Outlaw Flip. The reason I don't like Kruin here is because it's a 3 mana 2/2 first strike when you play her, then only becomes a 3/3 double strike when she transforms. Her ability making it harder to block is relevant but not as important as early aggression, perhaps throw one into the sideboard versus heavy creature decks? Either way awesome deck and I would love to know how it does!
3 months ago
One other budget Werewolf suggestion is Mondronen Shaman Flip. The ability to punish opponents for playing spells combos really well with Werewolves in general. Plus, the launch party foil is about $0.60, so you can bling the deck out some. B)
4 months ago
DanteBeleren I do definitely want to stick with the (were)wolf theme, as setting up a situation where my opponents really don't want to play any spells, and I'm content to just smash them with werewolves, or Helix Pinnacle as much as I like.
If I'm narrowing down what wolves I really want, then I suppose I have:
Also Wolfir Silverheart because an 8/8 and at the least a 5/5 for 5 mana seems pretty great.
I think those are the wolves that I really like, and I think they'll work well together, along with some other stuff. Ulrich isn't on that list because he's gonna be the commander.
This is ending abruptly now because I need to go sleep.
4 months ago
That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.
Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.
Personally I would go with the following creature base:
- Pyreheart Wolf
- Silverfur Partisan
- Spirit of the Hunt
- Somberwald Alpha
- Ulrich's Kindred
- Wolfir Silverheart
- Instigator Gang Flip
- Sage of Ancient Lore Flip
- Geier Reach Bandit Flip
- Ulrich of the Krallenhorde Flip: (Side-note: This guy makes me so sad...)
- Mondronen Shaman Flip
- Kruin Outlaw Flip
- Kessig Prowler Flip
- Lambholt Elder Flip
- Scorned Villager Flip
- Huntmaster of the Fells Flip
- Reckless Waif Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Mayor of Avabruck Flip
- Hermit of the Natterknolls Flip
- Duskwatch Recruiter Flip
- Kessig Forgemaster Flip
- Wolfbitten Captive Flip