|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
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Wort, the Raidmother
Legendary Creature — Goblin Shaman
When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Latest as Commander
Wort, the Raidmother Discussion
2 months ago
2 months ago
Yeah, and the Commander + their tuned 99 are averagely equal than a well-balanced 99 card commanderless stax list.
Yes, not any 99 random cards, a well-balanced 99 card commanderless stax list, that was made to be run irrelevant to the commander is probably equal to a well-balanced Wort, the Raidmother list.
That was all I said, I never said you can make Gaddock Teeg into Selvala, Explorer Returned and expect the same, I am saying you can make a Hope of Ghirapur stax deck that never casts Hope is equal to Wort, the Raidmother or whatever other High Powered deck in terms of winrate against the Top Tier 1-2 decks, that was all.
I was then told that I said stuff about Stax being the dominate deck, in which I replied saying I didn't think that, yet said that there are more Tier 3 stax lists that can be built than tier 3 combo lists, and never said anythign about tier 1 lists, at all.
Also, Soren841, Blood Pod is the only stax deck left? Sisay, Teferi, Augustine, Brago, Derevi, and so many more great stax lists, some Zur Varients, and so many more great stax builds, many of which, while aren't only stax decks, can demolish Blood Pod, Sisay and Teferi are a tier above on this list even.
(I totally just posted the link above like a 3-4 hours ago, but it says I didn't?)
Also... Many stax decks that are tier 1&2 do abuse the consistency of a commander that breaks parity on their stax lock. That doesn't mean a deck with enough cards inside that break parity can't be internally competitive to the point of tier 3. It is very, very simple as a concept to understand, but I feel like I must be speaking another language because no one else has been able to grasp it on this website, however hard as I try.
I want to apologize if I am getting too worked up over some random internet user's opinion on the current ecosystem of the mid tiers to a meta for a format that most people find casual, in a game that is generally dieing on a whole, on a website that only so many people see anyway, but I think it is important enough to discuss for me to do this.
3 months ago
An opponent has Perplexing Chimera and I have Wort, the Raidmother with a goblin token. I cast something, like Shatter and tap my 2 creatures to conspire it. If my opponent uses his perplexing chimera trigger to gain control of the spell, does he also gain control of the copy as well? Does this rule also apply to other effects that copy spells, like storm, reverberate, etc?
3 months ago
You're missing the core of a lands deck to play lots of lands with things like Azusa, Lost but Seeking, Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, Storm Cauldron, Wayward Swordtooth, and Burgeoning. Also, recursion from Crucible of Worlds, and more lands that sacrifice. These will be much stronger than the typical ramp cards you are playing like Birds of Paradise and Sylvan Caryatid and Chromatic Lantern.
Rather than all the mana doubling effects that help your opponents, just play Mana Reflection and Vorinclex, Voice of Hunger. Mirari and Wort, the Raidmother can help copy spells. You might as well add in some good removal like Decimate, Windgrace's Judgment, and Lavalanche to copy. You might have too many spells that just copy spells though.
I would cut Doubling Season and all the planeswalkers since they don't contribute much to that strategy.
6 months ago
Galacticus This deck has had a few interesting bouts with some of the competitive commanders. Its suite of removal has performed well against decks such as a Lockdown Derevi, Empyrial Tactician deck, and both Mana Web and Heroic Intervention have been extremely useful. I will list off some of the more cEDH commander decks I have gone up against, and am testing it against different decks whenever possible.
Atraxa, Praetors' Voice Infect: The amount of tokens this deck can spit out even at an early stage is wonderful. Dragon Fodder has been the MVP against this deck, though the times I have gone against it I did not have Doubling Season in, but Worldly Tutor, which I typically used to fish for either Krenko, Mob Boss for nigh-infinite blockers, Magus of the Moon to cripple their start, or Vexing Shusher if I am preparing to go off on someone with spells and have the mana to spare to block it, be it taking out their board or burning them. I have had to play really fast against that person's particular brew of it, so I have sometimes had to mulligan once or twice to get cards early enough to keep from getting a single counter if I can help it.
