Knight of Grace

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Knight of Grace

Creature — Human Knight

First Strike

Hexproof from Black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Knight of Grace Discussion

multimedia on Syr Gwyn's Horde of Knights

1 month ago

Hey, nice start. Cards to consider cutting to make 99:

  • Bond of Discipline
  • Campaign of Vengeance
  • Venser's Journal
  • Stoneforge Masterwork
  • Dowsing Dagger
  • Belle of the Brawl
  • Brimstone Trebuchet
  • Burnished Hart
  • Icon of Ancestry
  • Words of Worship
  • Goblin War Drums
  • Door of Destinies
  • Whispersilk Cloak

I think rather than aggressive overrun the battlefield with Knights instead play ones that are good with equipment who have evasion, more of a midrange strategy. I suggest this because there's a lot of equipment here which is taking the place of Knights and equipment are midrange cards. I think if you want to play an aggressive overrun strategy with Knights that you want to reduce the amount of equipment and increase the amount of low mana cost Knights especially two drops such as Knight of Grace , Knight of Malice , Stormfist Crusader , etc.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Terramorphic Expanse
  • 5x Plains
  • Embereth Shieldbreaker
  • Order of Midnight
  • Foulmire Knight
  • Vanquisher's Banner
  • Basilisk Collar
  • Cathars' Crusade
  • Sorin, Vengeful Bloodlord

Good luck with your deck.

wrangler29 on Knight Equipment Deck

1 month ago

I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.

equipment

enchantments

removal

creatures

combo

Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.

YuiHirasawa on Mardu Knights

1 month ago

I don't think Syr Gwyn is quite the pure "aggro" deck. Considering the relatively high cost of the commander and the fact that you need to cast equipments to make use of her, I think this deck should lean more towards a "Midrange Aggro" deck.

With that in mind, I don't think

Walking Atlas , Weaselback Redcap , Venerable Knight , Smitten Swordmaster , Foulmire Knight Quite make the cut. They are low cost, but also very low in value.

I think a cool idea would be to include some Knights that have protection against colors, so that your opponents cannot block. White Knight , Black Knight , Silver Knight , Knight of Malice , Knight of Grace , Mirran Crusader , Phyrexian Crusader are good examples.

There are also a lot of knights that provide a lot of value Puresteel Paladin or card draw, Hero of Bladehold for more aggro power.

I also think you should pick and choose your equipments. There are a lot of good equipments, but running all of them might prevent you from getting to your knights or even be clunky.

Just my 2 cents

MattyPatty on Orzhov Aggro

4 months ago

If your trying to to do an Orzhov Aggro kind of deck, then I would probably run Knight of Grace / Knight of Malice . Helps with being more aggressive. Cut the Reavers and your Spark Harvests for 2x Knight of Grace and 2x Knight of Malice. Run Vraska's Contempt in the Sideboard instead of Ritual of soot. While it is a boardwipe, it does kill about 90% of all your creatures (everything except Spawn of Mayhem ), if your building off of a Mono-White build that might not be a great idea.

Hope this Helps!

Futuremonk on Paradise Bogles

6 months ago

Nice! I've been playing with a similar idea. Adanto Vanguard works pretty well as an honorary second bogle. I also recommend Knight of Grace for the sideboard. You can see my list here: Bogle Dorks.

CalmChip on Mardu Control

6 months ago

chancypants Glad I was of some help! Lately I have tried many different iteration of this deck, some way into control/superfriend thematic, other way more towards the true Midrange archetype. Sadly, I have found that Mardu in the current formats lacks 2 drops and 3 drops that are resilient enough to be of any value in a Midrange deck. In the whole format, the only 2 threat in these colors that are resilient enough are Gideon Blackblade and Rekindling Phoenix . The only creature resilient enough in the format at CMC 2 is Knight of Grace . This creature is hard to deal with for control decks (Esper, Grixis and Dimir) without using their sweepers.

The reason I didn't include Kaya's Wrath is the mana incentive of BBWW, though this is not a decision made by logic, more by feeling. I personally don't really like Ritual of Soot in the main deck, it is a dead card against Control, combo and Midrange to some extent.

Aside from the Midrange archetypes, Control is not currently a viable options due to high amount of counter spell in control decks and the speed of Red Deck wins. Also, Mardu has no reliable way to draw that does not reduce your life total dramatically, which no decks can do due to Red Deck wins amount of burn.

Sadly, I start to believe that RDW is way to strong in the current format and limits the number of deck that one can play in a competitive matter. I also believe that my opinion is validated by the most recent major tournament (3 RDW in the Top 4). Basically, this decks prevents anyone from using their life total as a ressources since they can easily do 10+ damage in burn damage on turn 3-4, it also prevents any card draw that cost life (99% of black draw spell). Sorry bout this little rant, I just don't get why WotC didn't give us a way to survive a turn 3 win by RDW.

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Knight of Grace occurrence in decks from the last year

Standard:

All decks: 0.11%