Tumble Magnet

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tumble Magnet


Tumble Magnet enters the battlefield with three charge counters on it.

, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Demarge on

3 years ago

Gideon Jura is probably at his absolute lowest price atm, his + ability forces an opponent to essentially tap all of their creatures, his - is Swift Reckoning , and his last ability is a wincon.

Karn's Bastion helps add counters to Tumble Magnet and the avenger.

Gideon's Lawkeeper adds to the gideon tribal while also being a pretty good tapper.

MTGplayer00 on

3 years ago

I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.

First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.

That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.

So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .

These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.

Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.

Finally, in the sideboard, I would run Hydroblast to destroy red decks, Aura Flux to destroy Bogles, and maybe some Foil s to protect your cards from tricky tempo and control decks.

Anyway, I really like this deck, keep working at it!

ersatz_olorin on Extreme Budget No-Scoping - M19 Updated!

5 years ago

Crown of Empires, Pacification Array, Tumble Magnet, Zulaport Cutthroat (much better than Falkenrath Noble, Cabal Torturer, Banshee (X=0), and maybe find a way to untap your artifacts so you can do it all again.

Shane on Can you tap card:Spireside Infiltrator …

5 years ago

You cannot just tap him for no reason. You could attack. Or if he became tapped due to another card ability like Tumble Magnet it would work.

Patolea on Atraxa Counters, Less OP SO MUCH FUN

5 years ago

Karzalar OMG! I totally forgot about Command Tower, IRL I put in the deck, I'll put it here too right away!

About Fertilid: I was not satisfyed with his role, I'll follow your lead and change for Chromatic Lantern.

Spread the Sickness: I'll confess that I don't want to remove this from the list, it's a removal, it has proliferate and the cost isn't such a big deal because of the ramp but I liked a lot your suggestion and I'm thinking about put Darksteel Ingot or Commander's Sphere in the place of Bloom Tender because bloom are not surviving in the field, very strong card, alway target of removal spells.

Tumble Magnet I know this card is weak, but in my field there is a Xenagos God deck that I need this tumble to tap his 12/12 haste before declare attackers, that's why I'm not getting it out.

About the honorable mentions: They are too strong, I didn't want to use such a powerfull thing, I prefer less impact cards, but thank you for the suggestions, obviously two GREAT cards to add in the deck, I'll put them in the maybe board for others users see.

theLitmas on Could Budget Charge Counters Be a Thing?

6 years ago

I like Semajass's idea of Tezzeret's Gambit. I would consider other similar options. Contagion Engine and Contagion Clasp I would say are probably a little slow for what you are trying to do here. I could definitely see going a U/W proliferate route. Maybe Throne of Geth as a way to generate your counters and make Tumble Magnet useful after it's counters are gone.

As for alternate win-con, I would suggest maybe putting a one of Hellkite Tyrant and Mycosynth Lattice in there. Everything is an artifact and you win when Hellkite Tyrant attacks. It is of course vulnerable to removal, but maybe they will side-out removal seeing what your game plan is.

Busse on

6 years ago

jakubek278 and Worldferno please link the cards you mention while commenting. It's good manners in this site, and also more efficient when evaluating what you wrote (which looks like a wall of text without the links).

Tumble Magnet seems clunky and you could reduce him in pro of aggressiveness. Your deck is a dedicated one, so multiplying counters shouldn't be a problem with the resources you already have and also what I already mentioned earlier.
If I remember other elements I'll tell right away.


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