Mogg Assassin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mogg Assassin

Creature — Goblin Assassin

: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Max_Hammer on Mathas, King of Politics

1 year ago

Oh, yeah, by the way, Mogg Assassin can target the same creature twice. Murder on a stick.

Max_Hammer on Mathas, King of Politics

1 year ago

I had nothing to do this morning in class, so here you go, too many card suggestions.

This section is for giving your best friend a reward for being awesome. While, y’know, giving yourself something too.

-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.

-Benevolent Offering kind of goes along with that, too.

-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.

-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.

-Tenuous Truce is Flumph for two.

-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.

-Jailbreak is excellent for only two mana and basically no money.

This section is for discouraging opponents from messing with your effects.

-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.

-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.

-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.

-Sword-Point Diplomacy is kind of the vibe I’m going for here.

-Emberwilde Captain is more goad and works with your pre-existing Monarch card.

-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.

This section is for cards that benefit you solely, but using the other two sections for leverage, you can get the most out of them.

-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.

-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.

-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.

-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.

Drakorya on Zndrsplt and Okaun Colin flip …

5 years ago

Frenetic Sliver is another creature that will let you flip an arbitrarily large amount of coins.

Other creatures with decent coin-flip abilities are Goblin Archaeologist , Karplusan Minotaur and Mogg Assassin . You could also include Deadeye Quartermaster and Godo, Bandit Warlord if you're running equipment like Lightning Greaves / Swiftfoot Boots / Whispersilk Cloak for Okaun.

The Locust God and Psychosis Crawler are also good if you plan on comboing with Zndrsplt.

poorpinkus on Evening the Odds - An actual decent coin flip deck

5 years ago

BMHKain Looks like it'll work pretty well so far! Seems like a higher-budget version of this deck.

Some things that you could change: Tide of War personally was never worth it, since it discourages attacking and puts a target on your head for 6 mana, and usually you'll want people to attack for cards like Desperate Gambit and Impulsive Maneuvers (and you don't want Okaum dying with a huge amount of P/T either). Two-Headed Giant is on-flavour, but he doesn't actually work with your commanders. Skyclaw Thrash and Mijae Djinn tend to not have a big effect on the board since the biggest wincon is usually either Chance Encounter or Okaum (although I understand if he gets hated out a lot). If you're going for a higher-power deck, you could probably remove even more coin flip cards like Crooked Scales, Mogg Assassin and Volatile Rig, replacing them with mass removal, unblockable enablers or different on-theme cards like Chaos Warp or Stitch in Time. I definitely think that Lightning Greaves and Chandra's Ignition are huge cards for my deck, so I'd really suggest using them, and if you are looking to go on the more control side with Zndrsplt, Planar Chaos would be a good addition. Maybe even Laboratory Maniac depending on how many cards you're getting from the additional draw engines (with Impulsive Maneuvers it's easy to draw a ton of cards, and you have Frenetic Efreet which lets you flip as many coins as you want, not to mention Krark's Thumb), although I didn't go for that angle since my deck focuses more on killing with Okaum.

As for positives, I like the idea of Sunbird's Invocation, Tyrant of Discord and Etali, Primal Storm! They fit the flavour of the deck while adding more value. I think in general you have a good spread of card advantage and wincons. It looks like you're going for more general value with Zndrsplt and a splash of unblockable for Okaum, which seems like a good take on the deck since Okaum is a wincon without much extra effort. The cheeky Drift of Phantasms is a great way to find Frenetic Efreet or Fabricate (for Krark's Thumb) as well, and I actually meant to include Muddle the Mixture but forgot, that's a great card for the deck!

multimedia on How to align multiple card …

6 years ago

Hey, check out Second Sun Control to see if this is what you want your deck description to look like.

# <center> Entropic Uprising: New Chaos Reborn, Episode 2: Revenge of the Random Maelstrom</center> #
<br><br>
<i>"Life cannot be calculated. That's the big mistake our civilization made. We never accepted that randomness is not a mistake in the equation -- it is part of the equation."</i>
<p align="right"> - Jeanette Winterson in “<i>The Stone Gods</i>”</p>
<br>
<center><img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=420667&type=card"></center>
<br><br>
<p align="justify">The goal is to only have nonland cards with random effects (i.e. cascade, flip-a-coin, reveal the top card, etc.).  This deck aims to be a classic, normal deck: you've got draw, ramp, removal, tutors, threats, recursion, etc. (check the custom categories for more details) but you'll never know how things will work out and if you're gonna end up ahead of the table or not. I however try to ensure nothing goes _against_ you, so I avoid effects like [[Mogg Assassin]] or [[Desperate Gambit]]. There's still a few of them but I try to cut them as time goes by. As MaRo said in [one of his articles](https://magic.wizards.com/en/articles/archive/making-magic/kind-acts-randomness-2009-12-14) about randomness in Magic, I want excitement when I play this deck, not tension.</p>
<br>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=380442&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=152874&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=433063&type=card" style="display:inline-block;" />
</center>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=413674&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=414365&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=426576&type=card" style="display:inline-block;" />
</center>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=369003&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366248&type=card" style="display:inline-block;" />
</center>
<br>
<p align="justify">Keep in mind that this is a gimmicky, casual, multiplayer deck. The curve is high and the chances of winning are really low, but it's always a blast to play. I started this deck in 2011 with [[Ruhan of the Fomori]] at the helm (followed by [[Maelstrom Wanderer]] and now Yidris) so I tried a lot of different things but feel free to suggest cards! I'm not too interested in chaos cards (such as [[Warp World]], [[Scrambleverse]], [[Eye of the Storm]] and the likes) as I want this deck to not be unfun to play against. The mana base is pretty budget as I need my better lands for my other, more serious decks :)</p>
<br>
<p align="justify">Just FYI, there is a combo that is absolutely on theme with this deck: [[Chance Encounter]] + [[Frenetic Efreet]]. You can activate the Efreet's ability in response to itself as many times as you want (let's say a billion, just to be sure). If you win at least 10 of those flips, you'll have enough counters on Chance Encounter to win at your next upkeep. Even after having won once with it, I ultimately decided to cut it since both cards don't do much when they're not combined. Just be aware that, in a tournament setting, since the ability involved in the combo has a random outcome, you can't shortcut it and just say "I win"; The rules asks you to resolve all those flips, even though after 10 wins, they don't matter. But I guess it's up to the judge to decide :)</p>

