Tuktuk the Explorer


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all


Tuktuk the Explorer

Legendary Creature — Goblin


When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

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Tuktuk the Explorer Discussion

Hyperalgialysis on The Olympic Discus Throw *WIP*

1 month ago

I agree that any effect like Act of Treason is what you want, so you can impact the board. Suns_Champion actually has a pretty competitive version of this deck I would suggest looking at. For some broad suggestions, things like Firewing Phoenix or any phoenix, and other creatures that have value you when they die like Tuktuk the Explorer or recursion are good cards that interact well with your commander. Why the focus on the equipment? If you want to go that route I am sure we could find a more suitable commander for you. If you woupd post a limit for what the deck should cost, or any one card could cost that would be a big help. For a simple framework, i tend to use 36 lands (as many sources that tap for all colors you need as possible) 30 or so creatures counting your commander, 6 mana rocks or color fixing cards, 7 board wipes, 7 utility cards, 7 draw spells or tutors, and 7 spot removal cards is a decent starting point

ouija-bored on Boom Nasty

2 months ago

Also I'm not sold on Tuktuk the Explorer but you can play him the Goblin Grenade then he's a 5/5 that you can attack with then Fling if you've go a Guttersnipe and Thermo-Alchemist assuming all of that lands thats 22 damage all but 5 of it direct damage. Still im not completely sold.

RamenNoodles on Ramen's Goblin Horde

5 months ago

Gattison Goblin Piledriver is one of the staples of the deck, it provides enough pressure that it either needs to be removed immediately, or they will suffer a large amount of damage. Tuktuk the Explorer works the best with goblin grenade, or against other creature based decks. It might be worth sideboarding the Goblinslide, but it is overall underwhelming for the purpose of the deck.

Gattison on Ramen's Goblin Horde

5 months ago

Impact Tremors is a 2-drop, btw. and well worth it if you can squeeze it in. With an Impact Tremors out, all your creatures essentially deal double damage. once when they ETB, and once (or more) when they attack. It's good, but it may not be right for every goblins deck. I recommend playtesting 3 or 4 and see if you like it. I would personally remove 2x Goblin Piledriver and 2x Tuktuk the Explorer for it.

you guys might have been thinking of Goblinslide, maybe?

jbec1337 on Grenzo's Goblin Thieves

6 months ago

Tuktuk the Explorer Would be pretty good I think.

RazortoothMtg on Big creatures into little creatures

7 months ago

Mitotic Slime comes to mind. Reef Worm is sorta like that, but in the wrong colors. Abzan Ascendancy/Golgari Germination/Gutter Grime/Requiem Angel are sorta close, Belfry Spirit turns the creature it haunts into a card like that, Brindle Shoat, Tuktuk the Explorer and Doomed Dissenter just get bigger. Liege of the Hollows gives everyone squirrels when it dies. Symbiotic Elf, Symbiotic Beast, and Symbiotic Wurm turn into insects. Chasm Skulker explodes into a pile of squid (wrong colors again tho). Maalfeld Twins breaks apart into 2 zombies, and Mausoleum Guard into 2 spirits. Promise of Bunrei makes one of your dudes explode into spirits. Sporogenesis is kind of a cool card that makes your guys explode into saprolings on death. Sprouting Thrinax is good. Wurmcoil Engine is a popular one.Goblin Marshal/Mogg War Marshal makes goblins when he ETBs and dies. Hallowed Spiritkeeper, Hangarback Walker, and Hooded Hydra all work. Jotun Owl Keeper in blue again. Mongrel Pack is another one, as is Murder Investigation. Theres a whole bunch of "Penumbra" cards from odyssey that all make a black clone of themselves when they die (e.g Penumbra Wurm). Ulvenwald Mysteries turns each dead guy into a clue that it then turns into a soldier.

If I were to make a commander deck around this idea, I would go with a Jund, not Abzan, sacrifice deck led by Sek'Kuar, Deathkeeper, or perhaps Shattergang Brothers. In addition to these you have a ton of guys that just make 1 token on death- Seed Guardian, Sifter of Skulls, Pawn of Ulamog, Tukatongue Thallid, Blisterpod, Myr Sire, etc.

GoodLuckGuy on CP#5 Krenko is Kranky

8 months ago


While the cards I'm going to list are not necessarily bad cards that can never be good in the deck, I still don't think they work as well as other cards do in your current build. I'll keep my reasoning brief.

You don't have enough draw condition in the current version of your deck to justify running mana doublers. Cut: Caged Sun, Extraplanar Lens, and Gauntlet of Power.

For similar reasons, later game mana rocks are also fairly pointless, they just slow you down for little benefit. Cut: Gilded Lotus and Thran Dynamo.

Also Temple of the False God doesn't really do anything either here.

I know I didn't give you quite as many suggestions for creature additions as I'm going to give you for creature cuts. If you want some more suggestions for creatures, just ask, I don't wanna flood you with suggestions.

You can afford to lose some tokens, so Dolmen Gate is unnecessary here.

Hall of Triumph and Goblin Caves are pretty bad as anthems go.

Rage Reflection is a sub-optimal card, many other cards are simply better.

Magistrate's Veto is interesting but unnecessary

This is not the right kind of deck for Mana Web.

Roar of the Crowd and Dogpile are both worse versions of (many) other cards.

Even though Boggart Shenanigans is literally a "Goblin Tribal Enchantment", it is still the worst way to generate free damage.

Smash to Smithereens is one of the most mediocre artifact removal card in the game.

That's all for now, if you want any other advice, just ask.

Emzed on Eldritch Dragons 2.0

9 months ago

Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.

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