Protection Racket

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Protection Racket

Enchantment

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's converted mana cost/mana value. If they do, exile that card. Otherwise, put it into your hand.

DreadKhan on Rakdos' Captivating Carnival

3 months ago

I like what you're doing here!

Since he's riding a unicycle and throwing fireballs around maybe Mayhem Devil?

It won't help you get your Commander out, but Dream Devourer is a pretty nifty Demon, and it can help out as a back up Commander by letting you bank some mana for big effects. You could also take a look at stuff like Golden Guardian  Flip, which is a weird card that has pretty good synergy with your Commander. You might also try Burnished Hart type stuff, it's nowhere near as busted as Guardian would be, but if you pay 3 to ramp out 2 lands you're able to recast your Commander.

If you want another big creature for your list, have you considered Kothophed, Soul Hoarder? It's not a great fit if people are all on sacrifice strategies, but it's a pretty impressive draw engine that's also a Demon.

While I'm not the only person who likes Allure of the Unknown (there are several of us!), it's the kind of card that deserves an asterisk, because while it's won me more than a few games, it does straight up cost you one sometimes. I like to offer the free card to someone who's behind, in some pods it can be possible to get them to not use the freebie vs you, but it's at it's worst when the game is 1v1. Drawing 5 cards for 5 mana is a very strong effect in my experience, and making a short term alliance can be it's own upside. It's up to you obviously, but I've been very happy with it in a deck that's a fairly strong 6, the only times I don't want to cast it are when I'm already ahead and don't want to give someone a free wipe (my deck uses a lot of wipes), it often generates decent advantage in practice.

I was going to suggest some Morph cards, but I looked and the only one really worth mentioning is Gift of Doom, which I think is a real gem. The two demons with Morph are some of the worst Morph cards I've ever seen, at least Gift is playable. The big feature to Gift is that using a Morph doesn't follow the same rules as other cards, meaning even if you can't activate a spell or ability you can still hold up Gift and attach it to something by sacrificing a creature.

With your relatively high MV I wonder if Protection Racket would help? It's a source of life loss if people don't want you to have free cards, and it happens during your upkeep, so you can play stuff during your main phase, to take advantage of Haste.

DreadKhan on

1 year ago

I have a Chaos deck, maybe a few of the cards would work here too? I'm a huge fan of Exquisite Blood, even if you play it without the combo, the effect has big synergy with your Commander's ability, and it helps keep you alive when you're ahead. Another enchantment that works with Esquisite Blood (and your Commander) is Rite of the Raging Storm, this is often good for damage and it makes everyone else play way more cautiously (because anyone but you can be stuck taking 15 damage in a cycle if they can't handle the tokens). Rite itself likes a number of other cards that might work here too, one really sneaky one is Mask of Griselbrand, Lifelink is useful (and stacks with Blood), Flying is useful, and the card draw can be very powerful, obviously this is hilarious with Rite since you can equip the token with the Mask, at which point it's probably getting in for damage and when it dies inevitably you can draw 5 cards. It seems like a good piece of gear for your Commander especially. Berserkers' Onslaught is a funny card sometimes, you do need some kind of board, but even your Commander is openly terrifying with Double Strike. Another card that Rite and your Commander both would love is Dauthi Embrace, Shadow is really good evasion (you might look into Dauthi Voidwalker as well, very useful dual purpose card). Scavenged Brawler is a creature I'm testing in that deck atm, it seems good, offering a useful body that can be 'scavenged' when a wipe happens. If your deck doesn't run combos and is in Black Protection Racket can be a source of life loss for your Commander, your average MV is probably high enough to matter, it can also give cards. It will never give you any lands or 0 MV cards, so it's not a perfect card. Make an Example is a generically good card in my experience, you always get (at minimum) each opponent's most problematic creature. Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse are two cards that might help your Commander out, and they're untapped lands, very few drawbacks to those!

Cultural Exchange is a Blue Chaos feeling card I love, I can't decide if you've got enough tokens/creatures you don't care about to make it work, but if you can trade off some small stuff for the best stuff on board then you're doing good I think. I guess it doesn't say anything about untapping, so you can use it to open someone up to attack by trading away all their blockers for already tapped creatures in a pinch. Mass Diminish seems worse than stuff like Sudden Spoiling and Polymorphist's Jest (both great cards though!), but the ability to cast it twice is big, and the effect weirdly lasts a turn cycle, this can help eliminate 2 players sometimes.

Since you probably want your Commander out most of the time, have you considered Stubborn Denial? It's not Fierce Guardianship, but I find Guardianship to be obnoxious.

My final ideas are War Tax and War Cadence, Cadence can easily make your stuff unblockable if people are tapped out, Tax can make it very hard for people to attack in draw out games, but Cadence is probably the better fit.

Gleeock on I LOVE CHAOS

1 year ago

DrukenReaps that is a playstyle (which I love) that only certain people win with, takes a very different look at tempo & life totals as a resource. Very midrangy (which I also love). It is really fun to force players to make different decisions than they normally would because you have been chiseling at life totals on a non-lifegain control deck for example.

If you build it the non-cEDH/combo way Atla Palani, Nest Tender is chaotic in a fun way. Atla with Tobasco Sauce plays with high variance. Ruric Thar, the Unbowed is one of my favorite egg-hatches, which probably fits the bill for this topic.

Polymorphing probably fits this bill too, you can build however much variance you want then Reality Scramble tokens.

Fun variance cards: Oath of Druids is a staple for me, you can make the game very lopsided against a miserly opponent with this. Creative Technique is powerful but has variance, Protection Racket is amazing in a fun Timmy deck that doesn't care that much if you lose a card here and there. None of those really stall things, they just keep the foot on the gas. I know there are more that I will think up.

Sheld on The Chaos Legion

1 year ago

Hi @zepample,

I play in a very casual meta, so I can afford to play dumb expensive flavorful cards. :)

Here are some modifications you can try to make the deck stronger if your meta is a bit more serious:

Hope some of this helps to adjust the deck for your meta. :)

Optimator on Devil in the Detroit City

1 year ago

Protection Racket might be really good since your creatures are so expensive.

Harvester of Souls is worth noting too.

Promise of Power is flavorful.

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