Ib Halfheart, Goblin Tactician

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Rare
Time Spiral (TSP) Rare

Combos Browse all

Tokens

Ib Halfheart, Goblin Tactician

Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

Price & Acquistion Set Price Alerts

EVG

TSP

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Ib Halfheart, Goblin Tactician Discussion

Atroxreaper on Interplanar Grudge Match?

1 week ago

Ib Halfheart, Goblin Tactician vs Norin the Wary funny match seeing how neither wants to duke it out.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

Well, the playtesting of Surveyor's Scope went much better than I could have expected. I've drawn it just three times now, but it has made an impact on every game, much more than Solemn Simulacrum.

One game I had missed two land drops and was able to add 4 more (untapped!) in to ramp me up in a hurry.

The other two games I was either tied with my opponents, or slightly ahead, so saccing a pair or two of Mountains to Ib Halfheart, Goblin Tactician and then cracking the Scope meant I got goblin tokens into play as well as getting back to my exact number of lands, or two ahead.

All in all, I am pleasantly surprised about just how well a typically bad card can do in this deck. I'm constantly on the look out for odd card suggestions so take advantage of not oft-used mechanics, so if you have any ideas let me know so I can tell Ib and he can claim the idea as his own!

Thegru3some2some on freakingShane

2 months ago

The vial smasher is what I want to do because I love goblins. Soon I want to do an EDH around Ib Halfheart, Goblin Tactician. If i did vial smasher then who would my blue commander be? Ludevic, Necro-Alchemist or Thrasios, Triton Hero?

Chopwood on Goblin Gang

4 months ago

I would skip Frogtosser Banneret, all your spells are so cheap that it's not really relevant to make them even cheaper on turn 4. I'm not sure what to think about Krenko's Enforcer, it's not that strong by itself so I would recommend to add two additional Goblin Chieftains or Goblin King, who would make all your goblins stronger and unblockable if you're playing against a red deck. Go up to 4x bolt, at the expense of Doom blade. I think you have too much removal, you don't really need 7 kill spells, replace most of them with burn, so that you can both kill early blockers and burn your opponent.

Some other cards that are worth to look at:

Goblin Guide - expensive but it's pure win.

Goblin Wardriver - A bit slow, but he can really boost your attackers.

Searing Blood - Good early burn, can kill a blocker and damage your opponent at the same time.

Skullcrack - Sideboard

Quest for the Goblin Lord - Not the best 1-drop, but if you have maybe one or two of them it can boost you small goblins quite a bit.

If you want you can check out my goblin deck and compare. The only card I'm not sure about is Ib Halfheart, Goblin Tactician, but he's actually performed all right.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 months ago

CHANGELOG 11/05/17

IN

Regarding flyers, here are some good draws into bant. Not sure what the rest of the payoff is for green (maybe you grab cards like Glare of Subdual, Sylvan Library, Survival of the Fittest, Edric, Spymaster of Trest or big green beaters), but I figured we should enable that color combo a bit more while staying on-theme:

OUT

Regarding blink: I would be fine with that, but I think it would be better to see if there's room once we start trimming down the cube.

Green is looking pretty underpowered right now (no real big threats, not much utility. we should fix that)

Thoughts?

/N

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 months ago

CHANGELOG 08/05/17

Additions:

Cuts:

Potential cuts (not removed, waiting your feedback):

Notes:

Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.

/N

Liquidbeaver on [List - Multiplayer] EDH Generals by Tier

4 months ago

Hey there! So this will be an odd suggestion, but I think that Ib Halfheart, Goblin Tactician can actually be built to compete higher than the T4 that he is currently listed at.

He breaks Stax parity pretty well, can handle Mass Land Destruction/Resource Denial better than most other decks, and even benefits from being Blood Mooned. It is still a Monored aggro deck at heart, so not T1 or T2 deck by any stretch, but I think T3 is definitely a more accurate evaluation of how he can be built.

Thoughts?

Teleshar on Animar & friends!

4 months ago

I love the deck and I'll definitely be playing it more.

I tried it out and it completely wiped the floor with Damia, Sage of Stone, Ib Halfheart, Goblin Tactician, and Kynaios and Tiro of Meletis. Consecrated Sphinx drew me 10 cards off of Damia's trigger and that was more than enough to instantly win the game on turn 6.

I'll stay tuned to all changes.

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