|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
Creature — Bird
Healer's Hawk Discussion
1 week ago
1 week ago
1 week ago
Thanks for the comment. I originally had Healer's Hawk in that position prior to ELD. I suppose that they are interchangable, depending on what your opponent is playing. Beloved Princess comes in under the radar and more powerful creatures can't block her, while Healer's Hawk has flying and can avoid some blocks. With so many creatures with flying in the latest set, I went for the effect of Beloved Princess - I suppose that you could have one of these two in your main deck and the other card in the sideboard and exchange them as needed.
1 week ago
I think you should define the route you plan to take the deck. Two ways I can see building would be to play Control, OR play aggressive fliers. Melding the two might make it harder to achieve what you're going for. With that being said, I have a few suggestions:
If going the aggressive fliers route, I would definitely be sure to include cards such as Healer's Hawk , Faerie Miscreant , Hanged Executioner and Spectral Sailor . The value these add is pretty good on their own, and combo with your "lords" or anthem effects of Empyrean Eagle and Sephara, Sky's Blade . Casting Sephara, Sky's Blade for 1 mana is the main goal in this style of build, and packing the deck full of cheap fliers is your best chance of success. Consider cards like Winged Words and Rally of Wings to keep up the pressure. On my profile I have an example of this type of build intended to be budget for playing in paper if you need some inspiration.
If planning to play a more control route, I would focus more on playing counter magic. Cards like Absorb , Negate , and Essence Capture all help you proactively stay ahead on board, allowing you to slowly get in chip damage over time. Cards like Teferi, Time Raveler , Narset, Parter of Veils and Hushbringer serve to hinder your opponent's ability to interact with your game plan as well. I would ditch some of the lower curve plays such as Healer's Hawk and Faerie Miscreant in favor of Pteramander and Spectral Sailor . The later two provide you with something to do with your mana on your opponents turn, as in this control shell you would be ideally be holding up mana for counter spells. Now to finish off the game, you would ideally like to play something you opponent will have a hard time stopping. Cutting Sephara, Sky's Blade in favor of Angel of Grace or Dream Eater will allow you to hold up mana to flash a creature in on your opponents turn, and effectively provide the same benefits that Sephara, Sky's Blade would at a discounted mana cost. In this style of build, prioritize removal such as Prison Realm over anthem effects as they will provide less of an overall benefit to the strategy.
I hope this helps guide your deck building into a more focused direction. Let me know if you need any more help!
1 week ago
2 weeks ago
3 weeks ago
Mana is scarce in mono white. I suggest you drop some 3CMC spells in favor of 1-2CMC spells.
Brave the Elements is really good in mono-white.
I think a stronger theme would help. It would make it easier to choose a strategy to take advantage of. Like if all your creatures had first strike, or flying, or ETB triggers. It seems kind of all over the place.
Add "Budget" to the deck's hubs. (unless you're interested in dropping hundreds of dollars)
I think Always Watching seems like a decent fit here. Vigilance is nothing to scoff at.
I think you can find more useful spells than Mana Tithe and Unbreakable Formation. The former is too easy to dodge and the later is too high C There are a lot of white weenie flying creatures out there.
, for example, is pretty high value for 1CMC as it has two great abilities - evasion and lifegain. While lifegain in itself isn't a very winning ability, a little lifegain over time can be pretty useful.
There are a lot of white weenie flying creatures out there. Healer's Hawk , for example, is pretty high value for 1CMC as it has two great abilities - evasion and lifegain. While lifegain in itself isn't a very winning ability, a little lifegain over time can be pretty useful.
1 month ago
I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.
Two main suggestions in general:
I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).
I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.
If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.
Having said this, let me give you a break down on how I would upgrade your deck in its colors:
-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.
-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards
Healer's Hawk occurrence in decks from the last year
All decks: 0.21%