|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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Tuktuk the Explorer
Legendary Creature — Goblin
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
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Tuktuk the Explorer Discussion
2 months ago
Gattison Goblin Piledriver is one of the staples of the deck, it provides enough pressure that it either needs to be removed immediately, or they will suffer a large amount of damage. Tuktuk the Explorer works the best with goblin grenade, or against other creature based decks. It might be worth sideboarding the Goblinslide, but it is overall underwhelming for the purpose of the deck.
2 months ago
Impact Tremors is a 2-drop, btw. and well worth it if you can squeeze it in. With an Impact Tremors out, all your creatures essentially deal double damage. once when they ETB, and once (or more) when they attack. It's good, but it may not be right for every goblins deck. I recommend playtesting 3 or 4 and see if you like it. I would personally remove 2x Goblin Piledriver and 2x Tuktuk the Explorer for it.
you guys might have been thinking of Goblinslide, maybe?
4 months ago
Mitotic Slime comes to mind. Reef Worm is sorta like that, but in the wrong colors. Abzan Ascendancy/Golgari Germination/Gutter Grime/Requiem Angel are sorta close, Belfry Spirit turns the creature it haunts into a card like that, Brindle Shoat, Tuktuk the Explorer and Doomed Dissenter just get bigger. Liege of the Hollows gives everyone squirrels when it dies. Symbiotic Elf, Symbiotic Beast, and Symbiotic Wurm turn into insects. Chasm Skulker explodes into a pile of squid (wrong colors again tho). Maalfeld Twins breaks apart into 2 zombies, and Mausoleum Guard into 2 spirits. Promise of Bunrei makes one of your dudes explode into spirits. Sporogenesis is kind of a cool card that makes your guys explode into saprolings on death. Sprouting Thrinax is good. Wurmcoil Engine is a popular one.Goblin Marshal/Mogg War Marshal makes goblins when he ETBs and dies. Hallowed Spiritkeeper, Hangarback Walker, and Hooded Hydra all work. Jotun Owl Keeper in blue again. Mongrel Pack is another one, as is Murder Investigation. Theres a whole bunch of "Penumbra" cards from odyssey that all make a black clone of themselves when they die (e.g Penumbra Wurm). Ulvenwald Mysteries turns each dead guy into a clue that it then turns into a soldier.
If I were to make a commander deck around this idea, I would go with a Jund, not Abzan, sacrifice deck led by Sek'Kuar, Deathkeeper, or perhaps Shattergang Brothers. In addition to these you have a ton of guys that just make 1 token on death- Seed Guardian, Sifter of Skulls, Pawn of Ulamog, Tukatongue Thallid, Blisterpod, Myr Sire, etc.
4 months ago
While the cards I'm going to list are not necessarily bad cards that can never be good in the deck, I still don't think they work as well as other cards do in your current build. I'll keep my reasoning brief.
Also Temple of the False God doesn't really do anything either here.
Tuktuk the Explorer is just not particularly good in general.
Goblin Sappers is pointless in a token deck.
Akki Coalflinger is too slow for its ability, and first strike isn't that important in this deck.
Outrage Shaman is an inefficient way to deal damage.
Stingscourger's ability isn't worth it for its insane cost.
Goblin Rabblemaster, you never want to force your field to attack in EDH.
Goblin Ringleader requires way more goblins in the deck to be worth it.
Even though Boggart Shenanigans is literally a "Goblin Tribal Enchantment", it is still the worst way to generate free damage.
Smash to Smithereens is one of the most mediocre artifact removal card in the game.
That's all for now, if you want any other advice, just ask.
6 months ago
Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.
7 months ago
8 months ago
You should probably cut "Assemble the Legion" it won't do enough for you and has cmc 5. While indestructible will protect you from damage effects it doesn't help against -n/-n spells or counters. You probably want some extra removal or disruption outside of "Lightning Helix" and "Blasphemous Act"
Rift Bolt is budget friendly, Deflecting Palm and Searing Blood are worth considering. Spark Trooper and Tuktuk the Explorer are fun, though what you probably need is more 1 drops, maybe Grim Lavamancer...