Sovereigns of Lost Alara

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sovereigns of Lost Alara

Creature — Spirit

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.

legendofa on Self-modified

4 months ago

Auratouched Mage, Zur the Enchanter (attacking), Sovereigns of Lost Alara (attacking alone), Stonehewer Giant (activated ability), Azor's Elocutors, Aven Mimeomancer, Deathspore Thallid, Gixian Skullflayer... Lots of ways to get random counters. Is there something specific you're looking for?

Formless0209 on Rafiq of the Many

5 months ago

Sovereigns of Lost Alara + Colossification = Target Opponent Loses the Game

AThiccNacho on Bruna's Wave of Light

1 year ago

Man, Bruna is one of the BEST budget commanders out there.

Kor Spiritdancer is an amazing card to have. With a ton of low drop auras, you can keep stacking her VERY quickly. You can use kor as a "fake" and draw out removal spells. Graceblade Artisan is similar, but more expensive and no draw.

Lightning Greaves is absolutely VERY important to have. Bruna bypasses shroud (same with Retether) and giving her a swing after cast is VERY important.

Helm of the Host - Any reason this is here? I feel like it doesn't do much of anything and for 5 mana, something like Arcane Signet would just be better because it ramps and usually isn't a "kill on sight" card. If you can copy Avacyn, i can understand, but that's 17 mana likely over 2-3 turns that's better spent elsewhere.

Avacyn, Angel of Hope <3 favorite MTG card!

Creatures like Invisible Stalker and Ascended Lawmage are REALLY good since hexproof is the best ability in MTG. When i play my Bruna deck, i often get targeted at the first chance, and cards with hexproof ensure my opponents have to work to get them off the board.

You should really consider these cheap cards:

Sovereigns of Lost Alara - Get ANY aura for free when voltron swinging. Can search for unblockable, indestructible, hexproof,... +10/+10 trample annihilator 2 (Eldrazi Conscription) or any other toolbox card.

Danitha Capashen, Paragon - Makes auras and equipment less to cast and comes STACKED With great abilities.

Auramancer's Guise - Gives +2/+2 for each aura on a creature AND vigilance?? Makes Kor Spiritdancer get +4/+4 for each aura on her... CRAZY good.

Ethereal Armor - Gives +1/+1 for each enchantment you control and gives first strike!

Open the Armory - VERY cheap tutor for aura/equipment.

Diplomatic Immunity - Gives shroud and has shroud so it's very difficult to remove the creature it's on. Bruna also does not care since she gets around shroud.

Counterspell - To replace Cancel as it's pretty bad and slower.

If you can spare a bit more cash: Nomad Mythmaker - REALLY good recursion and does NOT target so it gets around shroud.

I made my recommendations from Bruna, Enchantments of Alabaster I have a lot of other good stuff that i didn't feel like citing. Feel free to give it a look!

iammute on Rafiq, combat triggers

2 years ago

This is a real cool idea. I would recommend Prowler's Helm, Trailblazer's Boots and Nemesis Mask over some of the auras as they’re more resilient. Being able to move them around to the most appropriate creature is great too.

If you want to stick with the auras I’d include Sovereigns of Lost Alara for some extra utility. Finest Hour could be really strong too, especially with Medomai.

Soltari Visionary is great removal and pretty much unblockable too.

Bolbae on Guided by Faith

3 years ago

Colossus Hammer by itself is too slow, but since you're already playing Hammer of Nazahn, Sigarda's Aid and Open the Armory it might be worth considering.

Because of all the enchantments, Sovereigns of Lost Alara are another possible choice.

Apart from that, I wasn't saying Octopus Umbra should be swapped, that's completely up to you of course.

Should you decide on further empathizing on the "Winged Guardians" backup plan, while Anointed Procession doesn't let you keep Saint Trafts' Angels, it still massively boosts their damage output. In addition, those created by Moonsilver Spear do stay. Together with Sundial of the Infinite you can also react to the triggered ability at the end of combat and keep all tokens that would be exiled.

I'm not much of a Voltron player though and I don't know if you really need that backup plan, so that's just an idea.

Have fun!

Ector on Galea, the Equipmonger

3 years ago

The Ramp, the Lands and Topdeck Manipulation

The major goal of every good Galea deck is the right method of ramp and topdeck manipulation. Every time you see a card that Galea cannot play, you should have a way to change the situation somehow. And there are two primary ways to achieve that:

  1. Direct manipulation. Scroll Rack , Sylvan Library , Soldevi Excavations , Vantress Gargoyle and Jace, the Mind Sculptor directly manipulate with your topdeck, allowing you to gain card advantage. Let's look at Scroll Rack for example. If you have say three Auras/Enchantments in your hand that you can play this turn, and your topdeck isn't Aura or Equipment. You just draw three cards, put your Auras/Equipments on topdeck and play all them, actually drawing three cards for 1 mana!

