Boggart Shenanigans


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Boggart Shenanigans

Tribal Enchantment — Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.

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Recent Decks

Boggart Shenanigans Discussion

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

7 hours ago

ticked-off-squirrel: Thanks for the compliment! I am very proud of how it has turned out. As for the card suggestions, here are my comments.

Hazoret's Monument: Originally I shied away from Hazoret's because early on I only had like 19 creatures or so, and didn't end up casting them that often. Now that I technically have 25 of them, I think it appeals to me a lot more. I am going to get one and test it out.

Outpost Siege: My experience with Outpost Siege is I only ever declared Khans because I was always hurting for draw, but by the time I got to use it it was Turn 5, and I draw an extra card before it gets destroyed, if I even get to that point. I think if Dragons said "each opponent" instead it would be a completely different story, and an autoinclude for me, but unfortunately it's the same reason I don't run Boggart Shenanigans, the damage is just too narrow.

Tamiyo's Journal: Similar problem with this one, in my meta, even though we aren't playing cEDH decks, we are all at a minimum playing 75%, and having something really come online on T6 or so isn't fast enough to be useful, which is why I've leaned more towards the harder hitting draw spells like Commune with Lava, Memory Jar, or Mindmoil if that one works out. I think Tamiyo's is really interesting as an effect, I just think they dropped the ball on Clues and making them too heavily costed.

Thanks for commenting!

ticked-off-squirrel on Absolute atrocities, goblin monstrosities

1 week ago

what about replacing Outpost Siege with Boggart Shenanigans would that work better with the TTC? believe it or not tokens do go to the graveyard (found out the hard way) they just dont stay there. so throwing miniblins would trigger it.

crowned on Krenk that 3 times

2 weeks ago

Outpost Siege is a great card and probably a strong replacement for Boggart Shenanigans. I never found myself tutoring for the latter, since it was just not too impactful enough in 1v1 scenarios - multiplayer can differ!

Siege is giving you an extra card each turn; even allowing you to play an exiled land card, if you don't need it choose dragons and you can ping any target (and it works around gy replacement effects aswell). It might be slower, maybe just a Winds of Change or Reforge the Soul can help you to get what you need faster.

GoblinsBeatElves on Gobbo's because gobbo's

2 weeks ago

Hey, nice deck. One key card that I think is missing here, though, is Boggart Shenanigans. Goblin tokens are 1/1s. That means something as simple as an Earthquake set to 1 can kill all of them. Except if you boost them (and even then, board wipes can still be very bad). This means your opponents will have to think twice about killing 30-odd goblins.

giants5fan on Goblin Indigestion

1 month ago

I love them both. Let me see what I can do to throw a few in. I don't want to mess up the mana curve too much but I really love Boggart Shenanigans because of the synergy with Goblin Grenade.

Bracothegazer on Goblin Indigestion

1 month ago

What about Skirk Prospector? He's amazing! Also Boggart Shenanigans would fit well here

11hrr on EDH Goblins/Dragons (R/G)

3 months ago

These artifacts protect Krenko and let you activate him early.

Swiftfoot Boots

Lightning Greaves

These artifacts let you activate Krenko multiple times. Infinite times if you have Skirk Prospector + the sword on Krenko and at least 2 other goblins in play.

Thousand-Year Elixir

Magewright's Stone

Sword of the Paruns

I could also get funny if you had Impact Tremors or Purphoros, God of the Forge and Boggart Shenanigans + a sax outlet to kill a table via ETB and death triggers. lol

Skullclamp is nice to put on a 1/1 for one mana to draw 2 card as soon as you equip it and it dies.

Coat of Arms to finish the game with insane horde damage.

Good luck

amh62993 on Tribal Goblins EDH

3 months ago

Going to just leave some suggestions:

Chancellor of the Forge

Purphoros, God of the Forge + Impact Tremors these cards are all stars in goblin decks and also helps you win outside of combat damage

Dragon Fodder check out some of the other goblin producing sorceries they are great

Neheb, the Eternal can setup other stuff to happen after combat

Blasphemous Act


Boggart Shenanigans

Goblin Matron and Goblin Recruiter can help you find the goblins you want but use Imperial Recruiter if you own it.

Glaring Spotlight can help you get rid of some of the things on the board as well as make these gobos lethal late game

Shared Animosity or Coat of Arms Lets just make these goblins terrifyingly huge

Paradox Engine can be amazing if you end up having 7-10 mana rocks in your final build and Mana Echoes can be broken with krenko

Chandra, Torch of Defiance and Koth of the Hammer are the only planeswalkers I'd run though.

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