|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
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Tribal Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
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|Want (10)||Talonisnthavingit , ashirogimuto , ScythingSai , vashaclarens , MasterRoach117 , PTsmitty , mlouden03 , snowmaster55555atgmaildotcom , superlangbein , continuum|
Boggart Shenanigans Discussion
7 hours ago
ticked-off-squirrel: Thanks for the compliment! I am very proud of how it has turned out. As for the card suggestions, here are my comments.
Hazoret's Monument: Originally I shied away from Hazoret's because early on I only had like 19 creatures or so, and didn't end up casting them that often. Now that I technically have 25 of them, I think it appeals to me a lot more. I am going to get one and test it out.
Outpost Siege: My experience with Outpost Siege is I only ever declared Khans because I was always hurting for draw, but by the time I got to use it it was Turn 5, and I draw an extra card before it gets destroyed, if I even get to that point. I think if Dragons said "each opponent" instead it would be a completely different story, and an autoinclude for me, but unfortunately it's the same reason I don't run Boggart Shenanigans, the damage is just too narrow.
Tamiyo's Journal: Similar problem with this one, in my meta, even though we aren't playing cEDH decks, we are all at a minimum playing 75%, and having something really come online on T6 or so isn't fast enough to be useful, which is why I've leaned more towards the harder hitting draw spells like Commune with Lava, Memory Jar, or Mindmoil if that one works out. I think Tamiyo's is really interesting as an effect, I just think they dropped the ball on Clues and making them too heavily costed.
Thanks for commenting!
1 week ago
what about replacing Outpost Siege with Boggart Shenanigans would that work better with the TTC? believe it or not tokens do go to the graveyard (found out the hard way) they just dont stay there. so throwing miniblins would trigger it.
2 weeks ago
Outpost Siege is a great card and probably a strong replacement for Boggart Shenanigans. I never found myself tutoring for the latter, since it was just not too impactful enough in 1v1 scenarios - multiplayer can differ!
Siege is giving you an extra card each turn; even allowing you to play an exiled land card, if you don't need it choose dragons and you can ping any target (and it works around gy replacement effects aswell). It might be slower, maybe just a Winds of Change or Reforge the Soul can help you to get what you need faster.
2 weeks ago
Hey, nice deck. One key card that I think is missing here, though, is Boggart Shenanigans. Goblin tokens are 1/1s. That means something as simple as an Earthquake set to 1 can kill all of them. Except if you boost them (and even then, board wipes can still be very bad). This means your opponents will have to think twice about killing 30-odd goblins.
1 month ago
1 month ago
3 months ago
These artifacts protect Krenko and let you activate him early.
These artifacts let you activate Krenko multiple times. Infinite times if you have Skirk Prospector + the sword on Krenko and at least 2 other goblins in play.
Skullclamp is nice to put on a 1/1 for one mana to draw 2 card as soon as you equip it and it dies.
Coat of Arms to finish the game with insane horde damage.
3 months ago
Going to just leave some suggestions:
Dragon Fodder check out some of the other goblin producing sorceries they are great
Neheb, the Eternal can setup other stuff to happen after combat
Glaring Spotlight can help you get rid of some of the things on the board as well as make these gobos lethal late game