Oath of Jace

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. (Look at the top X cards of your library, then put any number of them on top or bottom of your library in any order.)

TheForsakenOne on Nicol Bolas Supervillians

2 months ago

6 Mana Teferi is a trap, as tempting as that ultimate is you're just never going to get it unless you're already in a winning position and the abilities are just not worth it. It's too much of a win-more card, if you want that ultimate so badly just replace it with Teferi's Talent. I'd recommend replacing it with Chandra, Legacy of Fire for its Planeswalker synergies. Similarly Ob Nixilis Reignited just draws you a card every turn with a basic kill ability and a meh ultimate, you can do better than that.

I'd say you want more Planeswalkers that protect themselves and your other walkers, It seems too easy right now for you to just crumble when you become the archenemy. Vronos, Masked Inquisitor, Saheeli, Sublime Artificer, Daretti, Ingenious Iconoclast can all make chump blockers or protect your walkers in other ways. Lolth, Spider Queen likes the ammount of stuff that will be dying as you chump block and can make 2 blockers.

I'd cut Don't Make a Sound and Get Out for better counterspells. Counterspell is like a dollar, and Drown in the Loch can double as a kill spell if needed. Alternatively Ripples of Potential can block much more than a single spell threatening your walkers.

Leyline of the Void is unneeded unless you are really facing a lot of reanimator, It'll sit dead in your hand too often and it's unlikely to make you archenemy (More often you'll just piss off one player while the other two are neutral) like you want.

I'm surprised that you don't have any of the Oath cards in here. Oath of Liliana and Oath of Jace seem like they'd be great.

For creatures Jaya's Phoenix seems like a slam dunk. Saruman, the White Hand makes a pretty big creature when you cast planeswalkers, letting you trade with bigger things and immediately replace it.

Tur on People's Thoughts on Mommy Norn?

2 years ago

I agree with Sheldon to some extent.

First, it's incorrect to compare Elesh Norn, Mother of Machines's abilities to Panharmonicon and Torpor Orb. It's permanents not creatures.

(Nobody should care about the first ability, Yarok, the Desecrated is the second most popular Sultai commander and has been around forever. It's just extra stuff.)

It's the second ability which is problematic. Assume you play Elesh Norn, Mother of Machines. Not only do your permanents prevent your opponents permanents from triggering, it also prevents your opponents permanents from triggering from their own permanents. This is the first card in all of Magic: The Gathering with this effect.

Here are just some examples, I got from scrolling through the most popular commander Atraxa, Praetors' Voice on EDHREC (I do not own an Atraxa deck.) which would be effected by Elesh Norn:

Just thinking about all kinds of interactions which are possible gives me a headache.

Honestly, the Painter's Servant interactions are much easier to understand and that was a card which was banned for the interactions being too much.

If Elesh Norn, Mother of Machines had the errata to "Permanents you control entering the battlefield don't cause abilities of permanents your opponents control to trigger" it would be much more manageable.

utred on modern resurgent belief

3 years ago

zapyourtumor hey, thanks for testing it out and commenting! Oath of Jace is a great suggestion. What cards to cut though? Idyllic tutor could be replaced with this effect as it will also help get omniscience. Nahiri's wrath is another that the value is iffy to me. It is the only way I have currently to deal with big creatures and it helps discard omniscience.

Also you are right about the enter the Enter the Infinite problem; oath of jace would also make this more consistent. I added some cards to the maybe board. Thoughts?

zapyourtumor on modern resurgent belief

3 years ago

With some testing I found that discarding omniscience is kind of inconsistent. Idyllic Tutor also felt bad since even if you tutor up omniscience you need to have a discard outlet for it too. If you run Idyllic I'd probably go up to 4, and then include some additional 1 of enchantments like one thats a discard outlet and one that lets you tutor up a sorcery (i.e. when you have omniscience on the field and idyllic in hand and you want enter the infinite).

Ok back from scryfall hunting. Finding a good discard outlet thats 3+ cmc was hard, but I think Oath of Jace is the best one.

There is no enchantment that lets us tutor up enter the infinite if we have idyllic tutor in hand and omniscience on the field. The best alternative would be to tutor up a fat enchantment to cost for free (or you can use Oath of Jace to dig for Enter the Infinite). The best one I could find are Cast Through Time which generates a ton of value and generally would let you dig for an Enter within a turn. Maybe Kiora Bests the Sea God. Another funny option is Fall of the Thran since we literally don't care about lands at all with Omniscience but thats probably too cute.

Load more
Have (2) C4rnif3X , metalmagic
Want (2) jw560211_magic , Hak86