  2. Fetching lands. As long as Galea cannot play lands from top of your library, you should fetch lands as much as you can. This reduces the number of lands in your library (and the chance to see a land on your topdeck), and allows you to shuffle your library. We have six lands that fetch the other lands, and one of them ( Thawing Glaciers ) can fetch multiple times. We also have Sword of the Animist and Elvish Reclaimer that fetch lands repeatedly, and Expedition Map .

The Ramp strategy of this deck uses "the best of all worlds" principle: the best creatures, the best artifacts and the best Aura ( Wild Growth ). Most of the Ramp cards cost 1 mana, but there are few 0-cost and 2-cost cards. Why don't I use more Auras? Because creatures and artifacts are more efficient, and I need Ramp prior to playing Galea. Why do I use mana dorks? There are two reasons: I need early targets for my Equipment, and I want to sacrifice them later to Skullclamp .

This deck has three ways of fetching NON-basic lands: Elvish Reclaimer , Expedition Map and Tolaria West - and if you have Academy Ruins , you can recycle Expedition Map to fetch more lands. One of the best targets for the fetching is Urza's Saga , which can create a giant token and fetch Skullclamp or Expedition Map . Another very important target is Glacial Chasm , which can allow you to survive and grab victory even in a grave sutuation. Of course, Academy Ruins and Hall of Heliod's Generosity are also the popular fetch targets.

The Aura Selection

Most Auras in this deck steal or spoil enemy creatures (especially Commanders). It's hard to win when your Commander is stolen or converted to Insect :) There are only two Auras that should be played on your creatures: Mantle of the Ancients and Unquestioned Authority . Most of the time they are played via Sovereigns of Lost Alara : you attack, then fetch one of them from your deck, and, in case of the Mantle, also play all Equips from your graveyard.

The Hidden Gems

Conqueror's Flail prohibits opponents from playing spells during your turn. This allows you to play all your stuff without pesky counterspells and attack safely. It's very important for this deck.

Moonsilver Spear and Seraphic Greatsword create 4/4 flying Angels. If you have both, you can create enough blockers that can eventually kill somebody.

Dowsing Dagger  Flip should be transformed into a land that provides three mana of any color. It's a great Ramp, especially if you consider that Sword of Feast and Famine and Treachery untap your lands. With a bit of luck, you can even create two Construct tokens with Urza's Saga !

Fractal Harness is the easiest way of creating an enormous creature. It will grow very fast, and Belt of Giant Strength may give it +10/+10! If you get both in play, follow the "Trident Punch" path and look for Surestrike Trident .

Umbral Mantle doesn't have a lot of good targets in this deck: there are no creatures with powerful "Tap:" abilities. But you can steal them! :) Talking seriously, the Mantle is used to untap our Ultron after attacking. I am not a big fan of using Galea for this purpose: it's better not to put all the eggs into one basket. Plus, the Mantle makes a great combo with Surestrike Trident .

Shimmer Dragon is really great for this deck. It flies and almost always has Hexproof. It provides insane amount of cards. And it is much better material for Ultron than Galea IMHO. Most of the time you would need just one Scytheclaw or Kaldra Compleat on it to deal very serious damage.

Fierce Guardianship means that you always might have a counterspell :)

Thassa, God of the Sea is very helpful for two reasons: it can make your creature unblockable (even a tiny Elf with the Scytheclaw becomes a very dangerous threat!) and it provides a free Scry 1 every turn (see above on topdeck manipulation). Still, you have a chance of turning her into creature, since there are several permanents with UU in their casting cost. Having an indestructible creature is always nice!

multimedia on Zur Enchantments

3 years ago

Hey, nice budget version of Zur. There's 2x Dispel here. It could be one of the four cards you can cut to get to 100 cards. The others could be Starfield of Nyx , Dark Ritual and Gift of Orzhova .

Rule of Law can be powerful to cheat onto the battlefield with Zur. It will slow down your opponents more than you because you have a repeatable source of tutoring for enchantments. Vanishing can repeatedly protect Zur from anything and all auras/equipment that's with him. When he phase out all cards that are with him also phase out and all don't return until your next untap step.

Profane Tutor can tutor for any card, just have to wait two turns with suspend. Moon-Blessed Cleric can tutor for any enchantment and Heliod's Pilgrim can tutor for an any aura. Archon of Sun's Grace is an upgrade for Ajani's Chosen . Sovereigns of Lost Alara is another way to tutor for and cheat Eldrazi Conscription onto the battlefield.


Some budget land upgrades to consider:

Good luck with your deck.

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