Wort, the Raidmother


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Shadowmoor (SHM) Rare

Combos Browse all


Wort, the Raidmother

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens into play.

Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

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Wort, the Raidmother Discussion

DrukenReaps on Goblin Commander: HALP!

2 weeks ago

Zada, Hedron Grinder wants to head up a fast creature deck with a bunch of spells like Titan's Strength and Expedite. it generally makes for a cheap deck that is very much all or nothing.

Grenzo, Havoc Raiser is another one that loves creatures and if you go into a multiplayer game some time he gives you some protection. In 1v1 he is red mill which is just hilarious. I have a deck for him here Cry Havoc, Ooo Shiny. It is designed to hit hard and fast, last game I played I dropped Coat of Arms turn 5 and won.

Out of the ones you are already looking at I would probably go with Wort, the Raidmother, costing 6 isn't that tough to deal with in green and Wort just has a lot of silliness she can do. Turns into a really explosive spellslinger deck.

dsigsbee on Goblin Commander: HALP!

2 weeks ago

Hi all!

As the title suggests I'm looking for a goblin commander for an EDH deck of mine. Some information: I mainly play 1v1 Commander with my fiance, so the deck needs to be semi-competitive, but overall fun is the key here. Also, since this is for a 1v1 deck the lower the overall CMC of the deck the better. The deck that I currently have is a Krenko, Mob Boss deck, but the main problem is that the deck just stomps anything you put up against it and that's no fun. So, I'm looking for a new commander that can fit a goblin shell. The deck does not have to be mono-red, nor does the commander need to be a goblin, but the commander does need to be capable of commanding a goblin army.

Some commanders that might make the cut:

I'm not sure that Norin the Wary or Squee, the Immortal are really all that strong, but they could be fun. (Edit: I've looked a number of Squee decks and they actually look like a lot of fun.) Wort, the Raidmother seems really interesting, but a 6-drop commander in 1v1 is not really ideal. Daretti, Scrap Savant has some clear interactions with artifacts, but I think he may already be a very common commander. Ib Halfheart, Goblin Tactician seems to require too many expensive cards (e.g. Crucible of Worlds) for my current budget. So, if anyone can think of any fun, relatively cheap, and useful commanders to fit a goblin tribal shell please let me know!

bluetigerreed on Radha's Random Regiment

3 weeks ago

I would recommend throwing in X Costed spells such as...
Tempt with Vengeance
Genesis Wave
Sylvan Offering
Squall Line

Also Consider...
Saproling Symbiosis
Shamanic Revelation
Thunderfoot Baloth
Hanweir Garrison
Wort, the Raidmother
Collective Unconscious

I would probably take out a couple of lands too. Grand Warlord Radha should be your main source of mana mid to late game (really depends on how many board wipes opponents play).

Suns_Champion on Tips for Grand Warlord Radha ...

4 weeks ago

Neheb, the Eternal, Rosheen Meanderer, Wort, the Raidmother might all serve you well. Neheb especially.

ticked-off-squirrel on Unstable in EDH

1 month ago

meatsmith well you can either use Wort, the Raidmother or if you are feeling adventurous you can use Ol' Buzzbark of course there are a few non-goblin R/G commanders but where is the fun in that?

Epidilius on Land Destruction Commanders

2 months ago

Any good Commanders for land destruction? I'm looking at going mono red with Zo-Zu the Punisher, Jeskai with Numot, the Devastator, or Gruul with Wort, the Raidmother.

lilgiantrobot on Looking for a more creative ...

2 months ago

Etali is probably the best 'here's a neat effect' general you could run if you stay mono red. Its open to everything and provides something different each time. But like you said, mono-R is HARD in EDH. Its actually my fav thing to run and I have half a dozen different mono-R decks, but you have to embrace all of its flaws.

You may find someone like Wort, the Raidmother fits what you want to do as well, but also gives you the ability to not be as dependent on artifacts for ramp. Wort has a very open ability, and you can run her as anything from big mana to goblin tribal. And you never even have to run green at all if you don't want, thanks hybrid mana!

PerfektJade on Here he comes... Skullbriar...

2 months ago

Not sure if you know, but Shield of the Oversoul, Travel Preparations, Bioshift and Scarscale Ritual cannot legally be used in this deck. Skullbriar's color identity is , and you've included symbols. Even if it's a split cost like , it can't be used. Same for the flashback cost on Travel Preparations - it isn't reminder text, so it counts as identity.

903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

903.4b Reminder text is ignored when determining a cards color identity.

903.5c A card can be included in a Commander deck only if every color in its color identity is also found in the color identity of the decks commander.

Example: Wort, the Raidmother is a legendary creature with mana cost . Worts color identity is red and green. Each card in a Wort Commander deck must be only red, only green, both red and green, or have no color. Each mana symbol in the mana cost or rules text of a card in this deck must be only red, only green, both red and green, or have no color.

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