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This is a cut-throat combo/control deck aimed at powering out Mizzix quickly and using her ability to cast a series of spells that end the game. The deck runs no creatures and focuses almost entirely on instants and sorceries. Mizzix is the Animar of instants and sorceries, and her ability enables explosive turns that outright win the game or establish massive card and tempo advantage. The more spells you cast, the more benefit you gain, so this deck focuses on spells with buyback and loops that let you cast spells repeatedly. Despite having a fairly rapid combo finish, this deck does not go all-in on the combo plan: 20% of the deck is devoted to countering your opponents' plays and protecting our own.

It usually wins between turns 3-5 if it isn't disrupted and you are free to play Mizzix and untap again. Against decks which pack disruption, the best strategy is often to slowly build up mana and card resources until your opponents are tapped out, and then play Mizzix and win on the same turn. Having Mizzix removed is often a sign that you played Mizzix a turn or two earlier than you should have. It plays well against Stax decks, particularly artifact-based decks. You have enough counterspells and removal to disrupt game-winning plays, but you have to use them judiciously since they also serve as protection for your general.

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This deck runs 11 mana rocks, with only a couple being notable. The rest are simply all the mana rocks that cost 1 or less along with all the mana rocks which cost 2 and tap for colored mana; colorless mana is of too little use to include cards like Mind Stone and Thought Vessel

Candelabra of Tawnos serves as mana fixing, as back to basics mitigation, and as a powerful combo when used along with High Tide. It could easily be cut, if budget is an issue.

Sapphire Medallion is somewhat redundant with Mizzix, but it also reduces Mizzix's cost by 1 and helps curve your predominantly blue spells more easily once Mizzix hits the field. Ruby medallion was not included, because the deck includes far more blue spells than red ones.

This deck is built to run mostly off of islands, to synergize with High Tide and turn Ruination and Back to Basics into one-sided hate. The 5 mountains, 7 fetches, 1 shock, and 1 dual provide the necessary red mana. The fetches can grab Volcanic Island or Steam Vents to fix mana, but I suggest only keeping one in play at a time. That is usually sufficient to get you the colors you need, and ensures that you never lose too much to your own non-basic hate.

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 1 Mythic Rares

37 - 0 Rares

19 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.69
Tokens Bird 2/2 U, Experience Token
Folders Commander 2015 Decks, Deck Ideas, Mizzy, Ideas
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