Talrand, Sky Summoner Control/Mill : This deck has been pretty straightforward, going for shusher or waiting until I copy spells before trying to cast anything. His deck is not too heavy on the offense, so I am typically able to build up a board state, and ramping spells are typically ones that he doesn't counter, as he waits for Wort, the Raidmother or a burn spell to counter it. Obviously Vexing Shusher is really great against control, and I had both that and Price of Glory in before making further changes to the deck. Mana Web has proven more useful since I had to cut back on using my own instants one too many times.
Mizzix of the Izmagnus Burn/ Laboratory Maniac deck: This one was pretty back and forth, but I found that being able to copy on certain spells he cast, especially since we take the X value they pay for, it makes casting on their turn particularly powerful. Fork and Reverberate have managed to either get me a hand full of cards or get my card advantage particularly potent. I know that the most effective strategy I found was being able to copy certain powerful combo pieces like Expropriate to work against his style. I typically mulligan for those types of copy spells, but not just for interrupting the combo, also moreso to safely let creatures like Wort enter with a copy spell ready in case of counterspell, as a lot of his counterspells grant him additional value such as drawing a card or untapping mana.
Prossh, Skyraider of Kher Combo Voltron: This one has been difficult due to the flying Voltron and how quickly it can get off the ground. However, Chaos Warp has saved me multiple times during this combo to get rid of a certain permanent, which stops that infinite. With this one I mostly try to mulligan for a Blood Moon or a Magus of the Moon with the number of multilands they run, and it has worked out well so far. Past that, ramping into Wort to double-cast something like Hull Breach or even a few games I got Boundless Realms and managed to get my mana on board to start drawing like crazy. I had to play a lot more aggressively against this one, moreso ramping aggressively to try and get to where I can conspire either removal or card draw into removal.
Those are the most competitive decks I have faced with the deck so far, and if there are any super notable matchups, I will be sure to edit it in. Sorry for the mountain of text, but hopefully I answered your question!
7 months ago
Rampaging Baloths for more blockers/attackers
Dictate of the Twin Gods because it'll allow you to need less mana to kill opponents.
Dualcaster Mage, Reverberate, Reiterate, Increasing Vengeance, and Howl of the Horde will let you kill more opponents/threats with a single burn spell. Wort, the Raidmother would be a good addition too.
More draw never hurt anyone; Elemental Bond syncs nicely with your token makers and commander; Reforge the Soul, Winds of Change, Cathartic Reunion, Tormenting Voice, and Wild Guess let you pitch what is not relevant at the time for hopefully something that is. With Ramunap Excavator pitching lands should not be a big deal to get back.
8 months ago
Grenzo, Havoc Raiser is another one that loves creatures and if you go into a multiplayer game some time he gives you some protection. In 1v1 he is red mill which is just hilarious. I have a deck for him here Cry Havoc, Ooo Shiny. It is designed to hit hard and fast, last game I played I dropped Coat of Arms turn 5 and won.
Out of the ones you are already looking at I would probably go with Wort, the Raidmother, costing 6 isn't that tough to deal with in green and Wort just has a lot of silliness she can do. Turns into a really explosive spellslinger deck.
8 months ago
As the title suggests I'm looking for a goblin commander for an EDH deck of mine. Some information: I mainly play 1v1 Commander with my fiance, so the deck needs to be semi-competitive, but overall fun is the key here. Also, since this is for a 1v1 deck the lower the overall CMC of the deck the better. The deck that I currently have is a Krenko, Mob Boss deck, but the main problem is that the deck just stomps anything you put up against it and that's no fun. So, I'm looking for a new commander that can fit a goblin shell. The deck does not have to be mono-red, nor does the commander need to be a goblin, but the commander does need to be capable of commanding a goblin army.
Some commanders that might make the cut:
I'm not sure that Norin the Wary or Squee, the Immortal are really all that strong, but they could be fun. (Edit: I've looked a number of Squee decks and they actually look like a lot of fun.) Wort, the Raidmother seems really interesting, but a 6-drop commander in 1v1 is not really ideal. Daretti, Scrap Savant has some clear interactions with artifacts, but I think he may already be a very common commander. Ib Halfheart, Goblin Tactician seems to require too many expensive cards (e.g. Crucible of Worlds) for my current budget. So, if anyone can think of any fun, relatively cheap, and useful commanders to fit a goblin tribal shell please let me know!