Sword-Point Diplomacy

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword-Point Diplomacy


Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Chasmolinker on Mono Black Nighthawk

4 months ago

Hey mememan3310. First off, welcome back!

Some amount of removal is always necessary. Combo and Flying can be tough match-ups for Mono Black without enough discard/removal. 3-4 Fatal Push and 1-2 Murderous Rider are good options with 1-2 copies of Infernal Grasp I like 6-8 hard removal spells as Mono Black is typically a Mid-Range deck. Don't sleep on Gelatinous Cube either. I've stolen plenty of games with that card.

I would stick with 4 Duress and probably cut Agonizing Remorse since the only thing you really need to hit with discard in Mono-black are Non-creature spells. If you want something more versatile, Thoughtseize is your best option.

Sword-Point Diplomacy is a cute card draw spell, but they probably just let you draw the lands or irrelevant cards, (i.e. creature removal against planeswalkers). I personally prefer Sorin the Mirthless or Reckoner Bankbuster for card draw. Unwilling Ingredient is another pet favorite of mine although probably not what you should be running.

I know a lot of people run Evolved Sleeper The card just doesn't resonate with me. It often dies to removal after you've already sunk your mana into it. It reminds me of Hexdrinker in that it can be great if you max it out but getting there uninterrupted is difficult to pull off. I prefer Concealing Curtains  Flip and Knight of the Ebon Legion in the 1-drop spot.

Gray Merchant of Asphodel or Invoke Despair are two really solid finishers in Mono-Black. If you can swing Liliana of the Veil and Sheoldred, the Apocalypse you won't be disappointed.

There are so many good cards in Mono-Black that it is tough to squeeze everything in sometimes. 22 Lands seems too low. A single Takenuma, Abandoned Mire, Field of Ruin, and Hive of the Eye Tyrant are worth looking at as utility lands. I'd try to get 24-25 lands in there since most of the powerful Mono-Black spells fall in the 3+ MV range.

mememan3310 on Mono Black Nighthawk

4 months ago

Thanks for commenting, Blue. Would I need removal like Infernal Grasp or Bloodchief's Thirst with this much Deathtouch in the deck? I know they can simply not block, but eventually they're gonna have to if they let me get in and I'm draining their life away.

As for Sword-Point Diplomacy, I totally forgot about that card! That's an awesome suggestion. What would you suggest I take out for it? I'm thinking Collective Brutality but that's may be my budget bias kicking in. Haha

Max_Hammer on Mathas, King of Politics

5 months ago

I had nothing to do this morning in class, so here you go, too many card suggestions.

This section is for giving your best friend a reward for being awesome. While, y’know, giving yourself something too.

-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.

-Benevolent Offering kind of goes along with that, too.

-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.

-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.

-Tenuous Truce is Flumph for two.

-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.

-Jailbreak is excellent for only two mana and basically no money.

This section is for discouraging opponents from messing with your effects.

-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.

-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.

-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.

-Sword-Point Diplomacy is kind of the vibe I’m going for here.

-Emberwilde Captain is more goad and works with your pre-existing Monarch card.

-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.

This section is for cards that benefit you solely, but using the other two sections for leverage, you can get the most out of them.

-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.

-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.

-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.

-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.

Kazierts on Monoblack Burn [Budget/Casual/Jank]

8 months ago

wallisface, in regards to your thoughts:

  • Yes, Fruit of Tizerus isn't great, just as Shock isn't for . However, doesn't have many equivalents to Lightning Bolt.

  • Following on the topic of a Bolt equivalent, I considered Chancellor of the Dross, but it's a problematic card. It's really only useful on the first turn, becoming even worse on later turns, since its only utility would be Smallpox fodder.

  • Again I have to agree with your assessment, but just with Sword-Point Diplomacy. 3 mana is kinda slow for burn decks, but I also know one of the main problems with burn decks is they tend to run out of gas. Sword-Point Diplomacy can burn and provide card advantage. Sign in Blood on the other hand is a bit better, being 2 mana. Probably the better option would be Night's Whisper, but it's a bit out of budget.

  • Clawing Torment, as well as some cards like Sinister Possession and Contaminated Bond, can be pretty decent against more aggressive decks, but useless against more control decks. For this reason I opted to run card draw. I'll still consider you suggestion and add the Chancellor to the maybe, just to playtest and see how well it works.

The deck isn't meant to be aggro. I'm just dumb and wrote something in the descprition that isn't what I wanted to meant. I'll change it to aggressive.

Really appreciate the suggestions!

wallisface on Monoblack Burn [Budget/Casual/Jank]

8 months ago

Some thoughts:

  • in the same way that Shock is too weak for burn to play, I suspect Fruit of Tizerus is too weak here… having a card only remove 2 life feels too low to be worth it.

  • if you’re trying to be aggro, both Sword-Point Diplomacy and Sign in Blood don’t feel appropriate. Both of these cards are slow and don’t apply any pressure to the opponent. Furthermore aggro decks shouldn’t have to worry about card draw as they’re aiming to close-out the game before that matters (and in general both these cards suck even if you’re wanting card draw).

  • as far as better options to replace the above, i’d suggest considering Chancellor of the Dross, and/or Clawing Torment. Torment just seems like it should rack up some good damage and keep your life total higher, while Chancellor feels a lot more risky (it’s not really castable and a dead draw), but could be good if you find it in your opening hand (immediate damage and an easy discard option when you smallpox)

reddeath68 on Everything Has a Price

1 year ago

zapyourtumor I am not sure where you are testing Choice of Damnations but in my experience it is a solid board wipe. The only issue is that it is bugged on MTGO. The ideal usage is when your opponent has a fairly solid board state and low HP they can't offer much life and are forced to sacrifice most of their board. For example say they have 7 lands and 5 creatures but only 4 life. At most they can only offer 3 life or they will automatically lose should we accept their offer, as such they have to sacrifice all but 3 permanents, including lands. Or we can accept their offer of 3 life and then bolt them. Either way there is utility but it has to be used right. Ideally you might want a second guaranteed board wipe ready.

As for Knollspine Invocation I recently added that as a sort of backup plan. The weakness of our deck is if our opponent just lets us draw off from our Risk Factor's and Sword-Point Diplomacy's then we end up with a hand full of cards and no outlet for them and the opponent would have saved themselves a lot of life. But with Knollspine Invocation instead of casting them we can pay the same cost and direct them at our opponents face or even a creature if it posses a threat to us. I will agree that it is a smidge clunky and mana intensive but I haven't found a better solution yet. I am open to suggestions

zapyourtumor on

1 year ago

Any deck that runs Killing Wave , Torment of Hailfire , and Dash Hopes gets my +1.

Have you considered stuff like Sword-Point Diplomacy ? I have a gimmicky choice deck and I know you probably don't want to lean too far into that, but I think sword point would be a great way too further pressure your opponent's life total while refilling your hand since your curve is pretty low. Also, maybe Geth's Verdict for some additional removal against Emmy.

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