<br/>

I cleaned the code up a little, separating a block of three cards wrapped in a center tag per line instead of mashing them all together. Three card images when centered is the max that deck descriptions can fit when they're lined up.

Try this out and let me know if it works.


Dragoon91 on How to align multiple card …

6 years ago

No, they do not line up like that in my deck description : Chaos Reborn II: Revenge of the Random Maelstrom :'(

Here is the code description:

<br>
# <center> Entropic Uprising: New Chaos Reborn, Episode 2: Revenge of the Random Maelstrom</center> #
<br><br>
<i>"Life cannot be calculated. That's the big mistake our civilization made. We never accepted that randomness is not a mistake in the equation -- it is part of the equation."</i>
<p align="right"> - Jeanette Winterson in “<i>The Stone Gods</i>”</p>
<br><br>
<center><img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=420667&type=card"></center>
<br><br>
<p align="justify">The goal is to only have nonland cards with random effects (i.e. cascade, flip-a-coin, reveal the top card, etc.).  This deck aims to be a classic, normal deck: you've got draw, ramp, removal, tutors, threats, recursion, etc. (check the custom categories for more details) but you'll never know how things will work out and if you're gonna end up ahead of the table or not. I however try to ensure nothing goes _against_ you, so I avoid effects like [[Mogg Assassin]] or [[Desperate Gambit]]. There's still a few of them but I try to cut them as time goes by. As MaRo said in [one of his articles](https://magic.wizards.com/en/articles/archive/making-magic/kind-acts-randomness-2009-12-14) about randomness in Magic, I want excitement when I play this deck, not tension.</p>
<br><br>
<center>
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=380442&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=152874&type=card" style="display:inline-block;" />
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=433063&type=card" style="display:inline-block;" />
</center>
<center><img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=413674&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=414365&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=426576&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=369003&type=card">
<img src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366248&type=card"></center>
<br><br>
<p align="justify">Keep in mind that this is a gimmicky, casual, multiplayer deck. The curve is high and the chances of winning are really low, but it's always a blast to play. I started this deck in 2011 with [[Ruhan of the Fomori]] at the helm (followed by [[Maelstrom Wanderer]] and now Yidris) so I tried a lot of different things but feel free to suggest cards! I'm not too interested in chaos cards (such as [[Warp World]], [[Scrambleverse]], [[Eye of the Storm]] and the likes) as I want this deck to not be unfun to play against. The mana base is pretty budget as I need my better lands for my other, more serious decks :)</p>
<br><br><br>
<p align="justify">Just FYI, there is a combo that is absolutely on theme with this deck: [[Chance Encounter]] + [[Frenetic Efreet]]. You can activate the Efreet's ability in response to itself as many times as you want (let's say a billion, just to be sure). If you win at least 10 of those flips, you'll have enough counters on Chance Encounter to win at your next upkeep. Even after having won once with it, I ultimately decided to cut it since both cards don't do much when they're not combined. Just be aware that, in a tournament setting, since the ability involved in the combo has a random outcome, you can't shortcut it and just say "I win"; The rules asks you to resolve all those flips, even though after 10 wins, they don't matter. But I guess it's up to the judge to decide :)</p>

What did I do wrong ?

Magiclike_a_BOSS on Who Will Win? let's Flip a Coin!

6 years ago

Hi i have a suggestion you could make a Risky Move by playing Krark's Thumb but beware of a Chance Encounter with the Mogg Assassin who is running a Illicit Auction witch do to Puppet's Verdict is illegal and anyone caught will be subjected to the Planar Chaos and that doesn't feel good. :)

P47Healey on Norin's in the Woodshed

6 years ago

Holy cow, Illicit Auction is badass.

Just to check, Norin is the Commander just for the lulz, right? As far as I can tell he doesn't combo well with any of the other cards.

I think that my main feedback is that it appears that the "fun" of this deck comes from three different things:

I would recommend moving away from the first group in favor of the latter two. Having creatures change ownership is more interesting if there are a lot of them. Perhaps consider going into RG or RGU? Green would allow more "everyone gets creature effects" and U would allow more coin flip/chaos effects.

Just an idea. This would be a good opportunity to use Prophet of Kruphix, though note she's officially banned for Commander.

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