Leyline of Combustion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Leyline of Combustion

Enchantment

If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

legendofa on Mono-Red Turbo Fog Deck

1 year ago

Do you think cards like Emberwilde Captain, Leyline of Combustion, or Agitator Ant would help to deflect attention? The creatures wouldn't survive your boardwipes, but they're another layer of protection.

PhyrexianPraetor on SmAshZea Your Facey

1 year ago

As a long time fan of the devotion mechanic and by extension the chroma mechanic from eventide I like your deck.

Have you ever considered Heartlash Cinder? It’s strictly a one shot card, but it can do a lot of damage in a single hit. Works wonders with Leyline of Combustion.

Not criticizing your deck. Looks fun and functional.

wallisface on Goblins Whack!!!

2 years ago

You have a bunch of cards here that don't belong in a mainboard - they're sideboard cards. If you're playing with a sideboard, then they should go there. You never want these cards to ever be in a mainboard. They are: Dragon's Claw, Pyrite Spellbomb, Tormod's Crypt, Smash to Smithereens, and Leyline of Combustion. I would also suggest that Flame Slash is a really dubious choice for a card.

Max_Hammer on Mathas, King of Politics

2 years ago

I had nothing to do this morning in class, so here you go, too many card suggestions.

This section is for giving your best friend a reward for being awesome. While, y’know, giving yourself something too.

-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.

-Benevolent Offering kind of goes along with that, too.

-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.

-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.

-Tenuous Truce is Flumph for two.

-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.

-Jailbreak is excellent for only two mana and basically no money.

This section is for discouraging opponents from messing with your effects.

-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.

-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.

-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.

-Sword-Point Diplomacy is kind of the vibe I’m going for here.

-Emberwilde Captain is more goad and works with your pre-existing Monarch card.

-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.

This section is for cards that benefit you solely, but using the other two sections for leverage, you can get the most out of them.

-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.

-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.

-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.

-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.

SynergyBuild on 【BEST】【BUDGET】【DECK!】▷ Incinerator Burn! ◁ M21

4 years ago

Do you think Leyline of Combustion could help with the removal heavy lists, it also counts as non-combat damage for the purposes of Incinerator!

(50 cent card for budget concerns as well!)

DadHumanPraetor on Can't Fight Fate (Klothys Control)

4 years ago

Ash Zealot Destiny Spinner Rampaging Ferocidon Leyline of Combustion Leyline of Punishment all have elements of control, but artifacts are the controliest permanents, even more than blue or white tons of stuff like Winter Orb Pithing Needle

OLucas on Burn Them All!!

5 years ago

If your LGS ever starts running Leyline of Sanctity or Worship + Sylvan Caryatid in their main or sideboard you'll need enchantment removal. Also, Aria of Flame is great against Death's Shadow and Leyline of Combustion seems like it could be decent, just not against Tron and Elves.

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