Ugin's Insight

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

Combos Browse all

Ugin's Insight

Sorcery

Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

Ugin's Insight Discussion

Optimator on Human Fly

1 month ago

I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.

There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.

Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon  Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .

destindigi on Jalira's Tokens & Fatties

5 months ago

EDIT - added links

Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .

Cards I'd cut: Sage of Epityr , Talrand, Sky Summoner , Bane of Bala Ged , Polymorphous Rush .

Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.

Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map  Flip, Zhalfirin Void .

DemonDragonJ on Card creation challenge

11 months ago

BackwardsChart, here is my idea:

Jace, the Mind Crusher

Casting Cost:

Planeswalker - Jace

Loyalty: 4

+1: scry X, where X is 1 plus the highest converted mana cost among permanents that you control. You lose X life.

-2: return target permanent to its owner's hand, then that player discards a card.

-8: target player puts the top half of their library into their graveyard, and loses 2 life for each card that is put into their graveyard in this way.

I modeled his first ability after Ugin's Insight, which I felt would be interesting, if he had been corrupted by Bolas. I added a life loss clause to it to prevent his controller from abusing that ability and use it more strategically. His second ability is modeled after Recoil, which I feel was an appropriate ability for him, and his final ability is similar to Traumatize, to continue with the theme of Jace erasing peoples' memories, with an added ability to show Bolas's corruption.

My new challenge is to create one or more "commands" named in honor of any of the four-colored commanders introduced in Commander 2016, costing one mana of each color and having one ability for each color; if you choose to make multiple cards, no ability should be repeated between any two cards.

Copperlax on 20,000 Creatures Under The Sea

1 year ago

sonateroarctico, thanks for the support. I recently pulled this deck out again and discovered that Ugin's Insight is less useful than when I started, but other than that it's still super fun to play.

Arvail on Wincons for Quirky Creatureless Yennett ...

1 year ago

You don't want X spells in Yennett. That's why I love my draw to be stuff like Ugin's Insight. It becomes a lot better when you've got Yennett out and get to cast it for free.

fasmith718 on Humble Brago EDH

1 year ago
  1. Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
  2. Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
  3. Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
  4. Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
  5. Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
  6. Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.

JoosetheMuice on Yuriko, The Tiger's Fang!

1 year ago

I think you might want to add a few more higher CMC things to the deck to take advantage of the life drain. Cards that help set the top of your deck like Ugin's Insight, Soothsaying, and if you feel like dropping the ca$h Scroll Rack. I don't love Skeleton Key or River's Grasp very much.

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Ugin's Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%