|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
Whispers of the Muse
Buyback *(You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.) *
Draw a card.
Whispers of the Muse Discussion
3 weeks ago
oh thanks my Whispers of the Muse is world championship deck 1998 set. Thats what i meant should have clarified.
3 weeks ago
It's legal. Must just be an error on the site.
What may be considered illegal are the following:
- Damaged beyond sleevable condition
- Marked cards (Includes bent / frilled edges)
- Non-language specific cards. For example, playing with a Chinese card in an American tournament; International rules may differ
- Cards with silver boarders
- Cards with gold boarders
- Cards with signatures (Counts as marked)
If your Whispers of the Muse are any of these, it's illegal. If it's not any of these, you're good to go.
A tournament is any game that has stakes in it. For example, playing a game at your LGS with some pals is unsanctioned, but playing FNM puts you into the computer system and thus counts. That works all the way up to international championships where you win prize money.
It's 3:00am and I'm fried. Hope I answered your question.
3 weeks ago
Might be a ill-founded question but I plan on finally getting down to my local store and playing with my first EDH deck that just so happens to have a non-tournament legal version of Whispers of the Muse . So I just wanna know what exactly counts as a Tournament, is it only mega big international events and if not does it really matter if my version of a alright card has different art on the back. Thanks :]
3 months ago
I’d recommend replacing Perplex with Drift of Phantasms . I know it doesn’t look as fun, but Perplex really really blows as anything but a tutor. It won’t stop game winning threats from resolving, but it costs a whole 3 mana. Drift of Phantasms on the other hand is an absolute wall against many aggro decks, and since it has flying it blocks the spectrum.
I’d also try to fit some removal in here. Something like Fatal Push or Path to Exile as a 4 of goes a long way. I know they’re a bit pricier, but they’re worth it if you don’t want to drop big bucks on Ensnaring Bridge .
I might also try to make your wincons into one-of’s that can be tutored by cards like Tribute Mage and Drift of Phantasms . This frees up a lot more board space, especially considering that most of the payloads are really bad without infinite mana.
For wincons, maybe replace Train of Thought and Pyromatics with Whispers of the Muse and replace Profane Command + the auriok salvagers package with a single Welder Automaton (that way it can be fetched by Tribute Mage which can be fetched by Drift of Phantasms ). Also now that Tribute Mage exists (it didn’t when I was brewing), try a Lightning Greaves or two.
3 months ago
Pilli-Palla is a classic. Personally I like U/G so I can run Ancient Stirrings and coco, but there are decent lists for all U/x. Green is notable for access to Weather the Storm which helps every slower list in this deadly-fast meta. That said, mono blue is still viable and has the benifit of fighting through blood moon. The alternative strategies to support the scarecrow aren't super budget friendly mind.
Past that, we need to look at metagame. The metagame is fast and populated with unfair decks- graveyard strategies, Neoform, aggro strategies that try and race them, and disruption strategies designed to fight them. To get wins in a competitive meta, you will want to figure out a neiche in that you can fit into.
I'd reccomend becoming a deck that focusses on disruption until you can get your combo online- Remand is devastating against Neoform and tutoring for two cost artifacts gives you access to a wealth of tools- Sorcerous Spyglass , Damping Sphere , Dragon's Claw , Lightning Greaves , while Muddle the Mixture gives a second set of tutors (assuming you aren't looking at Whir of Invention , Reshape and friends).
4 months ago
I have playtested this a ton of times. It can fairly consistently win on turn five or six, but there is just a bit too many lands now that all the rocks are in there. I think you can reasonably cut to 21 and be safe. You also could use more win cons, now that you're infinite so fast. Tossed in some big mana sinks like Blue Sun's Zenith and a second copy of rings, just because it's fast. Dropped both copies of Azorius Signet because you don't need more rocks and you don't need infinite colored mana.
- 4x Isochron Scepter
- 2x Rings of Brighthearth
- 4x Sands of Delirium
- 1x Sensei's Divining Top
- 4x Basalt Monolith
- 1x Tinker
- 1x Supreme Verdict
- 1x Academy Ruins
- 3x Ancient Den
- 1x Inventors' Fair
- 9x Seat of the Synod
- 2x Tolarian Academy
- 1x Temple of Enlightenment
- 1x Azorius Chancery
- 1x Reliquary Tower
- 1x Buried Ruin
- 1x Maze of Ith
- 2x Metalwork Colossus
- 2x Urza, Lord High Artificer
- 2x Palladium Myr
- 1x Ghostly Prison
- 1x Propaganda
- 1x Leyline of Sanctity
- 1x Tezzeret, Cruel Machinist
5 months ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.
6 months ago
You should swap out the Cancel s for Dissolve . Also Whispers of the Muse is nice once you have infinite mana, as it can draw you as many cards as you like. It's also a doubles as a cantrip in the early game.
Whispers of the Muse occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%