Wake to Slaughter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)

Grind on Strefan and his vampires

2 years ago

Cool deck!!!
Because you will have blood tokens and have to discard cards to draw cards, have you considered running some cards with flashback or aftermath so they are useful cards in your graveyard?
Some examples: Dread Return, Cut / Ribbons, Crawl from the Cellar, Faithless Looting, Seize the Day, Visions of Dread, Visions of Ruin, Wake to Slaughter are some options!
Anyway just some thoughts, cheers and have fun!!

Max_Hammer on Mathas, King of Politics

2 years ago

I had nothing to do this morning in class, so here you go, too many card suggestions.

This section is for giving your best friend a reward for being awesome. While, y’know, giving yourself something too.

-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.

-Benevolent Offering kind of goes along with that, too.

-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.

-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.

-Tenuous Truce is Flumph for two.

-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.

-Jailbreak is excellent for only two mana and basically no money.

This section is for discouraging opponents from messing with your effects.

-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.

-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.

-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.

-Sword-Point Diplomacy is kind of the vibe I’m going for here.

-Emberwilde Captain is more goad and works with your pre-existing Monarch card.

-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.

This section is for cards that benefit you solely, but using the other two sections for leverage, you can get the most out of them.

-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.

-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.

-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.

-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.