Kumano, Master Yamabushi

Kumano, Master Yamabushi

Legendary Creature — Human Shaman

(1)(Red): Kumano, Master Yamabushi deals 1 damage to target creature or player.

If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

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Latest Decks as Commander

Kumano, Master Yamabushi Discussion

plakjekaas on Pattern of deck Pool?

3 months ago

My decks tend to have a pattern of meiosis. I started out building a few two-color decks, but in time, I ended up splitting the colors, each half of the deck growing out to their individual outspoken parts.

What started as a Mina and Denn, Wildborn landfall deck, became on one hand a mono green landfall deck with Rhonas the Indomitable in charge, which very recently changed into Omnath, Locus of Mana big green ramp. On the other hand, the red half melded into Etali, Primal Storm big red, big burn deck, that's now helmed by Kumano, Master Yamabushi .

My Athreos, God of Passage aristocrats deck split into Rankle, Master of Pranks and Heliod, God of the Sun the same way, and my The Locust God deck split into Neheb, Dreadhorde Champion and a mono blue deck, now led by Naru Meha, Master Wizard .

Out of the 13 decks I currently have, 8 of them are monocolored and one of them is colorless. The multicolored decks that remain, are held together by synergies that demand more than one, like Boros equipments ( Akiri, Line-Slinger + Arden, Intrepid Archaeologist ) , Jund Sacrifice ( Vaevictis Asmadi, the Dire ), Temur Landfall Omnath, Locus of the Roil and 5C Shrines (Golos, by lack of inspiration). But now that I have two different Omnath decks, I have an itch to build the other two Omnaths as well. That's pretty much how my patterns keep changing, a new line connecting current decks usually leads to inspiration to build the next.

I do notice my developed preference for monocolored decks, but I don't feel hindered by this way of thinking. I like leaning into it, finding cool ways within the limits of the color, to make the decks suprising anyway, to make them as interesting as can be for me to play.

plakjekaas on My hell is mono-red

5 months ago

I'm a fan of multiplayer burn, so here's a few suggestions: Kumano, Master Yamabushi is a great commander for that. I have this deck in paper. Play some mana doublers (Gauntlet of Power, Extraplanar Lens), some damage enhancers (Torbran, Thane of Red Fell which is also a great pick for this charity event, Gratuitous Violence, Fiery Emancipation) and go to town. Don't forget some deathtouch equipment, to be able to control the board, as well as the life totals.

Or Neheb, the Eternal is also great for burn, just do a gatherer search for "damage" "each opponent" or "each player" and play a few red X burn spells like Jaya's Immolating Inferno and watch the dollars pile up.

Optimator on Anarchy Burger

5 months ago

Kumano, Master Yamabushi might be interesting

Epicurus on Vamparty

7 months ago

Thank you!

Honestly, I've been thinking about dropping the Sorin altogether. If I haven't killed all of your creatures by the time I get him to ult, I'm doing something wrong and it's likely too late.

Ditto with Scythe of the Wretched it was an awesome idea, but very mana intensive if I want to steal more than one creature in a turn.

Sanguinary Mage fits the Party and Vampire Tribal themes, which is 2 out of 3 themes for the deck, and also is low CMC. So she stays. Prowess doesn't help much with her, but is certainly an added bonus.

Cloak and Dagger is an insta shield for my commander. No brainer.

Goblin Chainwhirler is a tricky one to cut. I have had it go off in a game. It's a powerhouse. And while Dagger Caster does the same thing for fewer reds and is a rogue, we're talking about 99 cards and only two tutors.

So I think what I'll do for now is cut Sorin and the Scythe for the Arena and the Champion, and see how it goes.

A couple unrelated notes in closing. First, you inspired me to work Door of Destinies into Always Loot the Bodies. Second, what do you say to replacing Kumano, Master Yamabushi with Vampiric Dragon? Much higher CMC, but is a vampire. Could just try it and see, but might as well ask while I have you.

Peoni on Kykar's Tokens & Cantrips

8 months ago

So I'm not a Kykar pilot, but from what I've seen of them they're a big fan of infinite combos. A few that I know of involve achieving infinite cast triggers to feed Kykar's token generation, coupled with damaging etb effects like Impact Tremors and Purphoros, God of the Forge. Sac damage outlets such as Goblin Bombardment and Barrage of Expendables also do the trick. Dramatic Reversal + Isochron Scepter is a big go to not only for infinite cast triggers, but infinite mana as well when combined with nonland mana producers. Another option would be to combine your Jeskai Ascendancy with a Retraction Helix and any 0-1 mana artifact. Use Helix to return your own artifact to your hand and then cast it. You'll then untap your creatures, make a spirit, sac the spirit for mana, and use Helix again to repeat the cycle. If you can do this with a 0 mana artifact it's also limitless creatures and mana. Good artifacts to use with this would be Everflowing Chalice, Spellbook, Sensei's Divining Top (not budget, I know, but it's a good pick for Kykar if you ever want to add more to it), and Sol Ring. There's also Arcane Adaptation and Bishop of Wings.

