Whispers of the Muse
Buyback *(You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.) *
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|Commander / EDH||Legal|
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Whispers of the Muse Discussion
2 months ago
Thank you for sharing your deck. What are your thoughts on Whispers of the Muse ?
4 months ago
Good point, I’ll add Mission Briefing and cut Scepter.
Thanks for all the suggestions, I like Whispers of the Muse .
4 months ago
Hardhitta7: makesa good point about alternate costs for flashback. Plus it's an additional non-creature spell for Kykar. Some cards I would look into adding though are:
Whispers of the Muse - this is better than some of your other draw card effects due to the buyback.
Haze of Rage - really strong recurable pump spell.
Recruit the Worthy - if you want to go down that token theme. Effectively 2 tokens for 4 mana.
5 months ago
This is a pretty cool deck, thanks for sharing! I was recently looking into building a "Common Commander" ("Commonder"?) deck as a simple deckbuilding restriction for the 99, so it was nice finding out about PDH, which has overlap in legendary uncommon creatures as commanders. I've built this deck and it's a ton of fun.
I want to play only cards available as paper commons though if reasonably possible and I was wondering what you would replace Whispers of the Muse with ( Spoils of Victory seems rather easily replaced by Reap and Sow .)
So far the best replacement seems to be Petals of Insight which sorts the library for infinite mana unless the number of cards in there is a multiple of 3, and it can still draw at least one card you really want even then. It just doesn't cycle as well.
6 months ago
EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.
EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).
In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.
I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).
I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.
This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.
Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.
7 months ago
Barbarian_Sun_Pope I thought that i can cut off a Whispers of the Muse and a Serum Visions, becuase Mystic Forge works like them and keep Witching Well cause it's an artifact, also do you think Walking Ballista could work better than Banefire, cause artifact affinity
9 months ago
Is your primary ramp goingto be coming from fetching additional lands or from rocks/dorks (not that you can't have both)? This will give you a bit of an idea about filling out the ramp portion of the deck.
For any permission based deck, having repeatable card draw is super important. Cards like Mystic Archaeologist and Whispers of the Muse will be good for sinking lots of mana into. You may also want to look into cards like Prismite to help you convert the stored colourless mana back into coloured mana.
10 months ago
1) Its a dead card outside of the combo. So when you draw it while searching for combo pieces or a counterspell, its a big feelsbad moment as it doesnt do anything.
2) It requires you to have a creature on the battlefield already able to attack, so you had to play a creature last turn and it had to survive all the opponents turns. But the deck doesnt really have creatures, just a few, and on top of that the deck usually just wins on the spot. It makes like one big set up turn to find stuff, then untaps at like turn6 with absolutely nothing on the board (except for lands ofc^^) and just goes High Tide, Tatyova, Sanctuary, counterspell, counterspell, Flicker, win all in one turn.
So the Gear was definitely a very bad wincon, so I switched to Compulsive Research. Its not a dead card outside of the combo because it draws me cards, it lets me win on the turn that I comboed off, I dont have to set it up a turn. Its just better.
But I still had to run Displace, because the entire deck had no way to combo if Ghostly Flicker gets somehow removed. And people are definitely ready for that. They activate Faerie Macabre or cast Cremate while the Ghostly Flicker is in my graveyard with a Mystic Sanctuary trigger targetting it. And if they manage to remove the Flicker, my entire deck has no way to make infinite mana/draws anymore. So I had to run Displace as a worse alternative.
But then I found out about Tidal Bore which brought another combo line to the table, took a lot of pressure away from Ghostly Flicker and made my landdroppers like Sakura-Tribe Scout combo pieces. That basically allowed me to get rid of Displace. I added Whispers of the Muse in that iteration as the Tidal Bore combo only makes infinite mana (and infinite life) but doesnt draw infinite cards. The Ghostly Flicker combo never had that problem because after generating infinite mana you could always Flicker Sanctuary+Island to draw an extra card. But the Tidal Bore combo doesnt have that implemented. So Whispers of the Muse became really handy. As a side note: I onced Tidal Bore comboed and had infinite mana but no card to draw my library. But I had a Scrivener in play and a Blink of an Eye in hand. So I kicker-blinked my Scrivener, drew a card, recast Scrivener to get back Blink and repeated that to draw my library.
Thats basically the main engines and the correct way of actually winning is to draw your library until you find everything you need (and not more^^ People might make you draw a card on instant speed), bounce all their permanents (inlcuding lands) with either Capsize or Boomerang loop (Ghostly Flicker on Archaeomancer + Sanctuary gives you back Boomerang) and then make them draw their whole libraries with the Compulsive Research loop and enough of counterspells in hand because they might float all their mana and fight together over your Compulsive Research while you made them draw so many cards.
And if they managed to exile the Compulsive Research beforehand, you can still just Capsize their entire boards, and hit them a few rounds with Tatyova and a few creatures for lethal (commander) damage. Thanks to commander damage that even works in the case where someone has managed to get infinite life at some point before. But thats just niche cases Im thinking about, that nobody should really think about.