Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

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Have (1) metalmagic
Want (1) Chaosfalcon

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Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Oath of Jace occurrence in decks from the last year

Latest Decks as Commander

Oath of Jace Discussion

RinceRaven on Brago

2 weeks ago

Made some changes to the draft. It needs a couple more cuts and maybe even more changes but I thought I'd leave it here for now.

In: Cast Out, Oblivion Ring, Journey to Nowhere, Reshape, Oath of Jace, Whir of Invention, Teferi, Mage of Zhalfir, Meteorite, and some counterspells.


Augury Owl, Aether Tunnel, Aqueous Form, Vapor Snag, Whirler Rogue, Prison Realm, Hedron Archive, Archaeomancer, Drannith Magistrate, Kor Cartographer, Mnemonic Wall, Unwind, Momentary Blink, Ghostly Prison, Disdainful Stroke,

note: some of these are good cards and maybe should be put back in. I tried to focus on the combo and decided to cut some more basic synergy pieces that might deserve their places back.

Epidilius on Esper Superfriends

6 months ago

The issue with the oaths are that they are almost all win more cards. They don't do a whole lot without me having a planeswalker presence, and since a planeswalker presence is how I win they don't do much when I have it.

My list runs multiple Oath of Kayas for aggro and burn. Playing one can represent 6+ life easily. The legendary rider isn't that big of a deal, I will play a second one to kill creatures.

Oath of Liliana is a 3 mana "kill your opponent's worst creature". Murderous Rider is a better effect at 3 mana, and Fatal Push is even better (if conditional). The zombies are nice (assuming I do get the one per turn), if a little win more.

Oath of Jace is a 3 mana draw 3 with conditional upside. Yes, the condition is usually on, but if I do this on curve I spend T3 doing nothing, and since I have no shuffle effects it can easily read "draw 3 skip 2 draw steps". If I wait until later in the game when I already have control of the board, well, I'm already winning and this won't really help me win faster.

Oath of Teferi is a 5 mana play that makes my walkers better. It's just that when this card is good I am already winning. If I play this when I have 3+ walkers on the field, well, it is at least turn 6, I have 3 planeswalkers, and the fact it is turn 6 with 3 walkers means I have board control and I'm already winning. Being able to produce more tokens or draw more cards is great, but this is as close to win more as you can get.

Almost every game I've won has been to a concession. I get control of the board, cast an Elspeth, Sun's Champion, and my opponent concedes. So playing these cards doesn't even mean I win faster.

I play a few of them in EDH, but here I don't think they are good enough (minus Kaya's).

CallahanIsHere on Weatherlight Consultation *Primer*

11 months ago

In this deck Oath of Jace is significantly worse Omen of the Sea. Targets that are not wins need to be able to have an immediate impact on the board.

ShaDoWz_6677 on Weatherlight Consultation *Primer*

11 months ago

CallahanIsHere for the TnT decks, there is a card no one really plays. When i played Stax i ran it. Ravenous Slime this card essentially kills the Protean Hulk decks if you can protect it. Shusher is a very powerful and political card. If you want something your opponents do to resolve, you make it uncounterable? That seems so good. But also to just combo off yourself is even better. Shusher has been in any gruul deck ive owned for that reason. And slowly Slime is going to those decks too. Oath of Chandra seems clunky and slow to me. Etbs to kill 1 creature. But then does nothing unless you flicker it or put a walker in play. I like Oath of Jace more. For the card advantage.

Also on the topic of Leveler, flash Oracle is a thing. Usually its too late for them once youve protean hulked Leveler into play. Recur Flash, then flash oracle. Its clunky. And i didnt see any recursion in the deck. So maybe add Noxious Revival to grab that jace back?

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