For general EDH deck building I think can be of some more use lol. Starting with your lands, I would recommend subbing out a lot of your lands that come in tapped. There are a lot of nice (fairly) budget options for multicolored lands like pain, filter, and check lands. If you can't find multicolored lands within your price range I would suggest just going with basics. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide.

As for rocks I'd recommend running the aforementioned Sol Ring and Everflowing Chalice. Sol Ring is just one of those cards that slots into just about every commander deck. As a general rule I try to avoid mana rocks at 3 cmc or above, just because that's around the point where they stop generating enough value to be worth running or even casting. You want your ramp to be hard and fast so that you can transition into making plays sooner. You don't want to be ramping on turn 5 when you could be pulling off big combos. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. Lantern has its place in certain more color intensive decks, but I don't necessarily think you'll be needing it in a 3 color deck. Other good 2 cost options are Fellwar Stone, Mind Stone, and Prismatic Lens. Wayfarer's Bauble in your maybeboard is a good choice for this deck too.

You could probably use more efficient counters for controlling the board, like Counterspell. Some good commander counters include Swan Song, Flusterstorm, Delay, Negate, Dovin's Veto. Muddle the Mixture is a fantastic pick for flexible control and fetching your combo pieces. It hits both pieces of the Isochron combo, Bishop of Wings, and it can hit other valuable targets like Cyclonic Rift (another big commander card. Almost an auto include in blue decks). You'll also probably want to run more removal like Path to Exile, Swords to Plowshares, and Chaos Warp.

Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. I'd also suggest adding in some mana sinks to win the game off of once you go infinite, like Comet Storm and Kumano, Master Yamabushi.

Overall this is really solid for a first time draft! I like your deck a lot and if you do decide to expand into commander I really hope you enjoy it. Hope this helped. :^)

Spell_Slam on Kelsien's Army of Tims

1 year ago

Deathbringer Thoctar is like another copy of your commander, except it pings even harder.

Kumano, Master Yamabushi was the original pinging commander. I think it's still worth including him. He's a great mana sink and just pinging for one and exiling is great. Note you won't get the experience counter if the creature is exiled, though.

Balthor the Defiled will reanimate almost all your creatures.

Is Zirda really doing that much for you? It seems to me like you can't really do much with the activation discount aside from making your equipment cheaper to equip. You certainly aren't using it for the body or activated ability. You could be running much better cards in your maindeck that aren't restricted by Zirda. The first thing I thought of when looking through your deck was Torpor Orb, for example. You have 0 creature ETB triggers, making this an excellent choice. Retreat to Hagra and Archetype of Finality are also not options for you right now.

Chandra, Flame of Kaladesh can't target creatures. It's still a great card, but it doesn't help your commander until it flips.

Your deck's curve mostly tops out at 3, with very few exceptions. I would think about cutting to 36 lands and maybe 8 mana rocks.

DuTogira on HIGHLY overlooked red commanders

2 years ago

Varchild struggles because blinking is more of white's thing. Varchild seems sweet... but it needs white to really shine. Still looks like a fun brew.
Olivia Voldaren can Mind Control vampires, and her ping turns creatures into vampires. MindTouch > ExileTouch, and doesn't require giving her deathtouch. Not that there aren't corner cases where Kumano, Master Yamabushi wins out for utility (such as his ability to ping face which olivia lacks), but rather that Olivia Voldaren is superior in 9/10 situations. Of your suggestions, Kumano, Master Yamabushi still seems the most interesting to me. Being able to use him with Braid of Fire to just spit damage at people in the late game makes for quite the finisher, and it's right in flavor for what red wants to do.
Marton Stromgald is a 4 mana 1/1 with no protection, no evasion, and no way to win the game except by combat, which he doesn't even buff himself for. For him to be good, you need a ton of creatures, some enchant/equip to make him unblockable/indestructible, and for your opponent to have significantly less creatures and/or weaker creatures than yours. Basically: marton's only good if you're already winning by a landslide anyway. Krenko, Mob Boss generates his own tokens, and keeps generating exponentially more of them. If he's not dealt with, he will eventually win a game all by himself, no A+B required. Marton will never win a game without the help of a 4-5 card setup, minimum. That's... not impressive. I really think marton's a dud here, but good on anyone who believes they can make him work.

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