AURELIA’S LEGION

MTGO: nUKe13

My Aurelia, the Warleader deck. Comments and critiques are appreciated!

I usually play Mardu in EDH, but I thought I would try my hand at a 2 color deck. Although I started in 2015, Angels have been one of my, if not my all time favorite, creature type. Aegis Angel was one of my first cards I pulled from a pack from Magic Origins/Battle for Zendikar and is one of my favorite/nostalgic cards. As I was delving into old cards, I discovered the plane of Ravnica and was interested in the dynamic of the 2 color Guilds. Boros caught my eye, and since I enjoy the lore behind D&D paladins, I was drawn to the guild. I started looking up cards and leaders and Aurelia, the Warleader blew me away. I immediately started including her in whatever deck I was playing in Commander, but the synergy just wasn’t there, so I had to put her to the side. That is, until now.

I started building this deck in 2020 to compliment my different strategies of EDH decks (Pillow Fort, Combo, Aggro). This deck has turned out to be Aggro, with lots of combo synergy, which will be expounded in the next section. I love the simplistic, straightforward game plan that Aurelia, the Warleader provides, and I love that many of the cards in the deck compliment and encourage the same goal to be aggressive.

The deck, overall, aims to dominate in the combat arena. Most synergies revolve around attacking and being on the offensive, but the deck can also finish games via spell slinging.

INFINITE COMBAT!!! You will notice a lot of these combos end up with infinite or many combat phases and I am not ashamed or sorry for that. Just equip to either creature and start swinging. I’ve won a few games with this and it’s so simple.

This combo requires a lot more set up, and 2 high cmc creatures, but it is worth it. Since Sun Titan ’s effect is not once per turn, the fetchland in the grave will keep coming back and you can keep cracking it, up to the number of basics in the library (usually high since 2 colors and to help with Emeria, The Sky Ruin ). The land HAS to be a fetchland, since Moraug, Fury of Akoum requires the land to landfall during your main phase. If Arid Mesa or any other non-basic fetchlands are in the grave, be careful with your life total.

This doesn’t lead to infinite combats, but it does lead to 15-22 points of evasive commander damage, if the opponent doesn’t have a flying/reach blocker. Since Moraug, Fury of Akoum ’s power boost is not once per turn, Aurelia, the Warleader gains +1 power in the first combat, then +1 for the next combat triggered by Aurelia, the Warleader , and +1 after dropping land for turn and triggering Moraug, Fury of Akoum . If you played a fetchland for the land drop, then you get one last combat (and +1 power boost) and can win by commander damage, if opponent was unable to block Aurelia, the Warleader .

This allows for unlimited combats, after equipping Godo, Bandit Warlord with Helm of the Host . This also becomes even better in a combat-centered or an Equipment heavy strategy.

The deck can easily be altered to fit equipment and swing with pimped out creatures, wielding the most dangerous Swords and/or Equipment to ever exist.

A lot of spells involve the combat phase and this deck can facilitate them. I think the deck can totally be built around these spells. The only problem is if you draw the spells, and not the creatures, or viceversa, then the strategy doesn’t work. simply doesn’t have enough consistent card draw to dig enough through the deck to facilitate this synergy.

With the amount of combats we deliver, this creature can get out of hand extremely fast. The problem is that if we start clogging up the high cmc section of the deck, then we can’t do anything in the beginning turns.

These act as stun/taxing effects that slow our opponents down. This helps us be able to win with/through our combat-centered win conditions.

Spells like these are great to push more damage through. The downside is they don’t prevent or weaken the damage that comes our direction, like Gisela, Blade of Goldnight . I think we would need to become more burn spell intensive, or token intensive, to take advantage of the power boost.

Great for going wide strategies and with possible high or infinite mana production (hard in , unless we use “Storm” mechanics, and include Pyretic Ritual or Past in Flames ). New considerations have just been released, like Birgi, God of Storytelling  , and older techs, like Neheb, Dreadhorde Champion .

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Casual

96% Competitive

Date added 3 years
Last updated 2 years
Exclude colors UBG
Splash colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

49 - 0 Rares

14 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Copy Clone, Elephant 3-3 G, Human 1/1 R, Soldier 1/1 RW, Soldier 1/1 W, Survivor 1/1 R, Treasure
Folders My Stuff, Ideas
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