Boggart Shenanigans


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins Uncommon
Lorwyn Uncommon

Combos Browse all

Boggart Shenanigans

Tribal Enchantment — Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.

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Boggart Shenanigans Discussion

XVicarious on Goblins

5 days ago

Long time Krenko player here. The artifacts you have aren't great.

Look into Sol Ring obviously, Thousand-Year Elixir to use Krenko multiple times a turn, Thornbite Staff, and Umbral Mantle more on these two later, use Swiftfoot Boots to protect Krenko. Additionally you'll want some mana, so Ashnod's Altar is a great card here.

For Instants and Sorceries, you'll want Krenko's Command, Dragon Fodder, Goblin War Strike, Hordeling Outburst, Massive Raid.

Goblinwise, Skirk Prospector and Goblin Chirurgeon are key. If budget isn't too much of a problem you'll want Kiki-Jiki, Mirror Breaker and (the not as expensive) Lightning Crafter. Grenzo, Havoc Raiser can be used as an alternate wincon and way to take out problematic creatures or players in multiplayer games. Purphoros, God of the Forge, while not a Goblin is too good not to have in the deck.

Enchantments. Believe me when I say this: Goblinslide is trash. It simply doesn't cut it. Look into the following: Boggart Shenanigans, Goblin Bombardment, Goblin Warrens, Impact Tremors, Mana Echoes, and Quest for the Goblin Lord.

Check out my deck for ideas. I don't know if it is too competitive for you: Krenko and Kiki-Jiki's Goblin Horde

JacobBaekgaard on Aren't Goblins Supposed To Be Red

3 weeks ago

I've played B Goblins and R Goblins for ages. Been wanting to mix them for ages - seems like a lot of fun!

Marsh Flitter (for the theme of the deck) would be a great addition in helping the revolt trigger of Fatal Push for a low cost of sacrificing a Token, Festering Goblin or a Shambling Goblin and, perhaps, getting rid of a creature on the opponents side of the battlefield in the process. That is, of course, if you run 4x Shambling Goblin instead of 4x Festering Goblin; since Festering Goblin needs a legal target that can, accidentally, hit your own creatures if the opponent has none (there is no "may" in the the rules text) - whereas Shambling Goblin's ability fizzles if there is no legal target (if the opponent has no creatures the ability can't trigger).

However, there is a cheaper alternative in Nantuko Husk which can easily pump itself out of reach of various burn spells by sacrificing one or more creatures. Though it sadly isn't a goblin nor is "goblin" in its rules text :(

The above mentioned sacrifice engines does synergize quite well with the cards HurricaneZach suggested as well (especially with Wort, Boggart Auntie and Boggart Shenanigans)

TIP: (If possible, wanted or necessary) - as you cast Boggart Mob aim its Champion ability at Boggart Harbinger as it will make Boggart Harbinger's ability trigger again as Boggart Mobb leaves the battlefield :)

ay.lobo on Cranky Krenko

1 month ago

No problem. Glad to help. I personally enjoy red decks too. More things to mull over would be Sol Ring for mana and Outpost Siege for draw/extra Boggart Shenanigans type card.

kellen.rice on Krenkos goblin factory

1 month ago

I think you should add more sacrifice outlets such as Goblin Bombardment along with Boggart Shenanigans. With sac outlets and a Thornbite Staff, you can go infinite with Krenko. You should also add cards like Gempalm Incinerator, Mob Justice, and Kyren Negotiations.

SaltySpecula on Wort Goblin Doom

1 month ago

Firstly, welcome to the realm of EDH!

I will mention that unlike more mainstream versions of Magic ( Standard, Modern, Legacy, etc ) Commander tends to be a more social format. As such I would caution against going too hard into hand/land destruction ( some is fine ). Just be aware of the playgroups you play with. If they seem hesitant to play with you if you use this deck, you may wish to shelve it or tone it down.

Now, for what's important, card suggestions! Here's a few that may or may not help your red/black Gobbie tribal theme: Boggart Shenanigans to help squeeze that extra damage out of your Goblins on death. That pairs well with your skullclamp and also with Ashnod's Altar if you need extra mana.

Gauntlet of Power may also assist you in powering up your Goblins and boosting your manabase. For the ultimate manabase cheese, you can't go past Mana Echoes. As a backup or if you're facing opponents with fearsome board states, I would also suggest giving some consideration to sideboarding Blasphemous Act ( works wonders in a goblin deck ) and Vandalblast.

BottropBoB on RB Goblin Flavour

1 month ago

Very good BR goblin drops is the Earwig Squad

Earwig Squad turn 3 after attacking cast them for his prowl coasts, you see the full deck of your enemy and exile 3 cars (he can loose his wincondition)

mayby card in BR are Wort, Boggart Auntie and as a buff and protekt all you other goblins Mad Auntie.

Knucklebone Witch and Boggart Mob can be used in token decks in como with Boggart Shenanigans

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

ay.lobo: Thanks for commenting! Goblin King was recently in the deck, and I took him out because I was only using him as a win con, and I needed a more versatile card. I moved him to the sideboard though, because I still like his interaction with Blood Moon. He will end up back in the deck if I don't find another win con that I like more.

As for Outpost Siege, I really don't know how I feel about it. I like that I can choose what I need more at the time, and doubling up on a Boggart Shenanigans effect is really nice, but the exile part is rough in this deck, since I have so many vital cards where only one such effect exists. I do need more draw though.

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